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![[Post New]](/s/i/i.gif) 2017/07/03 03:15:25
Subject: [2000] - Craftworlds - Knights of the Round
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Infiltrating Broodlord
New York
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Battalion Detachment - 3cp
HQ 2-3
1 Warlock - 37
Wychblade
Conceal/Reveal
1 Warlock - 37
Wychblade
Conceal/Reveal
Troops 3-6
10 Guardian Defenders - 80
10 Guardian Defenders - 80
10 Guardian Defenders - 80
Transport
01 Wave Serpent - 149
Twin Scatter Lasers
Shuriken Cannon
01 Wave Serpent - 149
Twin Scatter Lasers
Shuriken Cannon
1 Wave Serpent - 143
Twin Shuriken Cannon
Shuriken Cannon
1 Wave Serpent - 143
Twin Shuriken Cannon
Shuriken Cannon
Super-Heavy Auxiliary Detachment
Lord of War 1
01 Wraithknight - 547
Titanic Ghostglaive with Scattershield
Starcannon x2
Super-Heavy Auxiliary Detachment
Lord of War 1
01 Wraithknight - 547
Titanic Ghostglaive with Scattershield
Starcannon x2
Total Roster = 1992
Power Level = 108
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2017/07/03 11:12:46
Subject: [2000] - Craftworlds - Knights of the Round
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Bounding Assault Marine
Madrid, Spain
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Age of Wraithknights is gone.
I would field only one, for their current point cost and power two of them is kind fo a waste.
Unless you are really set on having two of them, but don't expect your list to perform too competitively.
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![[Post New]](/s/i/i.gif) 2017/07/03 14:55:06
Subject: [2000] - Craftworlds - Knights of the Round
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Infiltrating Broodlord
New York
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Have you tried them or faced them and saw them perform poorly?
What is the opinion based on exactly? Just what's on paper?
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2017/07/03 17:31:16
Subject: [2000] - Craftworlds - Knights of the Round
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Fresh-Faced New User
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Akaiyou wrote:Have you tried them or faced them and saw them perform poorly?
I actually took two Wraithknights to my first 8th edition game. One was taken down by a bunch of lascannon fire by turn two and the other got caught up in a blob of guardsmen so thick I couldn't step over it with my 12" movement to get to valid Wraithknight targets.
They'll save the rest of your army from the enemy's shooting for a turn or two, but they have a lot more counters than they used to and they're not the swiss army knives they used to be. Should still work against certain army styles, but yeah. Not as much of a thing as before.
Avoid blobs, with the glaives hope you get to choose the deployment map so you can get close quicker, only truly effective against tough armour multi wound models.
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![[Post New]](/s/i/i.gif) 2017/07/03 17:36:48
Subject: [2000] - Craftworlds - Knights of the Round
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Infiltrating Broodlord
New York
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Thanks for the tips!! I will keep all that in mind.
Specially since i do face guard blobs. My friend is obsessed with guard infantry.
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2017/07/04 04:29:38
Subject: [2000] - Craftworlds - Knights of the Round
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Regular Dakkanaut
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I tabled a Necron player with a list similar to yours but with one Wraithknight. After seeing it perform, I added a second WK, like your list, and I can't wait to try it. Some things to think about though:
1) I went all-out with providing lascannon targets. Instead of a Battalion with guardians as tax, I did a spearhead with 3 Wraithlords as tax. That's one less HQ required as well. Each Wraithlord allows for a WS even though they obviously can't ride them (and I could only afford 2). I also threw in a hemlock wraithfighter. So what if their lascannons take out a knight. Can they take out 2 knights? And 3 lords? And the vehicles? How many lascannons could they possibly have? Still... don't get completely wrapped by conscripts
2) I think the melee loadout for a WK costs too much to give up almost all of your ranged power. The shield is nice but I prefer having the two heavy wraithcannons, and starcannons are also bad after the nerf... if you didn't know, they're d3 instead of 3 damage now. Shuriken cannons are super points effective, but brightlances are also good where you can fit them.
3) Scatter Lasers on Serpents is basically a downgrade that costs points. The -1 to hit completely removes the benefit from an extra shot, and you lose the mini-rending. Yes, it's still slightly better (against poor armor targets) if you stay still, but I wouldn't take em.
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![[Post New]](/s/i/i.gif) 2017/07/04 06:39:14
Subject: [2000] - Craftworlds - Knights of the Round
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Infiltrating Broodlord
New York
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Deathypoo wrote:I tabled a Necron player with a list similar to yours but with one Wraithknight. After seeing it perform, I added a second WK, like your list, and I can't wait to try it. Some things to think about though:
1) I went all-out with providing lascannon targets. Instead of a Battalion with guardians as tax, I did a spearhead with 3 Wraithlords as tax. That's one less HQ required as well. Each Wraithlord allows for a WS even though they obviously can't ride them (and I could only afford 2). I also threw in a hemlock wraithfighter. So what if their lascannons take out a knight. Can they take out 2 knights? And 3 lords? And the vehicles? How many lascannons could they possibly have? Still... don't get completely wrapped by conscripts
2) I think the melee loadout for a WK costs too much to give up almost all of your ranged power. The shield is nice but I prefer having the two heavy wraithcannons, and starcannons are also bad after the nerf... if you didn't know, they're d3 instead of 3 damage now. Shuriken cannons are super points effective, but brightlances are also good where you can fit them.
3) Scatter Lasers on Serpents is basically a downgrade that costs points. The -1 to hit completely removes the benefit from an extra shot, and you lose the mini-rending. Yes, it's still slightly better (against poor armor targets) if you stay still, but I wouldn't take em.
Awesome advice. Yes i'm aware of the FAQ nerf to starcannons funnily enough i built these lists the same day lol i spent all day thinking of my eldar lists not knowing that an FAQ was out. I even went as far as ripping some weapon options to glue starcannons :( only to find out later that night that they got nerfed (corrected?) man was I a sad panda...
Sadly them scatter lasers will stay on those 2 serpents (dont have any more shuriken cannons available to replace them) I have been considering other options but they are all heavy and expensive so I think i'll just bite the bullet and take the CTM on those 2 and save myself the headache. I like your idea of forgoing the Battalion in order to bring more to the fray think i'll try it out while editing out those starcannons.
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2017/07/04 08:36:07
Subject: [2000] - Craftworlds - Knights of the Round
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Screaming Shining Spear
Russia, Moscow
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I think it would make sense to go with Lances on serpents and Shuriken cannons on WKs. I'd also try to add shuriken cannon platforms to guardians and 1 jetseer to Fortune one of the Knights, and autarch for guardians to help them with shuriken drill with dem 1's. 3 serpents and 2 knights would already be lots of high T wounds.
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![[Post New]](/s/i/i.gif) 2017/07/04 20:57:43
Subject: Re:[2000] - Craftworlds - Knights of the Round
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Infiltrating Broodlord
New York
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List Updated:
++ Super-Heavy Auxiliary Detachment (Aeldari - Craftworlds) [27 PL, 517pts] ++
+ Lord of War +
Wraithknight [27 PL, 517pts]: Scatter Laser, Scatter Laser, Titanic Ghostglaive with Scattershield
++ Supreme Command Detachment +1CP (Aeldari - Craftworlds) [54 PL, 965pts] ++
+ HQ +
Autarch Skyrunner [7 PL, 129pts]: Forceshield, Fusion Gun, Mandiblasters, Shuriken Pistol, Twin Shuriken Catapult
Autarch Skyrunner [7 PL, 129pts]: Forceshield, Fusion Gun, Mandiblasters, Shuriken Pistol, Twin Shuriken Catapult
Avatar of Khaine [13 PL, 250pts]
Farseer Skyrunner [9 PL, 171pts]: 2. Doom, 3. Fortune, Twin Shuriken Catapult, Witchblade
+ Dedicated Transport +
Wave Serpent [9 PL, 143pts]: Shuriken Cannon, Twin Shuriken Cannon
Wave Serpent [9 PL, 143pts]: Shuriken Cannon, Twin Shuriken Cannon
++ Super-Heavy Auxiliary Detachment (Aeldari - Craftworlds) [27 PL, 517pts] ++
+ Lord of War +
Wraithknight [27 PL, 517pts]: Scatter Laser, Scatter Laser, Titanic Ghostglaive with Scattershield
++ Total: [108 PL, 1999pts] ++
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2017/07/05 01:19:37
Subject: Re:[2000] - Craftworlds - Knights of the Round
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Furious Raptor
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In my first game with Eldar i took three serpents and they all sucked so ill share my findings, all of them had spirit stones and this 10 point upgrade did work for me. That 6 is amazing, especially when paired with vectored engines which i wanted to tell you that you really need to upgrade your serpents with as you've given them dual cannons. Vectored engines + spirit stones + serpent shield is a good Eldar life choice. It combos with battle focus, gives you that extra movement you hit on 3's assault 9, minus 1 to hit for your opponents + on a 6 the wound or mortal wound is ignored. that is the best way to field a cannon serpent you get a tough unit right there man.
Your other choice for a BL WS would be crystal targeting matrix + spirit stones, all Eldar players are used to having relentless everything from the past editions hitting on 4's with you're BL is not fun and will make you curse.
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"There is no escape from chaos, it marks us all."
"Only i can hear your prayers here my friend, and i'm afraid i will not answer them."
"It must be magnificent to see a planet writhe and scream to feel it compulse beneath your own feet, witness it dying with living eyes such marvelous spectacle, the skulls are my gift, in time perhaps i will share this gift with every living soul in the galaxy."
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![[Post New]](/s/i/i.gif) 2017/07/06 17:07:32
Subject: Re:[2000] - Craftworlds - Knights of the Round
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Regular Dakkanaut
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Sadly, Wave Serpents do not have Battle Focus :(
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