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									The idea of this list is a more mobile Guard army that can be competitive without turning into a stormtrooper list. So I'm going with lots of APC-mounted squads and a little bit of fire support. The hope is that a mobile and somewhat aggressive IG force will catch opponents off guard (pun intended). Let me know what you do differently to achieve this. 
  
  Brigade Detachment (+9CP)  
  
  HQ
  -Company Commander: Shotgun (30)
  -Company Commander: Shotgun (30)
  -Company Commander: Shotgun (30)
  -Company Commander: Shotgun (30)
  
  Elites
  -Command Squad: 4x Plasmagun (52)
  -Command Squad: 4x Plasmagun (52)
  -Command Squad: 4x Plasmagun (52)
  -Command Squad: 4x Plasmagun (52)
  -Astropath: Laspistol (15)
  -Astropath: Laspistol (15)
  
  Troops
  -Infantry Squad: Meltagun (52)
  -Infantry Squad: Meltagun (52)
  -Infantry Squad: Meltagun (52)
  -Infantry Squad: Meltagun (52)
  -Infantry Squad: Plasmagun (47)
  -Infantry Squad: Plasmagun (47)
  
  Fast Attack
  -Armored Sentinel: Autocannon, Hunter-Killer Missile (61)
  -Armored Sentinel: Autocannon, Hunter-Killer Missile (61)
  -Hellhound: Heavy Bolter (101)
  -Hellhound: Heavy Bolter (101)
  
  Heavy Support
  -Heavy Weapons Squad: 3x Lascannon (72)
  -Heavy Weapons Squad: 3x Lascannon (72)
  -Heavy Weapons Squad: 3x Lascannon (72)
  -Heavy Weapons Squad: 3x Lascannon (72)
  
  Dedicated Transports
  -Chimera: 2x Heavy Flamer (109)
  -Chimera: 2x Heavy Flamer (109)
  -Taurox: 2x Autocannons (85)
  -Taurox: 2x Autocannons (85)
  -Taurox: 2x Autocannons (85)
  -Taurox: 2x Autocannons (85)
  -Taurox: 2x Autocannons (85)
  -Taurox: 2x Autocannons (85) 
  
  The HWS, Sentinels, and two commanders stay back and provide fire support, the infantry squads pile into the Tauroxes and go places in groups of 3, the other two commanders, the CCSs, and the Astropaths load up into flamer Chimeras and wreck whatever face needs the most wrecking with the Hellhounds. I have enough mobility to get to objectives, and probably enough AT/anti-MEQ to clear them, but I'm not sure I have enough anti-infantry if I go up against blob armies, or enough in my backfield to fight off deepstrikers. I can dismount the infantry and sent the empty Tauroxes running off to cause trouble if I really need to hold my backfield, but I'm not sure it's enough. 
  
  Does this have any chance of working how I want it to?
							 
							
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