chiefbigredman wrote:Think
CIB is better than the fusion suits though? There's been some debate on taking 3 weapons or 2 + ATS but don't you think 3 fusions on a team would be good to tear through multiple wound units? Why is
CIB better than
ap -4 on the fusions? By overcharging it to get d3 damage?
Also I see what you're saying about the missile pods + flamer guys I was just thinking it would be useful to use during overwatch.
4xFusion Commanders are strictly better than 3xCIB+ATS Commanders at killing Heavy Tanks.
3xCIB+ATS is better against all other targets.
4xCIB is slightly better against targets with really good Invuln Saves or ones that have Invuln Saves that is better than it's Armor Save, but worse against targets without it and have a higher chance of potentially hurting yourself. After all, you're paying for Armor Penetration, if you don't use it. It was technically, and mathematically worse.
The main reason for this is due to number of shots. So 1 Fusion Commander and 2 3xCIB+ATS Commanders are my recommendation.
Commanders also function fairly well with 3xMP+ATS. It's basically the "
HYMP Commander", they don't need Flamers since you should just be smart about avoiding close combat with your 36" guns.
Not to mention the best way to ambush a runaway
HYMP Commander is to Deep Strike near and assault. Flamers cannot assist in that Overwatch. So you're just spending points for a situation that won't happen very often.
When it does happen, it arguably won't even help...