Switch Theme:

8th Edition Astra Militarum - a unit by unit review (Heavy Support discussion added)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fr
Storm Trooper with Maglight





France, region of Paris

Great topic Polonius, I very much appreciate the effort you put in it. I wish it will develop as the "official" 8th edition Astra Militarum discussion thread. On my side I will try to put as many meaningful contributions as I can.



Here are some simple probability results (mean number of damage) that I already put in the other 8th edition thread. It is now more complete with the addition of hot-shot volley gun. I think it has its place here to give some perspective about tempestus scions load-out and what you can expect from one of these powerful squads.


Take a half-size scion troop squad with 2 special weapons. Give the sergeant a plasma pistol (in order to have him being simply useful, the hot-shot pistol is a total garbage). I count the damage done on the turn they drop between 9.5 - 12 inches of a big target, while they fire all their weapons at it. I do count the 2 hot-shot laser guns as contributing to the firepower. On overcharge, I assume there is a tempestor order to reroll .I have put also the humble grenade launcher to stress out the gap between this weapon and plasma guns which costs only 2 points more.



vs. T'au Piranhas , ork warbuggies & Co (T5 Sv 4+) :

squad with grenade launchers : 2.000
squad with hot-shot volley guns : 1.926
squad with plasma guns : 2.593
squad with rerollable overcharged plasma : 5.099
squad with melta guns : 3.926


vs. Killa kans or t'au commander (T5 Sv 3+) :

squad with grenade launchers : 1.556
squad with hot-shot volley guns : 1.556
squad with plasma guns : 2.148
squad with rerollable overcharged plasma : 4.667
squad with melta guns : 3.778


vs average tyranid monster (T6 Sv 3+)

squad with grenade launchers : 1.185
squad with hot-shot volley guns : 1.407
squad with plasma guns : 2.000
squad with rerollable overcharged plasma : 4.494
squad with melta guns : 3.630


vs. Aeldari War Walker, Drukhari vehicles (T6 Sv 4+ i5++)

squad with grenade launchers : 1.333
squad with hot-shot volley guns : 1.333
squad with plasma guns : 1.630
squad with rerollable overcharged plasma : 3.630
squad with melta guns : 2.519


vs Carnifex, Wraithlord or the average tank (T7 Sv 3+)

squad with grenade launchers : 0.870
squad with hot-shot volley guns : 1.315
squad with plasma guns : 1.537
squad with rerollable overcharged plasma : 3.414
squad with melta guns : 3.537

vs Riptide (T7 Sv 2+ i5++)

squad with grenade launchers : 0.630
squad with hot-shot volley guns : 1.000
squad with plasma guns : 1.963
squad with rerollable overcharged plasma : 3.093
squad with melta guns : 2.556


Tough tank like Vindicator (T8 Sv 3+)

squad with grenade launchers : 0.778
squad with hot-shot volley guns : 0.778
squad with plasma guns : 1.074
squad with rerollable overcharged plasma : 3.414
squad with melta guns : 2.667


Houston, we've got a problem !

Plasma guns are so much better than grenade launchers for just a little more price. They retain their efficiency better against big targets.
Hot-shot volley guns are not that bad, they are on par with grenade launchers sometimes, and on some occasions clearly ahead.
Still, they do not justify their high price compared to plasma guns even on standard mode.
Plasma guns on overcharged mode with rerolls consistently outshine meltaguns in all but one scenario at their job of chasing down tough stuff.
What the developers were thinking when they made plasma guns only 7 points ? This thing needs to be at least 10 points !
Overall at current prices, I see no reason to not spam plasma in scions squads. They are better than any other weapon and very versatile, except maybe at horde control (which I will look at later).
Don't forget to sprinkle your army list with tempestor primes for these crucial rerolls of .

This message was edited 1 time. Last update was at 2017/06/28 23:18:09


 
 
Forum Index » 40K General Discussion
Go to: