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Made in gb
Gargantuan Gargant





So, the Fortress of Redemption from Index - Imperium 1 has a weapon that has a profile stating 'Range: 18-96"'

Now, it appears obvious to me that this is meant to represent a minimum and maximum range the same way that the two values for movement on some vehicles do, as explained on page 3 in the movement rules. However, looking though the shooting rules there is no mention of this or any mention of a profile having a range of values as it's range. The rules for shooting (Page 5) state "In order to target an enemy unit, a model from that unit must be within the Range of the weapon being used (as listed on its profle) and be visible to the shooting model."

Therefore, if a model is 10" away from a Fortress of Redemption, it is within range of it since it is within 18" and within 96". I assume this will require errata.

Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; Seraphim have to re-roll saves that "fail" pre-re-roll; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; Genestealer Cults can no longer move after ambushing; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit; the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Chapter Tactics on Successor Chapters don't actually do anything; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; and Wave Serpents cannot be legally charged at by any model with a standard base.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

I think its memt to have a min range.

Like some artillery models could not indirect fire under certain ranges only direct iirc

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Gargantuan Gargant





 jhe90 wrote:
I think its memt to have a min range.

Like some artillery models could not indirect fire under certain ranges only direct iirc
I think that's the case too but there are no rules to support that view, and a lot of things that had minimum ranges in the past like Basilisks no longer have them.

Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; Seraphim have to re-roll saves that "fail" pre-re-roll; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; Genestealer Cults can no longer move after ambushing; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit; the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Chapter Tactics on Successor Chapters don't actually do anything; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; and Wave Serpents cannot be legally charged at by any model with a standard base.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 BaconCatBug wrote:
 jhe90 wrote:
I think its memt to have a min range.

Like some artillery models could not indirect fire under certain ranges only direct iirc
I think that's the case too but there are no rules to support that view, and a lot of things that had minimum ranges in the past like Basilisks no longer have them.


I can check the index but id say 18 inch min makes best sense out of not being a gakhole.
The only time you ever be out of range is apoc!

And minus missiles close up its still a nice solid Bastian, cover and gun line first turn bunker.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Dakka Veteran




If it says it's range is between 18 and 96 then 10 would be outside that range
   
Made in gb
Gargantuan Gargant





U02dah4 wrote:
If it says it's range is between 18 and 96 then 10 would be outside that range
Did you bother reading the rest of the thread and/or the rules?

If you can show me where it says the 18 means minimum range, please do.

By that logic if a Heavy Bolter says 36 then 6 is outside that range.

This message was edited 1 time. Last update was at 2017/07/02 16:33:01


Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; Seraphim have to re-roll saves that "fail" pre-re-roll; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; Genestealer Cults can no longer move after ambushing; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit; the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Chapter Tactics on Successor Chapters don't actually do anything; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; and Wave Serpents cannot be legally charged at by any model with a standard base.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
Made in gb
Ancient Venerable Dark Angels Dreadnought





Cardiff

It's obviously intended to be a min and max bracketed range. You know that though. No one can point out where this is specified if it has been omitted. its possible to be nicer and still discuss this.

I scratch-built a Macharius, Thunderbolt, Spartan, Land Raider, Stormraven, Termite and more! Have a peek at the build and my painting progress here: https://www.dakkadakka.com/dakkaforum/posts/list/90/513429.page
 
   
Made in us
[MOD]
Sentient OverBear






Clearwater, FL

BaconCatBug, the way you're posting and arguing this point really seems like trolling. You may be able to convince some local players to play this with no minimum range, but that won't fly most places.

Since this thread does seem to be trying to argue something that was obviously overlooked in the rules, I'm locking it.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Chance favors only the prepared mind.                                                                                                       Rule #1
- Paraphrased from Louis Pasteur

 
   
 
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