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40 Dudes with 22 Plasma Guns and 3 Plasma Pistols hitting the table at the end of the movement phase (first turn even!), all of them re-rolling 1's to-hit via the Command Rod Prime's "Take Aim!" order. 47 supercharged plasma shots will probably hurt. A lot. On top of that shooting, you have six Dakkastelans that, once in Protector, toss out 108 shots a turn at 36", re-rolling all hits via Cawl. Double Icarus Dunecrawlers toss out 10 shots each of various strengths and whatnot that hit on 4+ against ground targets and hitting flyers on a 2+. Re-rolling all hits if within Cawl's bubble, obviously. Neutronager is there to put a hurt on heavy armor since it will wound most stuff on a 2+ and will do 3-6 on its d3 shots with -4 AP. Should help knock down heavier stuff at range. Re-rolling 1's on a 5++ on the Dunecrawlers is nice too.
The list has a a potent alpha strike without sacrificing firepower for the mid- and late-game, I think. Also, updated to make it legal (lol).
Thoughts? Ideas? Comments?
Old List for context!
Spoiler:
Spearhead Detachment
HQ: Belisarius Cawl [250]
Elites: Cybernetica Datasmith Gamma, Fist [52]
Troops: (5) Vanguard 2x Arc Rifles, Omnispex [65]
(5) Vanguard 2x Arc Rifles, Omnispex [65]
Heavy: (2) Kastelan Robot Triple Heavy Phosphor Blasters [220]
(2) Kastelan Robot Triple Heavy Phosphor Blasters [220]
(2) Kastelan Robot Triple Heavy Phosphor Blasters [220]
27 Dudes with 23 Plasma Guns hitting the table at the end of the movement phase (first turn even!), all of them re-rolling 1's to-hit via the Command Rod Prime's "Take Aim!" order. 46 supercharged plasma shots will probably hurt. A lot. On top of that shooting, you have six Dakkastelans that, once in Protector, toss out 108 shots a turn at 36", re-rolling all hits via Cawl. Vanguard are bubble wrap (and the Omni was just a way to eat up points; could go for Arc Mauls or just one squad with another body). Double Icarus Dunecrawlers toss out 10 shots each of various strengths and whatnot that hit on 4+ against ground targets and hitting flyers on a 2+. Re-rolling all hits if within Cawl's bubble, obviously. Neutronager is there to put a hurt on heavy armor since it will wound most stuff on a 2+ and will do 3-6 on its d3 shots with -4 AP. Should help knock down heavier stuff at range. Re-rolling 1's on a 5++ on the Dunecrawlers is nice too.
The list has a a potent alpha strike without sacrificing firepower for the mid- and late-game, I think.
Thoughts? Ideas? Comments?
This message was edited 2 times. Last update was at 2017/07/11 18:07:47
Tempestus Command Squads got FAQ'd to one per Tempestus Prime.
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sossen wrote: I assume that the scions will be dropping in so there won't be any bubblewrap for your Robots et al. That might be a problem against certain lists.
Nope. No bubble wrap. May or may not be valuable. The meta in my area hasn't congealed yet. I think I will run into far more "elite" armies than ones that will threaten me turn 1 or anything. I could, in theory, cut some stuff to make room for Conscripts if it proves totally necessary (I would prefer not).
Icelord wrote: Large ork boy sunits turn 1 charging with rerolls is going to be a thing. Protect the robots!
You can just take conscriprts
I will avoid running Conscripts at all costs. I do not know of a single model for it I want to buy and paint. Scions I have wanted since they came out, so I have the excuse for them.
That being said, dropping a 10-man squad to a 5-man squad nets me enough for a thin screen of 20 Conscripts to wrap around my Robots. They will die and fast, but they will be the speedbump needed to buy me time to shoot them off the table... but I won't do this unless it becomes a VERY common occurrence.
SaintAngus wrote: Only 1 datasmith for 3 squads of robots? It would take awhile to switch them all to protector. Especially if a sniper picks him off early.
The Battle Protocols are on the Robots themselves and only require a Datasmith to be within 6" and roll a 2+. They can all do it all at once provided the Datasmith is within 6" of them all (this is usually the case, to be in Cawl's bubble).
Snipers can be a problem, but I would think it would take a pretty sniper-heavy force to drop him in a single turn given his 2+ save and Shroudpsalm (for the turn I switch from Aegis to Protector). Most Sniper Rifles seem to be no AP and need to roll a 6 for the mortal wound effect.
If terrain suits me, I put him in a spot where no one has LoS on him either. That has suited me well thus far.