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Made in gb
Sinewy Scourge




With the changes to the Assault phase of 8th do you think it would accommodate the same sort of play in each phase? So unit by unit movement alternating, then unit by unit shooting etc?

I'm not suggesting we do this as a community or anything, just wondering if there are any major flaws anyone could see, as I might give playing this way a go with some mates.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

The only problem I see is character will be left behind doing this.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Decrepit Dakkanaut





Unintended consequences - people would gravitate to the largest unit they could with the longest range to get first pick of what to shoot and try and obliterate it.
   
Made in gb
Sinewy Scourge




Interesting I was thinking people would gravitate to larger numbers of units so they get to go last. I don't doubt it would have different optima.


Automatically Appended Next Post:
 mrhappyface wrote:
The only problem I see is character will be left behind doing this.


What do you mean left behind? You would still finish the Movement phase before moving on to another phase. I'm sure you are making a good point I'm just confused!

This message was edited 2 times. Last update was at 2017/06/30 14:44:38


 
   
Made in us
Powerful Phoenix Lord





With some work you could easily convert 40K into a random or alternating unit activation game. Would take some doing, but is not beyond possible.

We play 2nd ed. w/ randomized/alternating unit activations and it works a treat.
   
Made in us
Longtime Dakkanaut







Drager wrote:
With the changes to the Assault phase of 8th do you think it would accommodate the same sort of play in each phase? So unit by unit movement alternating, then unit by unit shooting etc?

I'm not suggesting we do this as a community or anything, just wondering if there are any major flaws anyone could see, as I might give playing this way a go with some mates.


If you're going to implement Alternating Activations, you might as well eliminate phases afaik. Rather than remembering to activate each unit once per phase, make it once per turn or so.

I'm working on an early draft of a sort, but it's looking something like this:

-Less Command Points per army, but they replenish at the start of the turn.
-A unit gets a max of 2 actions per turn, chosen from:
--Move
--Attack (includes a 3" move). Assault Weapons can be used in melee if not used previously, so Breachers have a purpose, and Ork Warbikers get their old Psycho-Dakka-Blasta shtick back. You can split attacks between 2 melee weapons, use one melee weapon and one pistol, or two pistols.
--Defend ("Only lose a wound for every 2 failed saves, round up"). Defend replaces Smoke, Jink, Go to Ground, etc. and is a general catchall for protective measures. Only "Move" can be carried out twice.
-Some characters get noncombat actions they can take in lieu of attacking.
-Activating a unit lets it take up to 2 actions (aka "good luck").
-Immediately after an activated unit declares an action but before executing it, the opponent may declare a unit will attempt to Interrupt. This lets the unit take one action.
-Command Points may be spent to:
--Bring a unit in from reserve.
--Interrupt with a unit that has already taken one action.
--Activate a unit that has already taken one action.
--Activate a second unit after activating one unit. You may not activate a third subsequent unit before handing the Initiative to your foe.

The system would have a few oddities/tweaks to represent old-school rules, hypothetical examples including:
-Dark Angels do not need to spend a CP to interrupt with a unit that moved, if that unit is attempting to shoot a charging foe.
-Dark Eldar have 6 - (Turn Number) CP per turn. They need to get in, accomplish their objective, then get out!
-Berzerkers can take two Attack Actions, if they're both with melee weapons.

This message was edited 1 time. Last update was at 2017/06/30 15:00:52


 
   
Made in us
Decrepit Dakkanaut





Drager wrote:
Interesting I was thinking people would gravitate to larger numbers of units so they get to go last. I don't doubt it would have different optima.


Split fire makes that irrelevant.
   
Made in gb
Sinewy Scourge




Daedalus81 wrote:
Drager wrote:
Interesting I was thinking people would gravitate to larger numbers of units so they get to go last. I don't doubt it would have different optima.


Split fire makes that irrelevant.


How does split fire affect being able to move after seeing all of the opponents moves?
   
 
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