So I got a peek at the Imperial Armour indexes at last, and one thing jumped out at me; for a 200 Power Rating 70 Wounds Toughness 16 monster like the Warlord Titan, it's remarkable vulnerable to spam for one simple reason; everything wounds on 6's.
Now obvious you need a hell of a lot of spam to seriously threaten, but given what a Warlord Titan costs that's not all that hard, and with its huge Toughness it effectively means that Anything Strength 8 or lower is of equal value, so cheaper/higher volume is better, and it's possible to bring a lot of that to the table, and in such huge quantities the warlord can't do much in return.
I'm just wondering what people think Forge World/GW should have done to account for this things?
Personally I would have said that anything half or worse Strength shouldn't be able to wound at all and/or titans should really ignore anything that only does 1 Damage (before rolling, so weapons that do D3, D6 etc. would be unaffected).
It just seems weird that while proper anti-vehicle and anti-titan weapons will be effective, cheap spam can also take a significant toll on friggin' titans. There's simplification, and then there's weirdness like that.
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