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![[Post New]](/s/i/i.gif) 2017/08/02 08:44:11
Subject: Help me make chipped armor
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Regular Dakkanaut
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How do i give these models chipped armor effect, never done it before and googling gives so many different versions.
Looking something simple and noob friendly.
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![[Post New]](/s/i/i.gif) 2017/08/02 08:46:54
Subject: Re:Help me make chipped armor
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Regular Dakkanaut
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Pick out a few spots on the armour that have been chipped and paint a very thin black line over that area -it doesn't need to be very long at all.
Once that's dried, paint a thinner line of metal - probably leadbelcher - within that black line so it's outlined. The idea is that it's meant to look like the middle is down to the metal and the black bits are the under-layers of armour before the metal of the suit.
Hope that helps!
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![[Post New]](/s/i/i.gif) 2017/08/02 13:00:21
Subject: Help me make chipped armor
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Longtime Dakkanaut
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This is one of those things where brush quality is important.
You need a REALLY good point. Don't get hung up over brush size, I do a lot of this work with a size 1, or 0, rather than 000 or whatever. It's just the point that matters.
You want reasonably thin paint and not too much in the brush - wick it off onto some tissue or the back of your hand to prevent flooding.
Then it's easy - you're after a light line under a dark line.
On a light surface, this is easiest by doing the dark line first, then the light to sharpen it, as it's the dark one that will pop more.
On a dark surface, the opposite.
For bigger chips / gouges you want the dark area bigger with a not-too-intense highlight above it to make it pop, and a sharp bright highlight under it. Bit of rust or metal colour in the middle.
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![[Post New]](/s/i/i.gif) 2017/08/02 13:04:39
Subject: Help me make chipped armor
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Librarian with Freaky Familiar
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winterdyne wrote:This is one of those things where brush quality is important.
You need a REALLY good point. Don't get hung up over brush size, I do a lot of this work with a size 1, or 0, rather than 000 or whatever. It's just the point that matters.
You want reasonably thin paint and not too much in the brush - wick it off onto some tissue or the back of your hand to prevent flooding.
Then it's easy - you're after a light line under a dark line.
On a light surface, this is easiest by doing the dark line first, then the light to sharpen it, as it's the dark one that will pop more.
On a dark surface, the opposite.
For bigger chips / gouges you want the dark area bigger with a not-too-intense highlight above it to make it pop, and a sharp bright highlight under it. Bit of rust or metal colour in the middle.
What this guy said, for DW, i would use black, so do a little black line, then right under it, do another little black line of like.....screaming skull, or even screaming skull mixed with some white to bring it up more, chipping can add SO much pop to a model.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2017/08/02 15:43:25
Subject: Re:Help me make chipped armor
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Regular Dakkanaut
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Thankie you everyone for your advice, so this is what i did.
I used my other DW because he only has base color done.
I used Basalt grey (All three are Vallejo lineup) for base (black was too dark and didnt give the effect needed), then used Vallejo Silver to make it pop out more and finally highlighted with Bonewhite.
So, does it look okay?
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![[Post New]](/s/i/i.gif) 2017/08/02 15:51:52
Subject: Help me make chipped armor
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Longtime Dakkanaut
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Looks OK to me.
Generally it's best to do weathering last - do a clean paintjob with whatever style of shading / gradients you want, then apply 'damage'.
The thing to beware of with chipping is overdoing it. With weathering effects in general, the axiom is 'less is more'. You can always add another chip or scrape here or there, but it's very difficult to cover them up cleanly once they're on. Also, remember that they should mostly go on edges, rather than the middle of areas.
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![[Post New]](/s/i/i.gif) 2017/08/02 16:24:49
Subject: Re:Help me make chipped armor
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Regular Dakkanaut
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Thanks, great tips (Y)
I used this one because i can alway redo this one but with knight models its hard to test things when they are almost done.
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![[Post New]](/s/i/i.gif) 2017/08/02 21:25:47
Subject: Help me make chipped armor
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Regular Dakkanaut
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Looks very tidy - I'd still urge you to do a thin line of black around the edge of the biggest areas, but perhaps that's just a stylistic thing that I prefer. Also, what winterdyne said - less is more.
Try to think carefully about where weathering is more likely to take place; around the lower limbs where there is more contact with dirt and rocks and so on, and perhaps the upper torso where most of the stray shots would go.
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