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How to fix 8th decisively. Your top 10 issues. A concise list to GW  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Clousseau





East Bay, Ca, US

My feedback

1. Morale
As the game evolves, it seems like elite armies pay more of a penalty for morale than anyone else. As your points per model goes up, your risk for morale losses increases. Consider a squad of 10 marines, versus a squad of 50 conscripts. For 30 points, the conscripts can become immune to morale. Meanwhile, the marines start losing 10% or more of the squad after 3 die. Does this make sense? If you have a devastator squad of 10 men, in a drop pod, you've just paid over 10% of your list for this squad. If 3 of the tacticals in the squad die - which, is their role really, you might start losing more. Meanwhile, a squad of conscripts can lose 40/50 guys and take exactly 1 morale casualty. That's not balanced.

2. Cover / Terrain
This seems like it was designed for speed and to reduce arguments, but there are some obvious tweaks you could make. For instance, if a model has the ability to fire at another model without line of sight, there should be a -1 penalty to hit. Shooting through ruins, for instance. You can't see what you're shooting. This should come with a penalty. Manticores hiding literally inside a building shooting anywhere on the map - this should come with a -1 hit penalty, too. As it stands right now, cover is opened up for some real gimmicks. Clearly define what "within" cover means. Expand rules for the terrain you ship that has no base.

3. Large Blobs
Anything that determines the number of hits on a dice roll should double when shooting at a squad of 20 or more. Any model that costs less than 4PPM should not have a save, period. Brimstone horrors with a 4++ is ridiculous, for example. As it stands right now, there is 0 disincentive to have the largest blob of cheap units you can. There is no tactical decision making. If you can make your blob larger, do it.

4. 8th is good
8th is a great edition and a step in the right direction. The worst thing you can do is have a knee-jerk reaction to any kind of perceived balance issues. Be methodical. Changes made to the game should be very minor. Think what Duncan says. Multiple thin coats, right? Lots of little, tiny tweaks. A lot of the issues can easily be solved with minor tweaks. It's a good game. Don't mess it up.

This message was edited 1 time. Last update was at 2017/07/14 16:29:04


 
Made in us
Clousseau





East Bay, Ca, US

 ForceChoke wrote:
Anything not in Bullet Point Form I will not send to GW.


Could you please explain your relationship to GW?
Made in us
Clousseau





East Bay, Ca, US

I'd like to see boxes ship with the appropriate range of options.

For instance, I had to take land raider flamers to put them on my Razorback. Why is it that this is a wargear option but there is no WYSIWYG equivalent?

If a unit has wargear options, for how expensive they are, i would expect to see a higher percentage included. Or another example, a heavy weapons squad. The heavy weapons squads i can think of only come with 2 of each option, when you can take up to 4!!! If it's that expensive, sell the bits on the side, please. Just give me a path to get what i need, short of ebaying individual bits. drives me nuts.

Hell on that note, here's a feedback:

Kits are great, but please sell bits through your web store. I want the flexibility to buy any number of any specific bit that I want. I could use some extra left hands. boom. I got them.
Made in us
Clousseau





East Bay, Ca, US

 Arandmoor wrote:

Also, I found open hands (both left and right), which makes me happy because I wanted a dual pistol blackshield, and GW doesn't actually make space marine left hands with weapon grips. They're all for holding melee weapons or supporting heavy weapons or bolters.


Where did you find left handed pistol hands? Dual pistols are actually viable with things like Vanguard Veterans.

There's something in my brain that needs WYSIWYG. I'm totally fine with people around me using counts-as, but I just can't do it on my own stuff, there's a significant mental block. I need to get over it but it's not easy.

This message was edited 1 time. Last update was at 2017/07/14 22:57:12


 
 
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