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Made in gb
Longtime Dakkanaut






 H.B.M.C. wrote:
BrianDavion wrote:
 H.B.M.C. wrote:
Yeah, but, why do Plasma Guns explode more at night?


the machine spirits are afraid of the dark
And they're afraid of aircraft as well.

And during an night-time air raid? They just can't even!!!

 Bull0 wrote:
Am I having a fething stroke or what?
You're not. Some people are concerned, to put it mildly, that the LOS rules creates situations similar to my Banerock, where that tank is not getting the benefits of cover despite the fact that you can only see a tiny bit of it, because it is neither in nor on the cover.

Many here see it as incongruent as you need TLOS to see if you can fire at the target, but that's it. Everything after that is abstracted.






It amuses me that in most cases a Bane/super heavy will "move" further in its shooting phase than it can in its movement phase.

There is nothing wrong with abstraction or detail specific rules but as usual GW's design is an incoherent mess and they try mashing both styles together poorly.

Same as all the streamlining done "to speed up the game" which they follow by making all re rolls be made one at a time.





Automatically Appended Next Post:
 H.B.M.C. wrote:
BrianDavion wrote:
 H.B.M.C. wrote:
Yeah, but, why do Plasma Guns explode more at night?


the machine spirits are afraid of the dark
And they're afraid of aircraft as well.

And during an night-time air raid? They just can't even!!!

 Bull0 wrote:
Am I having a fething stroke or what?
You're not. Some people are concerned, to put it mildly, that the LOS rules creates situations similar to my Banerock, where that tank is not getting the benefits of cover despite the fact that you can only see a tiny bit of it, because it is neither in nor on the cover.

Many here see it as incongruent as you need TLOS to see if you can fire at the target, but that's it. Everything after that is abstracted.






It amuses me that in most cases a Bane/super heavy will "move" further in its shooting phase than it can in its movement phase.

There is nothing wrong with abstraction or detail specific rules but as usual GW's design is an incoherent mess and they try mashing both styles together poorly.

Same as all the streamlining done "to speed up the game" which they follow by making all re rolls be made one at a time.


This message was edited 1 time. Last update was at 2017/07/04 13:20:07


 
 
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