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Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

So I have figured out that I like a combined arms approach to list building; I don't like to only specialize in one thing, because I feel that you need to be able to dabble in multiple facets to deal with, for example, assault troops dropping nearby, or deal with gunlines, or deal with vehicles etc. I had started to play Eldar, but I am having a huge amount of difficulty playing them well, I think in part because I'm trying to do a mixed generalist type of army and not focusing on a specialization.

So which armies can do this well? Marines of course, I'd assume (although I'm not a big fan of Marines if I can help it), but what else? I'm not sure Eldar is my style and I'm trying to gauge other options before I spend too much money on a faction that doesn't suit my playstyle and that I only lose with.

- Wayne
Formerly WayneTheGame 
   
Made in us
Regular Dakkanaut






Given that most armies have armor, infantry and flyers... most of them? Marines seem to have the most units so probably are the best. Guard too.

-three orange whips 
   
Made in dk
Longtime Dakkanaut




If you consider mechanized infantry with tanks as combined arms, then most of them. But a few tanks or walkers in an infantry army tends to get blown away, if the infantry is on foot. In general single-wound infantry on foot has poor synergy with anything but characters and more single-wound infantry on foot.
   
Made in ca
Preacher of the Emperor






I suspect as more codexes come out the incentive to focus on one subfaction will increase, but at the moment the generalized Imperium keyword allows you to build an army with optimal choices from multiple subfaction.

The downside is that you're mixing thoroughly and relying more on the unit profiles themselves or spending more points in order to support little segregated groups of different subfaction units.

   
Made in us
Longtime Dakkanaut





Imperium, Chaos, Eldar, Necron, Tyranids...

Know what... might be easier to list who can't...

Tau


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
 
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