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Total: 1500
OUTRIDER DETACHMENT
HQ
Sorcerer: 130
Jump pack, combi bolter, force staff
ELITES
Flamers X3: 84
FAST ATTACK
Warp talons X9: 252
Furies X10: 120
Mark of nurgle
Furies X10: 120
Mark of nurgle
SUPREME COMMAND DETACHMENT
HQ
Herald of tzeentch: 104
On disk & staff of change
Herald of tzeentch: 104
On disk & staff of change
Herald of tzeentch: 104
On disk & staff of change
Herald of tzeentch: 104
On disk & staff of change
Herald of tzeentch: 104
On disk & staff of change
RIENFORCEMENT POINTS: 274
The furies & flamers bubble wrap the heralds, preventing anyone save snipers from attacking them, giving them plenty of time to smite the enemy apart. The sorcerer warptimes the warp talons out of reserve guaranteeing their charge, whilst denying over watch. I also make sure to charge key shooting units with them, forcing them to fall back and buying me a turn before they can shoot again. I also have enough reinforcement points for 20 blood letters w/ instrument & 3 flamers, or 10 pink, 20 blue, & 20 brimstone horrors, or 5 blood crushers with icon and instrument, or a soul grinder. Or if I'm not feeling generous 2 more heralds on disks. Any ideas on how to better it? Better things I should be summoning? And is infernal gaze or prescience better for the sorcerers second power?
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