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Made in gb
Fresh-Faced New User




I have played a few 8e games and by in large I like the changes. Of all the changes the one thing I do not like are the new character rules in combination with snipers.

My opponent had a vindicator assassin (I believe thats the one) It alone almost killed my Daemon Prince in a single round of shooting. I was extremely lucky in my rolls.

If you are playing a melee-centric army what counters/tactics can be employed to work around these? Having a character killed as soon as a transport is popped or as soon as its deepstriked/footslogged behind the transports is crazy. Especially for the points cost.
   
Made in us
Longtime Dakkanaut




Northridge, CA

Cover. Line of sight blocking. These are the melee army's best friends. You must use these to your advantage or you will not survive, as you can see. Shooting is very powerful this edition, leaving things in the open for a single turn puts it at risk. You must use LOS and cover to your advantage at all times.
   
Made in us
Fixture of Dakka





Not really necessary. Except for the Vindicare, snipers are basically trash.

And it takes some extremely unlikely rolls for the Vindicare to threaten big characters. He's mainly dangerous against small characters that can actually be threatened by d3 damage.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Deep strike units, like Terminators, to tie up problem units/act as distraction carnifexes.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Shadowy Grot Kommittee Memba






 DarknessEternal wrote:
Not really necessary. Except for the Vindicare, snipers are basically trash.

And it takes some extremely unlikely rolls for the Vindicare to threaten big characters. He's mainly dangerous against small characters that can actually be threatened by d3 damage.


Excuse me but my ratlings have been freakin' beasts. 7ppm Bs3+ sniper rifles yes please.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Fixture of Dakka




the_scotsman wrote:
 DarknessEternal wrote:
Not really necessary. Except for the Vindicare, snipers are basically trash.

And it takes some extremely unlikely rolls for the Vindicare to threaten big characters. He's mainly dangerous against small characters that can actually be threatened by d3 damage.


Excuse me but my ratlings have been freakin' beasts. 7ppm Bs3+ sniper rifles yes please.

Probably the 7ppm. I get stuck with bleeping 20ppm...

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

pm713 wrote:
I get stuck with bleeping 20ppm...

And I get nothing! Yay!

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

So far the answer I see each time we face an obstacle like you are = Deepstrike something next to it and make it go away.

LOS and Cover saves don't often help a foot slogging army who is trying to engage in Melee.

* I am now adding a deepstrike element into every list I build just for these issues.

This message was edited 1 time. Last update was at 2017/07/06 19:32:12


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 Da-Rock wrote:
So far the answer I see each time we face an obstacle like you are = Deepstrike something next to it and make it go away.

LOS and Cover saves don't often help a foot slogging army who is trying to engage in Melee.
What footslogging army are we talking about? Either put them in metal boxes, deep strike them, or take them in hordes. If none of the above apply you may be using the unit / army incorrectly.
   
Made in us
Longtime Dakkanaut





Eali wrote:
I have played a few 8e games and by in large I like the changes. Of all the changes the one thing I do not like are the new character rules in combination with snipers.

My opponent had a vindicator assassin (I believe thats the one) It alone almost killed my Daemon Prince in a single round of shooting. I was extremely lucky in my rolls.

If you are playing a melee-centric army what counters/tactics can be employed to work around these? Having a character killed as soon as a transport is popped or as soon as its deepstriked/footslogged behind the transports is crazy. Especially for the points cost.

Sounds like your opponent was really lucky...

Considering that the Vindicare wounds a Daemon Prince on a 5+ and only does d3 damage

He basically NEEDS to roll a 6 on the wounding for the shot to be a d6 damage threat, and even then your Prince will get his own chance to roll a 6 to completely negate it.

Altho yea, Line of Sight of the best way to counter a Sniper Defensively

A Heldrake is probably the best way to counter him Offensively
Altho other fast options such as Raptors/Talons/Bikers, anything that can get into melee quickly should do short work of most Snipers.
   
Made in gb
Fixture of Dakka




 mrhappyface wrote:
pm713 wrote:
I get stuck with bleeping 20ppm...

And I get nothing! Yay!

I doubt you have nothing.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

pm713 wrote:
 mrhappyface wrote:
pm713 wrote:
I get stuck with bleeping 20ppm...

And I get nothing! Yay!

I doubt you have nothing.

We veterans of the long war have spent the last 10,000 years trying to figure out how snipers work, that's why we lost the black crusades.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Fixture of Dakka




 mrhappyface wrote:
pm713 wrote:
 mrhappyface wrote:
pm713 wrote:
I get stuck with bleeping 20ppm...

And I get nothing! Yay!

I doubt you have nothing.

We veterans of the long war have spent the last 10,000 years trying to figure out how snipers work, that's why we lost the black crusades.

You can just deep strike daemons behind things can't you?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Longtime Dakkanaut





 mrhappyface wrote:
pm713 wrote:
 mrhappyface wrote:
pm713 wrote:
I get stuck with bleeping 20ppm...

And I get nothing! Yay!

I doubt you have nothing.

We veterans of the long war have spent the last 10,000 years trying to figure out how snipers work, that's why we lost the black crusades.

Honestly surprised that Tzeentch doesn't have a Snipers unit.

Let's be honest Khorne and Slaanesh are too hyper to sit still long enough
Nurgle rather do it more personal and slowly.

Tzeentch is the ideal Sniper user
He wants a weapon that can affect the enemies leadership to invoke revolution from the inside.
A Weapon that makes it generally impossible to know the true goal of the shooter, or even who even was the shooter.
Not to mention that Tzeentch is INSANELY patient, letting his plans unfold for an extremely long time.
Thousand Sons are straight up known to be completely unerring now that they are just dust.

Seriously
Tzeentch Snipers please.

This message was edited 1 time. Last update was at 2017/07/06 20:32:26



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

pm713 wrote:
 mrhappyface wrote:
pm713 wrote:
 mrhappyface wrote:
pm713 wrote:
I get stuck with bleeping 20ppm...

And I get nothing! Yay!

I doubt you have nothing.

We veterans of the long war have spent the last 10,000 years trying to figure out how snipers work, that's why we lost the black crusades.

You can just deep strike daemons behind things can't you?

Deep Strike Daemons? I don't think so. That would imply that Daemons can materialise out of no where from some kind of alternate dimention.

The closest we Chaos have to Character sniping is Warp Talon and Terminator deep strike which isn't always reliable and can be negated by bubble wrapping. Although personally, I don't think the ability to snipe characters is all that important, just pointing out that Chaos does not have that option.


Automatically Appended Next Post:
 Talamare wrote:

Honestly surprised that Tzeentch doesn't have a Snipers unit.

Let's be honest Khorne and Slaanesh are too hyper to sit still long enough
Nurgle rather do it more personal and slowly.

Tzeentch is the ideal Sniper user
He wants a weapon that can affect the enemies leadership to invoke revolution from the inside.
A Weapon that makes it generally impossible to know the true goal of the shooter, or even who even was the shooter.

Seriously
Tzeentch Snipers please.

I would personally like to seem some Alpha Legion Headhunters come to 40k.

This message was edited 1 time. Last update was at 2017/07/06 20:31:56


Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Dakka Veteran





Were Chaos Marines never Scouts? it's funny how a Space Marine forgets how to fire a sniper rifle once he puts on a tank. Of course...there are the Renegades and Heretics who can do the snipey snipey.

Take a look at what I've been painting and modelling: https://www.dakkadakka.com/dakkaforum/posts/list/0/725222.page 
   
Made in us
Longtime Dakkanaut




It's worth noting that vindicares are characters, so if they are behind other units as they should be, you won't be able to deep strike in and shoot them.

Hiding your HQs seems like the most/only effective counter to me, other than sniping them back.
   
Made in us
Fixture of Dakka





jcd386 wrote:
It's worth noting that vindicares are characters, so if they are behind other units as they should be, you won't be able to deep strike in and shoot them.

The purpose of deep striking is to make them the closest visible target.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Talamare wrote:
 mrhappyface wrote:
pm713 wrote:
 mrhappyface wrote:
pm713 wrote:
I get stuck with bleeping 20ppm...

And I get nothing! Yay!

I doubt you have nothing.

We veterans of the long war have spent the last 10,000 years trying to figure out how snipers work, that's why we lost the black crusades.

Honestly surprised that Tzeentch doesn't have a Snipers unit.

Let's be honest Khorne and Slaanesh are too hyper to sit still long enough
Nurgle rather do it more personal and slowly.

Tzeentch is the ideal Sniper user
He wants a weapon that can affect the enemies leadership to invoke revolution from the inside.
A Weapon that makes it generally impossible to know the true goal of the shooter, or even who even was the shooter.
Not to mention that Tzeentch is INSANELY patient, letting his plans unfold for an extremely long time.
Thousand Sons are straight up known to be completely unerring now that they are just dust.

Seriously
Tzeentch Snipers please.


You know, I can totally imagine some freaky warp rifle that works by shooting bullets that appears through a rift in an unexpected location.
Like, the gunman shoots a dude in front of him. Nothing happens at first. A second later his target gets shot in the back from a portal that suddenly opens behind him.
No idea how that would work in game. Maybe something like "doesn't require line of sight. Because portals"

This message was edited 1 time. Last update was at 2017/07/06 22:49:33


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
Longtime Dakkanaut




jcd386 wrote:
It's worth noting that vindicares are characters, so if they are behind other units as they should be, you won't be able to deep strike in and shoot them.

Hiding your HQs seems like the most/only effective counter to me, other than sniping them back.


Just deepstrike in and charge them then.
   
Made in gb
Horrible Hekatrix With Hydra Gauntlets




Chaos gets Renegade Marauders with Sniper Rifles. Whether or not you want to use them is another question entirely, but it's disingenuous to claim they don't have the option of a sniper.

I believe the only faction without the option to take/'ally' a sniper unit is Orks.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Eldar Vampire Hunter wrote:
Chaos gets Renegade Marauders with Sniper Rifles. Whether or not you want to use them is another question entirely, but it's disingenuous to claim they don't have the option of a sniper.

I believe the only faction without the option to take/'ally' a sniper unit is Orks.


No problem, we just fly over your characters with koptaz or planes and drop bombs on them.

Not any better than most snipers, but not that much worse either.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Dakka Veteran





Orks not aiming (for characters, or in general) is very fluffy.

Take a look at what I've been painting and modelling: https://www.dakkadakka.com/dakkaforum/posts/list/0/725222.page 
   
Made in sg
Longtime Dakkanaut





Eldar Vampire Hunter wrote:
Chaos gets Renegade Marauders with Sniper Rifles. Whether or not you want to use them is another question entirely, but it's disingenuous to claim they don't have the option of a sniper.

I believe the only faction without the option to take/'ally' a sniper unit is Orks.


For Chaos, that's also assuming we are playing with forgeword. Not everyone is playing forgeworld. Nothing in core GW allows chaos to bring snipers.
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Eldenfirefly wrote:
Eldar Vampire Hunter wrote:
Chaos gets Renegade Marauders with Sniper Rifles. Whether or not you want to use them is another question entirely, but it's disingenuous to claim they don't have the option of a sniper.

I believe the only faction without the option to take/'ally' a sniper unit is Orks.


For Chaos, that's also assuming we are playing with forgeword. Not everyone is playing forgeworld. Nothing in core GW allows chaos to bring snipers.


Forgeworld is "core GW." Everyone plays Forgeworld, just like everyone plays Necrons. Now, not all players have any Necron units in their army, but they can still use them if they want.
And Forgeworld is EVEN EASIER to use, because instead of starting a whole new army of Necrons, which I am unlikely to do, I am quite likely (compared to choosing Necrons) to stick some Custodes hover bikes from FW into my army.
The stigma against FW is stupid, especially considering we just dropped a new edition.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Longtime Dakkanaut





 Elric Greywolf wrote:
Eldenfirefly wrote:
Eldar Vampire Hunter wrote:
Chaos gets Renegade Marauders with Sniper Rifles. Whether or not you want to use them is another question entirely, but it's disingenuous to claim they don't have the option of a sniper.

I believe the only faction without the option to take/'ally' a sniper unit is Orks.


For Chaos, that's also assuming we are playing with forgeword. Not everyone is playing forgeworld. Nothing in core GW allows chaos to bring snipers.


Forgeworld is "core GW." Everyone plays Forgeworld, just like everyone plays Necrons. Now, not all players have any Necron units in their army, but they can still use them if they want.
And Forgeworld is EVEN EASIER to use, because instead of starting a whole new army of Necrons, which I am unlikely to do, I am quite likely (compared to choosing Necrons) to stick some Custodes hover bikes from FW into my army.
The stigma against FW is stupid, especially considering we just dropped a new edition.

The fact there is a stigma just exemplifies that not everyone plays Forgeworld. Plenty of people REFUSE to play Forgeworld.
The new edition gave the stigma even MORE power considering that so much of the Forgeworld book was absolutely broken.

This message was edited 1 time. Last update was at 2017/07/07 09:01:50



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in gb
Longtime Dakkanaut





UK

Around here FW is opponent's consent only and not for tourney play. The basic problem is that a lot of the units are stronger for their points than regular codex units. This creates a sense of "pay to play". If you can afford the money and modelling time to build FW, you get an unfair advantage.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






the_scotsman wrote:
 DarknessEternal wrote:
Not really necessary. Except for the Vindicare, snipers are basically trash.

And it takes some extremely unlikely rolls for the Vindicare to threaten big characters. He's mainly dangerous against small characters that can actually be threatened by d3 damage.


Excuse me but my ratlings have been freakin' beasts. 7ppm Bs3+ sniper rifles yes please.


Wolf Scouts are pretty good.
11 points per model packing Frag n Krak, Bolter and Bolt Pistol 4pts per Sniper Rifle, arrival from any board edge until turn three. Pity the Boltgun is replaced by the Sniper Rifle or Chainsword though because choosing between the Bolt Pistol and Chainsword would be wonderful.
Plant a WGBL near them for re-rolls to wound and chances are you'll just get more wounds or fail to wounds but those magical sixes send characters to dirt naps.

As for countering Snipers - keeping characters out of their line of sight is definitely the big one.
I'm not sure if they're specific to Khorne or not in this edition but no Sniper or Sniper unit likes Flesh Hounds, actually, not much of anything welcomes the attention of a pack of Flesh Hounds.

I don't break the rules but I'll bend them as far as they'll go. 
   
 
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