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Subject: [Nec] Because Necromunda is totally worth it.
I'm going to post a pic and the rules supporting each item. Just for an idea of how I might use them in the game.
The Acursed Bolter.
Who would leave a perfectly good Bolter lying around for just anyone to find? *Shrug* Bonus, free bolter. But its not just a free bolter: This ill-favoured weapon inflicts a harsh punishment on the poor marksman. Any time you fail a roll to hit the shooter must pass a Ld test or suffer a S3 hit himself. Not bad if you're a smart guy with a good aim.
Heavy Weapon Haynes Manual
This workshop manual and the tools it comes with will help any half competent ganger to get to grips with the weapon it describes. What weapon is that? Glad you asked
Roll a D10 1-Flamer
This item effectively gives your ganger the "Specialist" techno skill but only for the weapon you rolled which you will still have to buy, if you have the creds.
Loads o' dakka. In your next game every member of your gang can ignore any failed ammo roll on a D6 roll of 4+
Grenades for D6+2 members of your gang. Roll a D6 for each gang member. On a 1-4 they get a supply of frag grenades on a 5-6 they get Krak grenades exactly as if they had been purchased.
If the Juves of Necromunda are anything like my kids they'll leave their stuff lying on the stairs too. In the post battle sequence (when Juves are busy goofing off) Any Juve who reads this book gains D4 XP it can only be used by one Juve at a time and it may only be used by Juves. Any ganger caught reading this book suffers -1 Ld as the rest of the gang laugh at him and make Juve jokes at his expense.
A handy bonus groceries box containing plenty of essentials for your gang. This will allow you to spend less on upkeep and keep more of your hard earned income. In the post battle sequence the winner of this bonus can add 50% to their spending money after income is generated.
Gas Gas Gas
(Sorry, its not a great picture)
This box contains a supply of breathing masks and a supply of gas grenades for D4 members of your gang. For each member roll a D6 1-2 Blind 3-4 Choke 5-6 Halucinogen gas
Your gang has found some very handy blueprints of your enemy's hide out. In your next hit and run mission you can reposition the enemies Water Still up to 8" in the direction of your choice.
Wow, these things are so fancy! And light! And really easy to use! You've found a pair of special custom pistols that, when used together confer the gunfighter skill on the user. Roll a D6 to see what kind of pistols they are.
6 Bolt pistols
What is it? Some kinda doodad... I think...
(I tried to make it look like some kind of holographic display coms device.)
Roll on the archeotech table (+ or - 1 if your gang has 2 heavies) and see what you've found.
And lastly, some very handy ground cover mostly made from cheap kids toys and balsa wood. Toy Construction set barrels and barricades formed a large part of the set
AndrewGPaul wrote: They look really good. The hexagonal things are car wheel nut covers, aren't they?
That's right. I thought I'd used them all up making this set of 40k objectives
But then I found one more while rummaging for extra barrels and junk. This time, in the Underhive it's some kind of street services box. Like those streetside telephone wire junction boxes. I gave it a door on one side and a pair of pipe/conduits running down the back. Then I added a canvas patch to make it look like its seen a bit of action and repair and I slapped a non distinct water transfer on it for good measure.
Thanks everyone for your comments. I enjoyed building all these and look forward to using them in games.
My top pic of junk and craft items for doing anything like this is as follows.
Cheap plastic kids toys, construction set barrels and signage
Ear-buds (cue-tips) - cut the cotton buds off and use the plastic stick for pipes
Sticky plaster (bandaids)- the nice material ones cut strips to use as canvas patches to look like damage repairs.
Balsa wood- for all your wooden pallets, cable spools, planks and sticks.
Supermarket Garlic net- makes for great wire mesh
Inside corrugation part from corrugated card makes for good corrugated iron/ tin roof.
Electrical wiring and string- find some the right thickness for the find of cable or rope you have in mind.
Messy mix- chuck in some dust, dirt, sand and chips and splinters of whatever's lying on your workbench and use it for flock. Used sparingly it can make up the litter of an urban environment.
Then of course add some bits from your bits box to add detail to your environment and you're there.
Thanks for looking folks. If I take some pics next time I play I'll post them here
@ Fifty- if you feel inspired enough to get busy then please feel free to post your efforts here too. Or if it's not Necromuda specific then U971 would love to see your work over on his objective markers thread.
This message was edited 1 time. Last update was at 2017/06/25 21:15:12
Ok, got another set of Necromunda objective markers done and pointed a (admittedly crappy iPhone) camera at them.
These have largely been made possible by a very welcome gift of sundry bitz from the man himself, the Marquis de Markers, the Count of Counters, Barron von Bonus, the Ultimate Upgrader, Patron Saint of pallets, Regent of Reloads and Scion of Scatter. The only official Objectives Ombudsman known to you and I as U971. Check out U971's Objective Markers thread for even more Objective marker goodness.
There's never any shortage of stuff you might want to blow up in the Underhive so I've gone and made these two. A base of rudimentary explosives. Dynamite, stick bombz, plastique, whatever you say it is so long as it explodes. The other one is a base of Molotov cocktails, or as we call them where I come from Petrol Bombs. I made the bottles a bit too big and they're pretty rough but it works well enough. And just like with the explosives, just agree on rules that will suit your game and get blasting.
Next up its the techno duo. In U971's batch of bits I found a couple of skulls for servo skulls and a few scarabs too so I figured why not make a Servo-Scarab. Any suggestions for a name for this guy? (Skully McSkull-face is not it)
The other thing is just a straight up techno-McGuffin. Destroy it, steal it, defend it, repair it, switch it on, shut it down, whatever the story of your game requires.
Next up we have the information war trilogy. The laptop, the briefcase and the key card. Mug a sentry for his key card and use it to access your enemies' compound. Steal the laptop and leave the briefcase behind as a nasty surprise. Or protect the "Bosses dirty laundry" like the briefcase in Pulp Fiction in an ambush scenario. Or you could just be in it to steal the secrets in the briefcase or the laptop. Always good to have an object to give your fight a little flavour.
And then its the fancy gear combo. Another take on "the only scanner for miles" and a handy observation and Vox marker. Scanner could be used to help spot hidden enemies or traps. Vox and scope could be used to call in an air strike or an evac. Or either could extend initiative or leadership range if that made sense in the context of a situation. It'd be funny to play a commando game where one little dude goes around the board in a mad escapade getting bonuses like these to help him along in his one-man mission and up his kill count.
Thanks again to the U-man. Always fun to think up new objectives to play for.
As far as further Necromunda love in the future goes I'm planning to strip down and repaint my old Orlocks some time.
We'll see if and when that happens. Been meaning to for a while.
Ooh that's a nice idea. A lot of the rest of my terrain us going to be concrete grey though so I was thinking more of having this one as a black or metallic silver as metal pipes (with a healthy dash of corrosion).
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!