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Made in us
Guard Heavy Weapon Crewman



Oahu Hawaii

Am I the only one who misses infantry blobs for the Imperial Gaurd?
   
Made in ca
Gargantuan Gargant






Functionally speaking it's not that different right now, you can still viably do foot guard and conscripts effectively simulate what blob guard units were like back then (albeit without any upgrades, but it's purpose is functionally the same).

   
Made in us
Kabalite Conscript





Dallas

It seems to work fine now, the only thing is that you have to set aside points and slots for Platoon Commanders to follow your rather large number of squads. If you want literal blobs Conscripts are a thing.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Loon wrote:
Am I the only one who misses infantry blobs for the Imperial Gaurd?


Honestly? Not really, no. Most of their advantages (require fewer priests/commissars, can tarpit units, require fewer orders etc.) are either already covered or else no longer matter. e.g. a single priest or commissar can now affect many infantry units - so there's no longer any need to meld infantry squads to get the best use out of each one. Tarpitting is largely pointless now (given that units can freely fall back), so there's not much advantage there. The only one that still seems to apply is Orders, but with Company Commanders now being half the price I'd say that's far less of an issue.

I actually prefer the current system as the individual infantry squads can now act as such without penalty.


With regard to the loss of platoons in general, I think some units came off well and others came off badly:

Infantry Squads:
These seem fine, really. As above, I think they've gained more than they've lost. And by no longer being platoons it means you don't need nearly as many to fill out a Battalion or Brigade.
Platoon Commander: I think these guys really should be 5pts cheaper. As it stands, Company Commanders cost 50% more but give you twice the value in terms of orders.
Command Squad: I think these really need some sort of command-based rule. As it stands, they're probably too fragile to be of much use to most armies.
Conscripts: Arguably too efficient. I don't think they're overpowered per se, but needing to take a couple of infantry squads to unlock them might have been a more sensible idea than allowing them to freely replace infantry squads.
SWSs: These really need to be troops. As it stands, they're competing with Command Squads (no surplus bodies but BS 3+ and can take an additional special weapon) and Veterans (can also take 3 special weapons, but are BS3+ have more surplus bodies and can also take a Heavy Flamer and/or Heavy Weapon). What's more, they're competing with Scions (2 special weapons per 5, but are BS 3+, can deep strike, have AP-2 lasguns on other members, have 4+ saves and are troops). Even as troops, SWSs would probably struggle to compete, but at least the gap wouldn't be quite so wide.
HWS: These have gotten a lot better (being significantly cheaper and having many of their weapons improve considerably). The fact that they're now HS units is fantastic, as it gives infantry IG armies a way to fill out those slots in a Brigade, without having to use tanks.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Loon wrote:
Am I the only one who misses infantry blobs for the Imperial Gaurd?


Misses? Its not gone, just only with conscripts. You can still have like 50 of them in a squad.

This message was edited 2 times. Last update was at 2017/07/16 10:26:52


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Rough Rider with Boomstick





I suppose the infantry blob isn't entirely gone, since the new company commander costs the same as the old PCS, a CC and two infantry squads is functionally equivalent to an old PCS with a 20-man blob. At least until you start trying to use psychic powers on them or to buff them with other units.

Still, I do kind of miss being able to treat 50 models with 5 heavy weapons and 5 special weapons as a single buff target.
   
 
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