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Made in us
Sneaky Striking Scorpion




Seattle Area

Knight pops vehicles, Robots go into shooty mode for crowd control (108 shots a turn, re-rolling misses)

++ Spearhead Detachment +1CP (Imperium - Adeptus Mechanicus) [61 PL, 1184pts] ++

+ HQ +

Belisarius Cawl [13 PL, 250pts]

+ Elites +

Cybernetica Datasmith [3 PL, 52pts]: Gamma pistol, Power fist

+ Fast Attack +

Sydonian Dragoons [9 PL, 222pts]
. Sydonian Dragoon: Phosphor Serpenta, Taser lance
. Sydonian Dragoon: Phosphor Serpenta, Taser lance
. Sydonian Dragoon: Phosphor Serpenta, Taser lance

+ Heavy Support +

Kastelan Robots [12 PL, 220pts]
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster

Kastelan Robots [12 PL, 220pts]
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster

Kastelan Robots [12 PL, 220pts]
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster

++ Super-Heavy Auxiliary Detachment (Imperium - Questor Imperialis) [40 PL, 806pts] ++

+ Lord of War +

Acastus Knight Porphyrion [40 PL, 806pts]: Ironstorm missile pod, 2x Lascannon, 2x Twin magna lascannon

++ Total: [101 PL, 1990pts] ++

This message was edited 1 time. Last update was at 2017/08/03 17:40:09


Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in us
Moustache-twirling Princeps





PDX

Oh myyyyyy. Not what I expected to see.

Consider going Helios with the Knight maybe so you can shoot Flyers up a little? Right now, you have to divert Dakkastelans to that and while they can do it, wounding on 5+ isn't as good as 3+ from the Helios (plus it helps negate Hard to Hit).

Let me know how the big beast does - I am skeptical, but it is so gorgeous any excuse to plop it on the table is a good one.

You might also want to break the Dragoons into two units, just for tactical flexibility.

   
Made in us
Secretive Dark Angels Veteran






Lots of shooting but gonna lose a lot of games. Your scoring is basically zero. No speed (other than knight).

I like big shooty lists but I would take 1 of the castellan units out and get some bodies in there.

I think 3 separate dragoons can be good. I also like infiltrators with carbines. 25 shots turn 1 thank you very much! lol they are fun.

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in us
Moustache-twirling Princeps





PDX

 Icelord wrote:
Lots of shooting but gonna lose a lot of games. Your scoring is basically zero. No speed (other than knight).

I like big shooty lists but I would take 1 of the castellan units out and get some bodies in there.

I think 3 separate dragoons can be good. I also like infiltrators with carbines. 25 shots turn 1 thank you very much! lol they are fun.


Can't do three, only 2 FA slots.

Also, bodies only matter if your opponent has models! Everything scores now, so if he parks his gunline one 1-2 objectives and wipes his opponent, he might be in ok shape. But it definitely lives or dies based on if it can nearly table the opponent.

And to be fair, our option for "bodies" is Blandguard and they kinda suck.

   
Made in us
Sneaky Striking Scorpion




Seattle Area

This list should punish anyone who goes light on anti-tank weapons, or anyone who mounts their anti-tank on vehicles.

I'm not sure running extra bodies for the sake of having bodies would be all that effective - it's an armor saturation list and having 20 infantry would probably just give the opponent something useful to do with his heavy bolters and such.

I don't think there's too much risk of getting swarmed either... the problem will be large numbers of infantry with special weapons. I can see grav chute AM w/ plasma/melta spam really ruining this list's day.

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in gb
Stealthy Dark Angels Scout with Shotgun






Well...I hope you have lots of dice....or a bucket to roll them in. Yeah....definitely bring a bucket!

Love the list, don't underestimate the lovely reflective shields on your robots!

'What we do in life echos in eternity!'

Dark angels, Ad mech, Eldar 
   
Made in us
Snivelling Workbot





Interesting list, but in addition to your lack of board presence and reliance on tabling your opponent, you're incredibly vulnerable to assaults. There are plenty of lists that can get reliable first turn charges off, and nothing in your army can really handle something like genestealers in CC. Robots need bubblewrap or they become paperweights that can never fall back because they can't move.
   
Made in us
Moustache-twirling Princeps





PDX

 Regis Terzieff-Godefroy wrote:
Interesting list, but in addition to your lack of board presence and reliance on tabling your opponent, you're incredibly vulnerable to assaults. There are plenty of lists that can get reliable first turn charges off, and nothing in your army can really handle something like genestealers in CC. Robots need bubblewrap or they become paperweights that can never fall back because they can't move.


You know they can switch Protocols to go into double Fight mode, right? Kastelans aren't good in CC, but they aren't paperweights either.

Who can reliable T1 assault - Nids? Maybe an Ork unit? Remember, there is a 16" line of Dragoons that will create a charge buffer. The Knight doesn't sweat much, as it can just move away/over and keep shooting. So he only needs to keep charges off the Robots and Cawl, which should be easy with the Dragoons.

   
Made in us
Snivelling Workbot





 em_en_oh_pee wrote:
 Regis Terzieff-Godefroy wrote:
Interesting list, but in addition to your lack of board presence and reliance on tabling your opponent, you're incredibly vulnerable to assaults. There are plenty of lists that can get reliable first turn charges off, and nothing in your army can really handle something like genestealers in CC. Robots need bubblewrap or they become paperweights that can never fall back because they can't move.


You know they can switch Protocols to go into double Fight mode, right? Kastelans aren't good in CC, but they aren't paperweights either.

Who can reliable T1 assault - Nids? Maybe an Ork unit? Remember, there is a 16" line of Dragoons that will create a charge buffer. The Knight doesn't sweat much, as it can just move away/over and keep shooting. So he only needs to keep charges off the Robots and Cawl, which should be easy with the Dragoons.

Any army with FMCs move like 20" and still charge first turn. I've played Nid lists that, first turn had three Trygons within 9" that each brought along 30 gants. This was in addition to three crones that moved 10"-30", flying hive tyrants and around 40 genestealers. I deployed my bubble-wrap too close, and the robots got one round off before ultimately getting consolidated into. If something was able to charge and surround your dragoons, they wouldn't be able to fall back, and you'd be unable to shoot them as them consolidated closer to the robots.
The Knight of course, is terrifying all around.

That said, it all depends on your local meta, and how prevalent horde-assault armies become. I feel like you'd likely decimate most other gun lines or mid-range armies pretty effectively, which has been my experience as well. I'd love to hear how things go though!
   
 
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