Switch Theme:

Tyranid synapse/instinctive behaviour and bunkers  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in lt
Brainy Zoanthrope






Hello

Instinctive behavior rule says:
Unless a <HIVE FLEET> unit with this ability is within range of the Synapse ability (see above) of any friendly <HIVE FLEET> units, it can only target the nearest visible enemy unit if it shoots, and if it charges it can only declare a charge against the nearest visible enemy unit.

Now if a unit with Instinctive behavior rule is emarked in a bunker; does it suffer from it, since it is not wholly on the table?
What if said bunker is within range of Synapse ability?
Or a character with Synapse ability aura is embarked in the same bunker?

 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.

5000pts
2000pts
7000pts
 
   
Made in us
Dakka Veteran




Believe your looking for the sidebar on page 183.

Embarked units cannot normally do anything or be affected in any way whilst they are embarked. Unless specifically stated, abilities that affect other units within a certain range have no effect whilst the unit that has the ability is embarked.


So, if your embarked you don't effect units outside of the bunker. And if your in the bunker you shouldn't be effected by the ability.
   
Made in lt
Brainy Zoanthrope






Youn wrote:
Believe your looking for the sidebar on page 183.

Embarked units cannot normally do anything or be affected in any way whilst they are embarked. Unless specifically stated, abilities that affect other units within a certain range have no effect whilst the unit that has the ability is embarked.


So, if your embarked you don't effect units outside of the bunker. And if your in the bunker you shouldn't be effected by the ability.


So in your opinion, embarked tyranid units with Instinctive behavior will always suffer from it ?

 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.

5000pts
2000pts
7000pts
 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

 Ratliker wrote:
So in your opinion, embarked tyranid units with Instinctive behavior will always suffer from it ?


As there are no general rules for a 'bunker' it all depends on what bunker you're talking about. Give a specific example and a specific answer can be given.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in gb
Norn Queen






If the unit is embarked upon something, it by definition cannot be within Synapse range of a Synapse creature. Not that this should matter since you're not shooting or charging when inside a bunker anyway.
   
Made in us
Lord Commander in a Plush Chair






 yakface wrote:
 Ratliker wrote:
So in your opinion, embarked tyranid units with Instinctive behavior will always suffer from it ?


As there are no general rules for a 'bunker' it all depends on what bunker you're talking about. Give a specific example and a specific answer can be given.



The distinction here is purely academic yakface. Currently, no fortifications on which a unit may embark has any aura extending nor receiving rules.

So as far as the general rules go a "bunker" would be anything from an Imperial bunker to a tidewall sheildline to the fortress of redemption; and Instinctive Behavior will always be in effect, even if a synapse model is inside said "bunker" with the little guys.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Longtime Dakkanaut





 BaconCatBug wrote:
If the unit is embarked upon something, it by definition cannot be within Synapse range of a Synapse creature. Not that this should matter since you're not shooting or charging when inside a bunker anyway.


Unless they come up with some funky open topped bunker that you can fire out of.
   
Made in us
Lord Commander in a Plush Chair






They have those now: most of the bunkers have various firepoints, and I specifucally mentioned the Tau tidewall shieldline because the unit embarks on it and it is open-topped.


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
 
Forum Index » 40K You Make Da Call
Go to: