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My feedback 1. Morale As the game evolves, it seems like elite armies pay more of a penalty for morale than anyone else. As your points per model goes up, your risk for morale losses increases. Consider a squad of 10 marines, versus a squad of 50 conscripts. For 30 points, the conscripts can become immune to morale. Meanwhile, the marines start losing 10% or more of the squad after 3 die. Does this make sense? If you have a devastator squad of 10 men, in a drop pod, you've just paid over 10% of your list for this squad. If 3 of the tacticals in the squad die - which, is their role really, you might start losing more. Meanwhile, a squad of conscripts can lose 40/50 guys and take exactly 1 morale casualty. That's not balanced. 2. Cover / Terrain This seems like it was designed for speed and to reduce arguments, but there are some obvious tweaks you could make. For instance, if a model has the ability to fire at another model without line of sight, there should be a -1 penalty to hit. Shooting through ruins, for instance. You can't see what you're shooting. This should come with a penalty. Manticores hiding literally inside a building shooting anywhere on the map - this should come with a -1 hit penalty, too. As it stands right now, cover is opened up for some real gimmicks. Clearly define what "within" cover means. Expand rules for the terrain you ship that has no base. 3. Large Blobs Anything that determines the number of hits on a dice roll should double when shooting at a squad of 20 or more. Any model that costs less than 4PPM should not have a save, period. Brimstone horrors with a 4++ is ridiculous, for example. As it stands right now, there is 0 disincentive to have the largest blob of cheap units you can. There is no tactical decision making. If you can make your blob larger, do it. 4. 8th is good 8th is a great edition and a step in the right direction. The worst thing you can do is have a knee-jerk reaction to any kind of perceived balance issues. Be methodical. Changes made to the game should be very minor. Think what Duncan says. Multiple thin coats, right? Lots of little, tiny tweaks. A lot of the issues can easily be solved with minor tweaks. It's a good game. Don't mess it up.
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