I haven't played this list so far, but I did play similar lists at 1500 points. Those lists mainly had 15 Wraithguard, but apart from
HQs no other infantry. They worked well for the most part, but I had nothing to contest remote objective markers and I also had problems triggering SfD against opponents who are very aware of the potential of that ability.
Also: I'm still 'very' new to
40k, so I might have made some severe mistakes. Any feedback is welcome!
++ Vanguard Detachment +1CP (Aeldari - Ynnari) [1705pts] ++
+
HQ +
Eldrad Ulthran [180pts]
Yvraine [132pts]: Gaze of Ynnead, Word of the Phoenix
+ Troops +
Storm Guardians [58pts]
. 6x Storm Guardian - Aeldari Blade
. 2x Storm Guardian - Chainsword: 2x Chainsword
+ Elites +
Wraithguard [450pts]: D-scythe, 10x Wraithguard
Wraithguard [225pts]: D-scythe, 5x Wraithguard
Wraithguard [225pts]: D-scythe, 5x Wraithguard
+ Fast Attack +
Khymerae [20pts]: Pair of Khymerae
+ Flyer +
Hemlock Wraithfighter [221pts]: 1. Conceal/Reveal, Spirit Stones
+ Dedicated Transport +
Wave Serpent [194pts]: Crystal Targeting Matrix, Shuriken Cannon, Spirit Stones, Star Engines, Twin Bright Lance, Vectored Engines
++ Supreme Command Detachment +1CP (Aeldari - Ynnari) [295pts] ++
+
HQ +
The Visarch [141pts]
Warlock [37pts]: 1. Conceal/Reveal, Witchblade
Warlock [37pts]: 3. Enhance/Drain, Witchblade
+ Elites +
Howling Banshees [80pts]
. 4x Howling Banshee: 4x Power Sword
. Howling Banshee Exarch: Shuriken Pistol & Power Sword
++ Total: [2000pts] ++
Created with BattleScribe (
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About the stuff I put in there and my thoughts about it so far:
-
HQs: I hesitated for quite some while, because I'm sinking a lot of points into
HQs. (534 points to be exact) However at 1500 points I ran a few games with one more Warlock and no Visarch in my Wraith army and it did go rather well. Going up to 2000 points I opted to replace one Warlock with the Visarch to protect Yvraine (during my last game I nearly lost her very early against some assassin popping up behind her) and because those psychic powers start becoming redundant, considering the Wraithfighter uses the same list. I don't want to drop Eldrad though, so I end up having more than 2
HQs no matter what I do. Furthermore: The Warlocks aren't there to die, but if they do so before the Visarch gets pummeled to death it might very well trigger his ability to increase his attacks characteristic.
- The 20 Wraithguard with D-Scythes obviously form the Backbone of my army. 15 of them will be walking. (5 will hop into the Serpent in most games) When I tried footslogging D-Scythe Wraithguards for the first time I was rather ... skeptical, but it worked out much better than I anticipated during multiple games.
- The Wave Serpent will likely pick up one unit of Wraithguard and maybe one or two Warlocks. I really don't have the capacity to take Serpents for all my Wraithguard and dropping off a single unit at the front before the rest can get there would gain me nothing in most games. So in past games the Wave Serpent basically performed the following three tasks: 1.) Carrying three units (Wraithguards + 2 Warlocks) it pretty much ensured I'd get the initiative (or at least drain a reroll from my opponent); 2.) Units exited before it first moved, basically giving them a small ~3" boost on the battlefield because of the way units exit the transport; 3) It then worked as a simple tank. Might not be the intended way of using the Serpent, but it never felt like I wasted points here. Also: In one game it indeed was advantageous to carry a single unit of Wraithguard far to the front, and because of the Serpent I did have that option.
- The Wraithfighter ... well ... does stuff.

So far it always worked very well for its' point value. I did consider getting a second one for a 2000 points list, but ultimately chose to stick to a single one for now.
- The remaining infantry: The Banshees are there to either be a somewhat threatening tarpit and possibly then die to trigger SfD, or to get to some objective. I formerly planned to take two unity of Banshees, but switched to one and replaced the other one with a unit of Khymerae and a unit of Storm Guardians. The Khymerae are so cheap, that I might just throw them away to trigger SfD when I really need it ... or alternatively they might run off to some objective, forcing my opponent to react in some way. The Strom Guardians are there because they were the very last unit I added and fit the remaining points very well... and I 'guess' they might perform somewhat the same role the second banshees unit would have (while being slightly less threatening, but allowing me to take the Khymerae into my list).
As stated before: I'd appreciate any kind of feedback!