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![[Post New]](/s/i/i.gif) 2017/07/18 20:05:01
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Longtime Dakkanaut
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Are they serious with Raven Guard?
That's broken
GG
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![[Post New]](/s/i/i.gif) 2017/07/18 20:12:38
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Longtime Dakkanaut
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Black Templar vs White Scar in an Assault List...
White Scar - d6+2" + 2d6" effective charges
Black Templar - reroll 2d6"
I get that Black Templar will have slightly more option for a combined arms army, but White Scar will just be advantaged again when it comes to Assault Guns.
Edit - Misread it, White Scar can charge after Falling Back. Not Charge after Advancing.
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This message was edited 1 time. Last update was at 2017/07/18 20:15:45
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![[Post New]](/s/i/i.gif) 2017/07/18 20:19:20
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Longtime Dakkanaut
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CthuluIsSpy wrote:
It really isn't. Just get close to them. The game gives you the tools for it.
If its fine fighting Tau, who have a permanent hit modifier on some of their units no matter the distance, and flyers, then its fine with Raven Guard.
1 Guy has a permanent hit modifier
Flyers are a narrow amount of models, and are considered fairly OP at moment. So it's not really "fine" on them either.
As well as Raven Guard Flyers will give a -2
Not even list is meant to get close to the enemy. Doing so is basically losing as well.
The game gives some armies/lists the tools to for it. Unless you're saying everyone should play armies who are tanky, great at melee, and great at shooting... Space Marines.
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![[Post New]](/s/i/i.gif) 2017/07/18 20:25:01
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Longtime Dakkanaut
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GAdvance wrote:Advised you read the rules first, chapter tactics only affect Infantry, bikes and dreads
https://www.warhammer-community.com/2017/07/18/choosing-the-right-chapter-tactic-for-your-successorsgw-homepage-post-4/
Where is that rule, I'm not saying it doesn't exist but I don't see it on this page.
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![[Post New]](/s/i/i.gif) 2017/07/18 20:30:10
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Longtime Dakkanaut
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Then is that a conclusive list, or just a small list of the things it can potentially affect.
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![[Post New]](/s/i/i.gif) 2017/07/19 07:01:53
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Longtime Dakkanaut
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MinscS2 wrote:
Because most people aren't WAAC:y bandwagoners and hopefully have some ounces of god damn loyalty towards their chapter?
If you turned up with non-green "Salamanders" at my club, you'd be instantly branded as TFG.
That's the silliest thing I've ever heard.
It sounds like everyone in your club is TFG.
It's a game, wanting the bonus that suits your playstyle is completely par for the course.
Hell, maybe on Tuesday I want to play Salamanders and on Thursday I want to play White Scars.
I'm not going to repaint all my stuff every 2 days just to play with bonus change.
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![[Post New]](/s/i/i.gif) 2017/07/19 08:44:23
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Longtime Dakkanaut
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koooaei wrote:
At least they don't need to pay >65 pts for it like orks.
65 points doesn't sound like much when you consider the opportunity cost of being a different CT
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![[Post New]](/s/i/i.gif) 2017/07/19 09:43:03
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Longtime Dakkanaut
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CthuluIsSpy wrote:
So if an army looks like ultramarines and has ultramarine livery but acts like salamaders and uses salamander tactics, its fine then?
What, are they really Alpha Legionnaires who forgot to change their armor before posing as sallies?
Doesn't sound like even 1% of a problem.
If it's all the same models and have the same weapon. You can use whatever Chapter Tactics you want.
What you're proposing is for people to own several thousands of dollars of the exact same models just for a minor differences in benefits during a game.
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