Switch Theme:

[2000] - Chaos - Competitive  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Tough Traitorous Guardsman




So, I'm playing a tournament tomorrow, and I'm doing one final evaluation of this list:

Battalion:

HQ:

Malefic Lord - 30 pts
Malefic Lord - 30 pts

Troops:

Brimstone Horrors x20 - 40 pts
Brimstone Horrors x20 - 40 pts
Brimstone Horrors x20 - 40 pts
Brimstone Horrors x20 - 40 pts

Elites:

Command Squad x4 - Lascannon Team - 44 pts
Marauder Squad x5 - Plasma gun x2 - 44 pts
Marauder Squad x5 - Plasma gun x2 - 44 pts
Marauder Squad x5 - Plasma gun x2 - 44 pts
Marauder Squad x5 - Plasma gun x2 - 44 pts
Marauder Squad x5 - Plasma gun x2 - 44 pts

Heavy Support

Earthshaker Battery - 70 pts
Earthshaker Battery - 70 pts
Wyvern x2 - Heavy Bolters - 186 pts

Spearhead:

HQ:
The Changeling - 100 pts

Elites:

Decimator - Soulburner x2 -150 pts
Decimator - Soulburner x2 -150 pts

Heavy Support:

Giant Chaos Spawn - 75 pts
Giant Chaos Spawn - 75 pts
Giant Chaos Spawn - 75 pts

SH Auxiliary:

Magnus (Warlord) - 415 pts

- 1842 pts

As it stands, I have 158 points spare - which I can either use to bolster my forwards spearhead of giant spawn, decimators, magnus and the changeling, or I can use it to bolster my static gunline of wyverns and earthshakers (not really a gunline with 4 units). The brimstones sit on objectives, and line themselves up in a way to get the changeling's buff, whilst the marauders move up the field to engage with their plasma guns and also help with objectives. The majority of the army will be -1 to hit, thanks to the changeling and the marauders stalker rule. Magnus warptimes the spawn (or himself if appropriate) to get some early charges, and presciences a decimator for 2+ rerolling ones for their soulburners. Malefic Lords, and the changeling smite to their hearts content. The giant spawn are here as they're very cheap for the amount of durability they bring, and can steamroll in combat if left unchecked.

With the remaining 158 pts, I could add another detachment filled with sniper marauders and a malefic lord to get me some anti-character action (which will help to blunt commissar-conscript spam if I face it).

With the number of MSU's I have, I can easily deny my entire deployment from alpha strikes, and I can bubblewrap from turn one charges nicely with brimstones buffed by changeling (-1 to hit applies in combat as well).

So...thoughts? Ideas for what would be best with those remaining points?

Edit: This is WAAC - cheese is encouraged.


This message was edited 2 times. Last update was at 2017/07/06 14:03:50


 
   
Made in us
Longtime Dakkanaut




How the hell did you get all that ready so quickly

Decimators are elites , not heavy.
Would be worth considering if you can run a brigade.

I find myself drawn to sniper rather than plasma for the marauders , to pick off those commisars that hold the guard spam together.

DFTT 
   
Made in gb
Tough Traitorous Guardsman




Captyn_Bob wrote:
How the hell did you get all that ready so quickly
Too much free time in the holidays

Captyn_Bob wrote:
Decimators are elites , not heavy.
Oops, fortunately I can just shift them around slightly in the spearhead.

Captyn_Bob wrote:
Would be worth considering if you can run a brigade.
It would be nice. I just can't find a fast attack that would benefit me enough.

Captyn_Bob wrote:
I find myself drawn to sniper rather than plasma for the marauders , to pick off those commisars that hold the guard spam together.
I'd certainly like to get at least 8 snipers, but I haven't decided whether that means dropping some of the plasma or adding another detachment with the remaining points. The plasma adds some relevant potency to the units when my opponent is considering what to shoot at, and with -1 to hit and 4 ablative wounds they can be awkward to remove en masse.
   
Made in us
Frightening Flamer of Tzeentch






What are/where are the rules for malefic lords?

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in gb
Tough Traitorous Guardsman




It's a renagade HQ, so it's in the FW astra militarum index.

Edit: Would it be worth working in a hellforged predator with flamestorm cannon and two heavy flamers? Could easily warptime it into my opponents face to get it in range, and then they'll have to dedicate fire to kill it, freeing up a lot of the advance for my spawns and magnus. 4d6 auto hitting s5 shots, 2d6 of which do 2 damage seems very nasty. And no one would want to charge it, so could be great against melee units.

This message was edited 2 times. Last update was at 2017/07/06 15:33:17


 
   
 
Forum Index » 40K Army Lists
Go to: