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		![[Post New]](/s/i/i.gif)  2017/08/03 16:59:29
	  
	    Subject: [2000] - IG - Foot infantry 
	
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                            Fresh-Faced New User
	 
 
	
	
	 
	
 
		
 
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									I normally play mech guard and people in my gaming area know me for playing mech guard. Over the years I am now sitting on well over 400 guardsmen and normally once or twice a year I drop the company on a player. With this edition infantry seeming to be where its this looks like fun. The downside with so many units you have to plan a head to make sure  you not wasting everyone's time setting up/cleaning up. With mech guard its almost cheating, I place my 10 tanks and I'm ready.
  
  
  --- Battle plan --- 
  
  I figure this will be a very aggressive list running in 3 waves.
  
  1st wave: 100 Conscripts
  2nd wave: ~60 Line infantry
  3rd wave: ~30 Veterans
  
  As the waves get hit in close combat I will have the survivors immediately fall back behind the following wave and rapid fire their targets. The following wave will either rapid fire the same targets and possibly lock them in close combat. 
  
  The veterans hang out with the earthshaker platforms for a bit to both protect them and allow them to space out enough for a 3rd line. 
  
  The kinda oddball one would be the 8 sentinels. The previous edition I would just move them around as a relentless heavy weapon. This edition I'm thinking the same 3 wave tactic wave 1-2 are the h flamers while the multilaser/chainsaw squad runs clean up duty. These originally would be in the rear with the gear a bit spread out. I'm thinking about using them as a spear head on the flank of the conscript line using the scout move to have them settle on an objective. 
  
  If you haven't seen the points for the FW entries, the platform is almost too cheap not to take. 
  
  --- Weaknesses ---
  I think my main weakness is only having 3 commissars, I ran out of slots for the brigade. 
  
  If the characters go my line goes, I will have to be careful about positioning. 
  
  Defiantly going second. 
  
  --- Strengths --- 
  200+ men of the empire.
  11 lascannon equivalents
  12 heavy bolters
  Huge amount of firepower.
  
  
  
  
  +++++++ Brigade (CP +9) (Astra Militarum) +++++++
  
  + Troops +
  2x Conscripts: 50 guardsmen each
  6x Infantry Squad: Boltgun, Chainsword, Flamer, Heavy Bolter
  
  + Elites +
  
  3xCommissar: Boltgun
  2x Veterans: Boltgun, Chainsword, Lascannon, 6x Lasgun, 3x Plasma Gun
  Veterans: Boltgun, Chainsword, 3x Flamer, Heavy Bolter, Heavy Flamer, 5x Shotgun
  
  + HQ +
  
  5x Company Commander: Boltgun, Chainsword
  
  + Fast Attack +
  
  2x Scout Sentinels: 2x Heavy Flamer
  Scout Sentinels: 3x Multi-Laser/Chainsaw
  
  + Heavy Support +
  
  Earthshaker Battery: 3x Earthshaker Battery
  2x Heavy Weapons Squad: 3x Lascannon
  2x Heavy Weapons Squad: 3x Heavy Bolter
  
  ++ Total: [2000 Pts] ++
  
  
  My question is if you are fighting this what do you attack first. What are the main weaknesses of this force.
  
							 
							
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		![[Post New]](/s/i/i.gif)  2017/08/03 17:20:32
	  
	    Subject: [2000] - IG - Foot infantry 
	
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                            Regular Dakkanaut
	 
 
	
	
	 
	
 
		
 
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									Change the heavy bolters for mortars or Lascannons.
  Statistically, mortars and hvy bolters do the same number of wounds for low T targets 3-4. But mortars cost less and don't need LoS.
  
  Lascannons are the best anti tank Wep for infantry by far.
  
  Make movement trays for the conscripts as well
							 
							
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		![[Post New]](/s/i/i.gif)  2017/08/03 20:55:57
	  
	    Subject: [2000] - IG - Foot infantry 
	
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                            Camouflaged Zero
	 
 
 
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									I'd shoot the Lascannon hwts first, provided I can see them, I could kill the two in a turn. And that's a large part of your AT gone. 
  
  Sentinels are alright, they can be surprisingly durable if you can get them in cover. For 36 pts you could make them all lascannons as well, which should hang around for a bit longer. You probably don't need 5 commanders. Orders aren't essential, good on conscripts and vets, alright on normal squads. 
  
  Mortars are probably preferable, heavy bolters are better vs MEQs, but I think you're gonna lack space in your deployment zone. So having more out of Los stuff is nice. If you're on a budget you can mix the squads up, like taking one HB 2 lascannons. You can split fire and if you take hits, the HB is a cheap one to kill off. 
  
  A master of ordnance for the shakers too.
							 
							
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 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
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		![[Post New]](/s/i/i.gif)  2017/08/04 04:04:06
	  
	    Subject: Re:[2000] - IG - Foot infantry 
	
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                            Fresh-Faced New User
	 
 
	
	
	 
	
 
		
 
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									I dropped one scout sentinel and changed them to armored lascannons. I also dispersed out my lascannons in the heavy weapon squads so I have "arbitrary  wounds" on them. This also lets me move 2 lascannons out to have a better chance at getting an angle on a tank while it doesn't hurt the h bolter and mortar in the squad now. 
  
  
  ++ Brigade (CP +9) (Astra Militarum) [1813 Pts] ++
  
  + Troops +
  
  3x Conscripts: 35 Conscripts
  
  6x Infantry Squad: Boltgun, Chainsword, Flamer, Heavy Bolter
  
  + Elites +
  
  2x Veterans: Boltgun, Chainsword, Lascannon, 6x Lasgun, 3x Plasma Gun
  
  1x Veterans: Boltgun, Chainsword, 3x Flamer, Heavy Bolter, Heavy Flamer, 5x Shotgun
  
  + HQ +
  
  3x Company Commander: Boltgun, Chainsword
  
  + Fast Attack +
  
  1x Armored Sentinels: 2x Armored Sentinel, 2x Lascannon
  
  1x Scout Sentinels: 2x Heavy Flamer, 2x Scout Sentinel
  
  1x Scout Sentinels: 2x Multi-Laser, 2x Scout Sentinel
  
  + Heavy Support +
  
  Earthshaker Battery: 3x Earthshaker Battery
  
  2x Heavy Weapons Squad: 2x Lascannon, Mortar
  
  2x Heavy Weapons Squad: Heavy Bolter, Lascannon, Mortar
  
  
  ++ Vanguard (CP +1) (Astra Militarum) [186 Pts] ++
  
  + Elites +
  
  5x Commissar: Boltgun
  
  + HQ +
  
  1x Company Commander: Boltgun, Chainsword
  
  
  ++ Total: [1999 Pts] ++
							 
							
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		![[Post New]](/s/i/i.gif)  2017/08/13 04:29:38
	  
	    Subject: [2000] - IG - Foot infantry 
	
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                            Storm Trooper with Maglight
	 
 
 
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									At this point, you can maximize CPs by having a BDE and a BN ...
  
  Are you set on all those sentinels? Haha. Dropping 1 could meet you SGT Harker ... And you might as well use each one in it's own slot, you're not getting first turn anyway. 
							 
							
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 5k Imperial Guard
 2k Ad Mech   | 
						 
		
					 
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