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Made in us
Fresh-Faced New User




All daemons aside from the troops. I have been really disappointed with running daemonettes alongside fiends and seekers because they are just too slow in comparison and you need to field so many to get their additional attack. Noise marines on the other hand dish out a ton of damage, are durable, and can sit on objectives.

Battalion Detachment
HQ

-Daemon Prince with wings and a pair of malefic talons
-Herald of Slaanesh on a seeker

Troops
-5 Noise Marines with a blastmaster and 4 sonic blasters
-5 Noise Marines with a blastmaster and 3 sonic blasters
-5 Noise Marines with a blastmaster and 3 sonic blasters

Fast Attack
-9 Seekers with an instrument of chaos
-9 Seekers with an instrument of chaos

Elite
-6 Fiends
-6 Fiends

Super-Heavy Auxiliary Detachment
Lord of War

-Zarakynel

Exactly 2000 points

The idea here is that seekers get into CC turn 1 while the characters throw down psychic powers and the noise marines start blasting. By turn 2 all the daemons should be able to make it into CC and the fiends can stop things from trying to run. Hopefully between the psychic powers, noise marines, and flying prince the list can deal with flyer spam. I haven't tried Zarakynel or a prince since 8th dropped but Zarakynel looks sick on paper and I was thinking the fly keyword may make a prince worth running over another KoS. Relatively low unit count so I'd be hoping to go first.

 
   
Made in us
Fresh-Faced New User




Less fiends and more seekers. Is the prince using the daemons or CSM profile?
   
Made in us
Fresh-Faced New User




Daemon profile. As much as I like warp time I think the reroll ones for nearby daemons is too good of an opportunity to ignore.

I dropped the two units of fiends down to four models each to allow for more Seekers. Kinda considering replacing the prince with Be'lakor too but an additional 60 points is a lot.

 
   
Made in gb
Disassembled Parts Inside a Talos




Crocuta wrote:
All daemons aside from the troops. I have been really disappointed with running daemonettes alongside fiends and seekers because they are just too slow in comparison and you need to field so many to get their additional attack. Noise marines on the other hand dish out a ton of damage, are durable, and can sit on objectives.

Battalion Detachment
HQ

-Daemon Prince with wings and a pair of malefic talons
-Herald of Slaanesh on a seeker

Troops
-5 Noise Marines with a blastmaster and 4 sonic blasters
-5 Noise Marines with a blastmaster and 3 sonic blasters
-5 Noise Marines with a blastmaster and 3 sonic blasters

Fast Attack
-9 Seekers with an instrument of chaos
-9 Seekers with an instrument of chaos

Elite
-6 Fiends
-6 Fiends

Super-Heavy Auxiliary Detachment
Lord of War

-Zarakynel

Exactly 2000 points

The idea here is that seekers get into CC turn 1 while the characters throw down psychic powers and the noise marines start blasting. By turn 2 all the daemons should be able to make it into CC and the fiends can stop things from trying to run. Hopefully between the psychic powers, noise marines, and flying prince the list can deal with flyer spam. I haven't tried Zarakynel or a prince since 8th dropped but Zarakynel looks sick on paper and I was thinking the fly keyword may make a prince worth running over another KoS. Relatively low unit count so I'd be hoping to go first.


Fiends are not worth the points in my opinion I would drop (they will never make combat) Instead add chariots, cheap and hard hitting.

Seekers are OK but personally I would again drop for something else as they will probably not get 1st turn charge as you hope (14" plus advance is average 17" move that's on avaerage a 7" charge, not bad but I would never deploy at the front of my deployment zone vs these so it would be highly unlikely they get that charge off (not sure what I would swap for yet, as you can guess I think chariots are the best Slaanesh option so possibly those or decimators), I would drop the herald for the Masque and have her run around with chariots or a herald on chariot to go with exalted chariots.

You also lack anti tank (Zara cannot do it all on he's own) I would add some decimators.

Also do not rely on going 1st your oponnent may seize and your army is not that small.

This message was edited 1 time. Last update was at 2017/07/04 10:46:08


 
   
Made in us
Maddening Mutant Boss of Chaos





0604854 wrote:
Crocuta wrote:
All daemons aside from the troops. I have been really disappointed with running daemonettes alongside fiends and seekers because they are just too slow in comparison and you need to field so many to get their additional attack. Noise marines on the other hand dish out a ton of damage, are durable, and can sit on objectives.

Battalion Detachment
HQ

-Daemon Prince with wings and a pair of malefic talons
-Herald of Slaanesh on a seeker

Troops
-5 Noise Marines with a blastmaster and 4 sonic blasters
-5 Noise Marines with a blastmaster and 3 sonic blasters
-5 Noise Marines with a blastmaster and 3 sonic blasters

Fast Attack
-9 Seekers with an instrument of chaos
-9 Seekers with an instrument of chaos

Elite
-6 Fiends
-6 Fiends

Super-Heavy Auxiliary Detachment
Lord of War

-Zarakynel

Exactly 2000 points

The idea here is that seekers get into CC turn 1 while the characters throw down psychic powers and the noise marines start blasting. By turn 2 all the daemons should be able to make it into CC and the fiends can stop things from trying to run. Hopefully between the psychic powers, noise marines, and flying prince the list can deal with flyer spam. I haven't tried Zarakynel or a prince since 8th dropped but Zarakynel looks sick on paper and I was thinking the fly keyword may make a prince worth running over another KoS. Relatively low unit count so I'd be hoping to go first.


Fiends are not worth the points in my opinion I would drop (they will never make combat) Instead add chariots, cheap and hard hitting.

Seekers are OK but personally I would again drop for something else as they will probably not get 1st turn charge as you hope (14" plus advance is average 17" move that's on avaerage a 7" charge, not bad but I would never deploy at the front of my deployment zone vs these so it would be highly unlikely they get that charge off (not sure what I would swap for yet, as you can guess I think chariots are the best Slaanesh option so possibly those or decimators), I would drop the herald for the Masque and have her run around with chariots or a herald on chariot to go with exalted chariots.

You also lack anti tank (Zara cannot do it all on he's own) I would add some decimators.

Also do not rely on going 1st your oponnent may seize and your army is not that small.


Seekers get banner, that give them 1" additional mov to advance and assault? (2 of the 3 movements are increased by 1")

Having used noise marines, that are awesome with the sonic blasters.

A SLannesh DP from CSM header, gives RR of 1's for all marines with the same <legion> as well as daemons for same <mark> .
Without a big bad CSM, to rush up and fight, you do not need the warp time. But the DP from CSM only has 8 wounds and therefore can not be targeted if he is not the closest.
And having a herald of slann on steed to keep up with the seekers is huge (so dont drop her), STR 4 seekers is no joke. I would combine to 1 unit of 15-20 IMO. More value out of banners/icons.

This message was edited 3 times. Last update was at 2017/07/04 13:39:03


 
   
Made in gb
Disassembled Parts Inside a Talos




Tsilber wrote:
0604854 wrote:
Crocuta wrote:
All daemons aside from the troops. I have been really disappointed with running daemonettes alongside fiends and seekers because they are just too slow in comparison and you need to field so many to get their additional attack. Noise marines on the other hand dish out a ton of damage, are durable, and can sit on objectives.

Battalion Detachment
HQ

-Daemon Prince with wings and a pair of malefic talons
-Herald of Slaanesh on a seeker

Troops
-5 Noise Marines with a blastmaster and 4 sonic blasters
-5 Noise Marines with a blastmaster and 3 sonic blasters
-5 Noise Marines with a blastmaster and 3 sonic blasters

Fast Attack
-9 Seekers with an instrument of chaos
-9 Seekers with an instrument of chaos

Elite
-6 Fiends
-6 Fiends

Super-Heavy Auxiliary Detachment
Lord of War

-Zarakynel

Exactly 2000 points

The idea here is that seekers get into CC turn 1 while the characters throw down psychic powers and the noise marines start blasting. By turn 2 all the daemons should be able to make it into CC and the fiends can stop things from trying to run. Hopefully between the psychic powers, noise marines, and flying prince the list can deal with flyer spam. I haven't tried Zarakynel or a prince since 8th dropped but Zarakynel looks sick on paper and I was thinking the fly keyword may make a prince worth running over another KoS. Relatively low unit count so I'd be hoping to go first.


Fiends are not worth the points in my opinion I would drop (they will never make combat) Instead add chariots, cheap and hard hitting.

Seekers are OK but personally I would again drop for something else as they will probably not get 1st turn charge as you hope (14" plus advance is average 17" move that's on avaerage a 7" charge, not bad but I would never deploy at the front of my deployment zone vs these so it would be highly unlikely they get that charge off (not sure what I would swap for yet, as you can guess I think chariots are the best Slaanesh option so possibly those or decimators), I would drop the herald for the Masque and have her run around with chariots or a herald on chariot to go with exalted chariots.

You also lack anti tank (Zara cannot do it all on he's own) I would add some decimators.

Also do not rely on going 1st your oponnent may seize and your army is not that small.


Seekers get banner, that give them 1" additional mov to advance and assault? (2 of the 3 movements are increased by 1")

Having used noise marines, that are awesome with the sonic blasters.

A SLannesh DP from CSM header, gives RR of 1's for all marines with the same <legion> as well as daemons for same <mark> .
Without a big bad CSM, to rush up and fight, you do not need the warp time. But the DP from CSM only has 8 wounds and therefore can not be targeted if he is not the closest.
And having a herald of slann on steed to keep up with the seekers is huge (so dont drop her), STR 4 seekers is no joke. I would combine to 1 unit of 15-20 IMO. More value out of banners/icons.


Even with the instrument I still have doubts on 1st turn charge.

I am not sure the Sonic Blasters will be enough but give them a whirl and see.

Seekers I am meh on, there not terrible but not great either I would prefer a chariot based slaanesh army.

   
Made in it
Contagious Dreadnought of Nurgle





You also lack anti tank (Zara cannot do it all on he's own) I would add some decimators


what weapons you would give to decimators? butcher cannon? being heavy and hit on 4+ on the move is bit unrealiable

This message was edited 1 time. Last update was at 2017/07/04 13:54:53


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Made in us
Maddening Mutant Boss of Chaos





0604854 wrote:
Tsilber wrote:
0604854 wrote:
Crocuta wrote:
All daemons aside from the troops. I have been really disappointed with running daemonettes alongside fiends and seekers because they are just too slow in comparison and you need to field so many to get their additional attack. Noise marines on the other hand dish out a ton of damage, are durable, and can sit on objectives.

Battalion Detachment
HQ

-Daemon Prince with wings and a pair of malefic talons
-Herald of Slaanesh on a seeker

Troops
-5 Noise Marines with a blastmaster and 4 sonic blasters
-5 Noise Marines with a blastmaster and 3 sonic blasters
-5 Noise Marines with a blastmaster and 3 sonic blasters

Fast Attack
-9 Seekers with an instrument of chaos
-9 Seekers with an instrument of chaos

Elite
-6 Fiends
-6 Fiends

Super-Heavy Auxiliary Detachment
Lord of War

-Zarakynel

Exactly 2000 points

The idea here is that seekers get into CC turn 1 while the characters throw down psychic powers and the noise marines start blasting. By turn 2 all the daemons should be able to make it into CC and the fiends can stop things from trying to run. Hopefully between the psychic powers, noise marines, and flying prince the list can deal with flyer spam. I haven't tried Zarakynel or a prince since 8th dropped but Zarakynel looks sick on paper and I was thinking the fly keyword may make a prince worth running over another KoS. Relatively low unit count so I'd be hoping to go first.


Fiends are not worth the points in my opinion I would drop (they will never make combat) Instead add chariots, cheap and hard hitting.

Seekers are OK but personally I would again drop for something else as they will probably not get 1st turn charge as you hope (14" plus advance is average 17" move that's on avaerage a 7" charge, not bad but I would never deploy at the front of my deployment zone vs these so it would be highly unlikely they get that charge off (not sure what I would swap for yet, as you can guess I think chariots are the best Slaanesh option so possibly those or decimators), I would drop the herald for the Masque and have her run around with chariots or a herald on chariot to go with exalted chariots.

You also lack anti tank (Zara cannot do it all on he's own) I would add some decimators.

Also do not rely on going 1st your oponnent may seize and your army is not that small.


Seekers get banner, that give them 1" additional mov to advance and assault? (2 of the 3 movements are increased by 1")

Having used noise marines, that are awesome with the sonic blasters.

A SLannesh DP from CSM header, gives RR of 1's for all marines with the same <legion> as well as daemons for same <mark> .
Without a big bad CSM, to rush up and fight, you do not need the warp time. But the DP from CSM only has 8 wounds and therefore can not be targeted if he is not the closest.
And having a herald of slann on steed to keep up with the seekers is huge (so dont drop her), STR 4 seekers is no joke. I would combine to 1 unit of 15-20 IMO. More value out of banners/icons.


Even with the instrument I still have doubts on 1st turn charge.

I am not sure the Sonic Blasters will be enough but give them a whirl and see.

Seekers I am meh on, there not terrible but not great either I would prefer a chariot based slaanesh army.



14+8+8, with a reroll on 1 charge dice, as well as a reroll on the advance if you hate the result. Played 4 games with them, first turn charge every time.
Sonic blaster, assault 3 weapons, that shoot on your turn, and get to shoot again when they die from shooting or killed in h2h combat.
These 2 units can clear the field of moderate infanty, blastmasters do some work.

Now he just needs some anti tank/ high strength stuff for the rest of the points.
   
Made in us
Fresh-Faced New User




Hmm, I'd almost considered fiends anti tank as they stop non flying units from falling back. With 14" movement they'll be in Cc turn 2 and focusing on then is not focusing on the seekers or Zarak. (Having 18 fiends that haven't been used since 5th may be giving me bias)

I do think I like the csm Prince more though not having quicksilver swiftness is unfortunate. Would Be'lakor be worth considering?

 
   
 
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