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Longtime Dakkanaut







Cypher is a Character, and has both the Imperium and Chaos keywords.

Say you took him in an Imperial army. Could he still summon Daemons?
   
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Dakka Veteran





Open play - yes
Match play - no
   
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Longtime Dakkanaut







Why not for Matched play? The Daemons do not belong to any particular detachment.
   
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Lieutenant General





Florence, KY

 MagicJuggler wrote:
Why not for Matched play? The Daemons do not belong to any particular detachment.

The Matched Play rules say that all units in the army must have a Faction keyword in common.

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Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

On the same page for renforcement points it says all units in a matched play army must share at least one faction keyword

'ARMY FACTION
All of the units in a matched play army...'

 
   
Made in gb
Perturbed Blood Angel Tactical Marine





As a chaos character, he has Daemonic Ritual - he doesn't lose the keyword when he's in an imperium army. You'd have to set aside reinforcement points. So it would be permissible in open play or narrative play unless I've missed something?

However, the rules for matched play 'choose armies' say all the units must have at least one faction keyword in common which would block it I think - I'm not aware of any DAEMON units that have the Imperium faction keyword!

   
Made in us
Longtime Dakkanaut







 arkhanist wrote:
As a chaos character, he has Daemonic Ritual - he doesn't lose the keyword when he's in an imperium army. You'd have to set aside reinforcement points. So it would be permissible in open play or narrative play unless I've missed something?

However, the rules for matched play 'choose armies' say all the units must have at least one faction keyword in common which would block it I think - I'm not aware of any DAEMON units that have the Imperium faction keyword!



Daemonhosts do. However, they do not have Daemonic Ritual. That power is counter-intuitively named, to show which units can be summoned, rather than which ones do the summoning.

This message was edited 1 time. Last update was at 2017/07/14 16:28:24


 
   
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Right you are - my mistake!
   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


I'm not so sure I agree. The rules in that section are all about choosing an army, in other words, the units that go on your force roster.

Reinforcement points are just points on your force roster. Once you get into the actual game, I don't know that the rule about all units sharing a faction keyword would apply.

I think it's at least worth putting on the FAQ list for GW.


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Made in us
Longtime Dakkanaut





 yakface wrote:

I'm not so sure I agree. The rules in that section are all about choosing an army, in other words, the units that go on your force roster.

Reinforcement points are just points on your force roster. Once you get into the actual game, I don't know that the rule about all units sharing a faction keyword would apply.

I think it's at least worth putting on the FAQ list for GW.



Expands on a question I asked before in the FAQ thread.

Can a Death Guard / Thousand Son Army using Death Guard / Thousand Son as their Keyword summon Daemons.
Does a Death Guard / Thousand Son Army require that all units in the army share the Death Guard / Thousand Son Keyword.

This message was edited 1 time. Last update was at 2017/07/14 23:45:08



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

 Talamare wrote:
 yakface wrote:

I'm not so sure I agree. The rules in that section are all about choosing an army, in other words, the units that go on your force roster.

Reinforcement points are just points on your force roster. Once you get into the actual game, I don't know that the rule about all units sharing a faction keyword would apply.

I think it's at least worth putting on the FAQ list for GW.



Expands on a question I asked before in the FAQ thread.

Can a Death Guard / Thousand Son Army using Death Guard / Thousand Son as their Keyword summon Daemons.
Does a Death Guard / Thousand Son Army require that all units in the army share the Death Guard / Thousand Son Keyword.


Actually one thing I'd say about reading those rules is that it never says you specify a keyword to build your army around, just that all your units must share one faction keyword. So I don't think you ever have a 'Deathguard army using the Deathguard keyword'. You just build your army and check to see of all the units all share at least one faction keyword.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Dakka Veteran





I'm not certain if this matters entirely, but I have seen some using this as justifications for AND against Cypher summoning:

"Q. What is the difference between a keyword and a
Faction keyword?
A. The only real difference is that Faction keywords are
used when building an army; when Battle-forging an
army, for instance, you will often only be able to include
units in the same detachment if they share the same
Faction keyword. Also, if you are playing a matched
play game, you will need to have an Army Faction – this
is a Faction keyword that is shared by all of the units
in your entire army (with the exception of those that
are Unaligned). Once the battle has begun, there is
no functional difference between a keyword and a
Faction keyword."

It's relatively unclear if it's a yes or no to his summoning, RAW sort of lean both ways since it states that ANY Chaos character can summon daemons using reinforcement points and that those points are just waiting to be used, not allocated to anything. However Those daemons aren't Imperium, but the Q&A is unclear whether that matters after the game starts since keywords and faction keywords lose their functional differences.

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Made in us
Longtime Dakkanaut





 yakface wrote:

Actually one thing I'd say about reading those rules is that it never says you specify a keyword to build your army around, just that all your units must share one faction keyword. So I don't think you ever have a 'Deathguard army using the Deathguard keyword'. You just build your army and check to see of all the units all share at least one faction keyword.

The bare minimal rule is that every unit in your army must share the same keyword.
Similar to how the bare minimal to playing an official game of 40k is that every model is a GW product. (I understand that this aspects gets really muddled for various reasons, but let's not get into that)

My argument is based on the various announcements they made which said that the more specific in keyword your army uses, the greater the benefits.
As well as the curious wording used on page 10 of the Chaos Book
"additional restrictions that apply to the Thousand Sons and Death Guard Legions - not all Heretic Astartes units are /available/ to all Chaos Space Marine armies."

I would argue that if you were to make a Thousand Son and Death Guard Legion Army, then you must restrict your army to using the same keyword.
IF you do so, you gain the benefits detailed on the Thousand Son and Death Guard Legion page.
Which is currently... Rubric Marines / Plague Marines as troops.

Note, this doesn't stop you from running a Chaos Keyword army. In which case you can use literally everything in the book.
Including Rubric Marines / Plague Marines as troops... because they have their own entries in which they are Troops.

Overall, I feel they could really use additional clarification on the mechanics of the Keyword system.

This message was edited 2 times. Last update was at 2017/07/15 18:40:38



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
 
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