Switch Theme:

Ork Speed Freaks  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
[DCM]
Strangely Beautiful Daemonette of Slaanesh





New Orleans

I had a good fun test run of my Speed Freaks at 750pts (escalation league)

Took out a Chaos Cult foot swarm,
His 105 cultists vs my 13 models!

Their mobility and range worked great at this level,
much dakka, with around 72 dice thrown even before hitting skorcha range!

Only afterthought was to add in a foot slogger unit or two to grab objectives,
as three were on third floor ruins
(I only won by one point, a nice close game)
(He won a moral victory as I only killed one figure in close combat... )

Questions then:

Would small packs of Storm Boyz be useful to grab the upper objectives that my Bikes cant get to?

\Has anyone tried Speed Freaks at bigger points?

I had one mob of Nob Bikers kitted out with kombi-skorchas and big choppas,
I never threw them into HTH, but had them available as a back-up clean-up krewe
Worth keeping them as is, or use the points on more Biker Boyz?

I have very little anti-armour at this level,
as our points go up, what should I add?
Rokkit Buggies? DeffKoptas? battlewagon?

Thanks for advice in advance!
   
Made in ru
!!Goffik Rocker!!






I'd suggest to spread up all the nob bikers in warbiker squads. Nob bikers are really bad vs shooty opponents with multi-wound weapons as they end up being a huge point sink.

Rokkit buggies are like twice as expensive as they should be. Koptas are also pretty expensive but passable - mortal wound bombs aren't bad and outflank is quite useful in some cases. Furthermore, they're basically the same unit type as bikers which makes them blend in better with such list than with full mech or footsloggas.

Stormboyz and kommandoes are great in such lists. Look into both of those units. Kommandoes are much less mobile after the drop but they have a huge tactical advantage in being able to pick the place and time to arrive. They also get 2 free burnas which is not essential but handy. And they'му got 4+ armor in cover. Which is probably even more preferable for what you want them to do than the mobility of stormboyz. Anywayz, you can get both and they'll be doing fine.

Look into another biker boss. Larger point games will require you to spread up your forces and an extra boss is invaluable in this situation.

How did kombi-skorchas work for you in such a list?
   
Made in us
[DCM]
Strangely Beautiful Daemonette of Slaanesh





New Orleans

Thanks for the feedback!

I only got in kombi-skorcha range once with the Nobz,
the two Skorcha traks did some good damage

again though, this was against a T3 horde with BS5+
and Save 6+

I have some old Kommandos painted up,
so won't be hard too add in a couple of burnas
Sounds like a good troop to grab exposed objectives

also just picked up 2 boxes of StormBoyz,
so I'll be able to try both!
   
 
Forum Index » 40K General Discussion
Go to: