Disperate prospectors, pirates, scavengers and survivors fight through the ruins of world partially devoured by Tyrannids for the treasure and supplies the hive did not consume (or couldn't digest). Shadow War inspired mini games. Part of the Argo Cluster Campaign, though I haven't written this set of reports just yet:
https://www.dakkadakka.com/dakkaforum/posts/list/60/524342.page
The Void Jackals Explorator Team. Sadly, space suits don't stop bullets all that well it turns out and more guns might be better, though Aphrodia and her grenades have done a bit of work. Counts as Astramilitarum with a Void Monk (commisar Specialist) and Ogryn.
Looks like the Hinterland Naval Infantry have found some of the last water on the planet - but is it safe to drink? And can a kill team based on as many lasguns as possible backed up by Krak grenades work?
Mechanicus Tech Guardians with a skitarii - count as Space marine scouts with some specialists in the background. Not painted by me, unknown Ebay person.
Engineer Squad. These guys nearly took out a Carnifex in regular
40K play by themselves, can they match those heroics in Shadow War format? Count as scouts.
Jean Dan Gbwe and the away team of the Tourjours L'Audace away team. Another Astra Miitarum counts as.
Ruglud's Armored Ladz.
Muglug Necksnappa and his yoof horde - the more feared gang on the planet.
Currently in the lead, Feral Worlders (count as Scouts) painted by my brother.