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Made in us
Infiltrating Broodlord




New York

Battalion Detachment - 3cp
HQ 2-3

1 Warboss - 84
Power Klaw
Kustom Shoota

1 Warboss - 84
Power Klaw
Kustom Shoota

1 Weirdboy - 62
Warpath

Troops 3-6
29 Boyz - 205
1 Boss Nob - Power Klaw; Slugga
Shootas x29

29 Boyz - 205
1 Boss Nob - Power Klaw; Slugga
Shootas x29

29 Boyz - 205
1 Boss Nob - Power Klaw; Slugga
Shootas x29

Elites 0-6
1 Nob with Waagh! Banner - 79
Kustom Shoota

14 Tankbustas - 255
1 Boss Nob
Rokkit Launcha x15

Heavy Support 0-3
3 Deff Dreads - 447
Dread Klaw x12

3 Killer Kans - 183
Grotzooka x3

3 Killer Kans - 189
Rokkit Launcha x3

Total Roster = 1998
Power Level = 107

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in it
Waaagh! Ork Warboss




Italy

I like it, just a couple of things: you don't need two warbosses, they're not that deadly in close combat and they are basically there to give the waaaagh rule to the boyz. A second weirdboy should be more effective, especially with "da jump".

Those tankbustas on foot are not going anywhere, they're too vulnerable to firepower and they will get decimated before reaching their fire range. I'd cut half of them in order to fit a trukk that can carry them.

Some cheap units that are able to give pressure to the enemy would be useful too as the entire army is very slow, I'm thinking about a couple of min squads of kommandos.

 
   
Made in ca
Regular Dakkanaut





Nobs can still take shootas for free I think, the extra dakka would help a bit. I doubt your sluggas will hit anything if they ever get a chance to fire.

Dropping a warboss for a big mek will help you survive the walk across the board, or at least save some boyz. Dropping 5 tankbustas will get you a trukk with a wrecking ball, giving them the mobility to go after any threat they want.

Edit: Also if you are allowed more than 1 detachment where you are playing, take 1 hq and your 3 heavies and put them in a spearhead to get an extra CP.

This message was edited 1 time. Last update was at 2017/07/02 13:57:37


 
   
Made in us
Infiltrating Broodlord




New York

Good points, I normally don't really seek advice but in this case you guys have made some very reasonable suggestions instead of the usual "lets make this list the same as everyone elses' line of advice.

Will drop a warboss for a bigmek, use the spearhead detachment for the extra cp and more than likely remove the tankbustas entirely for something else since it is true that they don't synergize too well with the list. In all honesty it's because originaly i intended to take Da Jump on the weirdboy but ultimately decided warpath on the dreadmob would be awesome and Da Jump doesnt work on vehicles.

I'm all ears regarding suggestions on what to swap tankbustas for.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
 
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