Aldanian is just the regiment I chose for the none Elysians (Aldan is a fluff world I use), it doesn't do anything special. This list puts out 144 Str 6 AP -2 shots a turn (at range 36" rerolling misses), this does make the robots immobile, but that is where the Elysians come in. 3 Command squads and their Commanders can drop in to take positions. These aren't the main punch of the list, though, just an added bonus. The manticores add extra fire support and the Conscripts and Infantry Squads with Commissar screen the static gun platforms. Comments and criticism?
++ Vanguard Detachment +1CP (Imperium - FW Elysians) [518pts] ++
+ HQ +
Elysian Company Commander, Krak grenade, Laspistol 40pts
Elysian Company Commander, Krak grenade, Laspistol 40pts
+ Elites +
4x Elysian Veteran w/ Special Weapon: Krak grenade, Plasma gun 56pts
4x Elysian Veteran w/ Special Weapon: Krak grenade, Plasma gun 56pts
Elysian Officer of the Fleet 25pts
Aldanian Commissar, Boltgun, Power sword 35pts
+ Heavy Support +
Manticore, Heavy Bolter 133pts
Manticore, Heavy Bolter 133pts
++ Battalion Detachment (Imperium - FW Elysians) [1482pts] ++
+ HQ +
Elysian Company Commander, Krak grenade, Laspistol 40pts
Belisarius Cawl 250pts
+ Troops +
24x Aldanian Conscripts 72 pts
9x Aldanian Guardsman, Sergeant 40pts
9x Aldanian Guardsman, Sergeant 40pts
+ Elites +
Cybernetica Datasmith 52pts
Cybernetica Datasmith 52pts
4x Elysian Veteran w/ Special Weapon: Krak grenade, Plasma gun 56pts
+ Heavy Support +
4x Kastelan Robot, 3x Heavy Phosphor blaster 440pts
4x Kastelan Robot, 3x Heavy Phosphor blaster 440pts
|