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![[Post New]](/s/i/i.gif) 2017/07/03 08:34:37
Subject: How do you differentiate between Wounds taken and taking a wound?
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Servoarm Flailing Magos
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When I've been playing, we've had some confusion come from a wound going through and how much damage you take. Have you guys managed to train yourself to call it Damage yet, or how do you differentiate?
The confusion becomes
"Ok, you take 3 wounds. Make saves"
*rolls 3 dice, saves 2*
"One went through. So you took 3 wounds."
"... what?"
Obviously, just calling the second Damage could work, but you're removing wounds for that damage, so then it's "you take three wounds, save two, that makes it three damage so you remove three wounds from your character sheet."
... I think I wish the character statistic was called Health instead of Wounds.
What kind of logic path have you and your group taken to make the conversation fluid and clear?
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![[Post New]](/s/i/i.gif) 2017/07/03 08:44:25
Subject: Re:How do you differentiate between Wounds taken and taking a wound?
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Longtime Dakkanaut
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The big issue is indeed GW calling the characteristic "wound", and the verb used to describe the loss of a wound is "to wound".
In French, the characteristic was translated as if it was "hit point", and we therefore don't have the confusion (when we use the correct terms, which obviously is not always the case).
So basically, the path that my group took is to speak French
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![[Post New]](/s/i/i.gif) 2017/07/03 10:37:19
Subject: How do you differentiate between Wounds taken and taking a wound?
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Fresh-Faced New User
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In the rules it's not taking wounds.
It's allocating wounds before saves, suffering damage after saves and losing wounds for each damage suffered.
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![[Post New]](/s/i/i.gif) 2017/07/03 10:52:31
Subject: How do you differentiate between Wounds taken and taking a wound?
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Servoarm Flailing Magos
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Nurgle23 wrote:In the rules it's not taking wounds.
It's allocating wounds before saves, suffering damage after saves and losing wounds for each damage suffered.
Sure. So in step 1 you're talking about wounds and in step 3 you're talking about wounds, but they are very different things. You can allocate one wound that makes you in the end lose 6 wounds. It can (and has and will) create a bit of confusion around whether I'm supposed to be saving one or six wounds, because when we talk we might not be as specific as you'd like. You might ask me "how many wounds?" and what you meant was "I didn't hear you/I forgot what you said, how many wounds did you allocate?" but what I understood was "how much damage does this one wound you just told me that you allocated do?" since we tend to mix up "damage" and "wounds" a bit and I'll tell you "six" and you'll pull out six dice and I'll be like "what are you doing?" and you'll be like "what, were they mortal wounds?" and I'm like "No, just a normal. But why are you getting that many saves?" and you'll be like "well I get one save for each wound" and I'm like "no, you just save once for all of them" and you're like "but you said I took six" and I'm like "oh, no no, one wound that does six damage." and you're like "aaaah" and I'm like "I wish they'd call the last part Removing Health and call the statline Health instead so that I could separate it into three distinct things in my head easier.
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![[Post New]](/s/i/i.gif) 2017/07/03 11:00:01
Subject: How do you differentiate between Wounds taken and taking a wound?
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Been Around the Block
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My friends and I just refer to it as "wounds" (before saves) and "damage" (after saves) it's not quite the same as written in the rules, but it's easy enough to pick up and interpret.
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Cap'n Bargutsa's Krakenmaw Tribe: 4.5k of Ogors
Court of the Drowned Throne: In progress Flesh Eater Courts
Legions of the Novkha Dynasty: 2k of Necrons |
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![[Post New]](/s/i/i.gif) 2017/07/03 17:07:59
Subject: How do you differentiate between Wounds taken and taking a wound?
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Tunneling Trygon
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Had to call the Wounds a model has or was losing per Turn 'Hit Points' to describe it to a prospective new player because we were throwing around the word Wounds too much for them to follow along. I'll usually call the final roll 'Damage' and leave it to them to recognize that removes however many Wounds from their own models.
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![[Post New]](/s/i/i.gif) 2017/07/03 17:39:32
Subject: Re:How do you differentiate between Wounds taken and taking a wound?
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Dakka Veteran
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you've made x rolls to wound.
you save against those x number of rolls to wound.
you roll y successful saves.
x-y = number of unsaved rolls to wound.
number of unsaved rolls to wound multiplied by amount of damage each would causes = z wounds taken.
find how many fs GW give?
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![[Post New]](/s/i/i.gif) 2017/07/03 17:45:13
Subject: How do you differentiate between Wounds taken and taking a wound?
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Shas'la with Pulse Carbine
Eastern Fringe
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Fentlegen wrote:My friends and I just refer to it as "wounds" (before saves) and "damage" (after saves) it's not quite the same as written in the rules, but it's easy enough to pick up and interpret.
This. X number of hits. Roll 'to wound'. Take any save throws. Any failed saves. How much damage is taken.
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The first rule of unarmed combat is: don’t be unarmed. |
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![[Post New]](/s/i/i.gif) 2017/07/04 16:02:15
Subject: Re:How do you differentiate between Wounds taken and taking a wound?
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Regular Dakkanaut
Dallas, Texas
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I thought it was like this: rapid fire 1, 3 damage. So you roll your one hit, it hits. So you roll 3 to wound rolls? Kind of like old tesla rules. Then they do the saves? is that not how it works?
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Drive closer! I want to hit them with my sword! |
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