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![[Post New]](/s/i/i.gif) 2017/08/10 09:18:03
Subject: Force Weapon vs Power Fist on Sorcerer
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Sacrifice to the Dark Gods
Moscow, Russia
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The new SM Codex cut prices for the Power Fist to only 12 points. I expect the same of CSM Codex coming this weekend. Sorcerer is allowed to take any melee weapon instead of his Force Weapon. Are there any advantages to keep Force Weapon over taking PF for the same price?
Power Fist 12 pts, S x2, AP -3, D D3, -1 to hit
Force Sword 12 pts, S U, AP -3, D D3
Force Axe 16 pts, S +1, AP -2, D D3
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This message was edited 1 time. Last update was at 2017/08/10 13:55:20
Sine ira et studio... |
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![[Post New]](/s/i/i.gif) 2017/08/10 09:35:05
Subject: Re:Force Weapon vs Power Fist on Sorcerer
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Confessor Of Sins
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I think that your question is in the wrong Forum.
You Make Da Call is for :
Want to discuss 40k rules interpretations? This is the place.
I think this belongs in the Tactics Forum.
Or is your post hiding a question about a Rule that you do not understand?
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2017/08/11 05:27:35
Subject: Force Weapon vs Power Fist on Sorcerer
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Oozing Plague Marine Terminator
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Not take force?
I dunno, I've always been a stock equipment kinda list builder.
I guess the only big downside to the fist would be the - 1 to hit. Currently only Lords with a 2+ reroll 1s are decent enough to swing the fist around IMO.
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![[Post New]](/s/i/i.gif) 2017/08/11 05:43:28
Subject: Force Weapon vs Power Fist on Sorcerer
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!!Goffik Rocker!!
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Go with the force fist
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![[Post New]](/s/i/i.gif) 2017/08/11 06:33:27
Subject: Force Weapon vs Power Fist on Sorcerer
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Decrepit Dakkanaut
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Main advantage is that you aren't taking the -1 to hit on a model that's already 3+ to hit.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/08/11 08:20:51
Subject: Force Weapon vs Power Fist on Sorcerer
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Ship's Officer
London
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I think you've got a point. The fist is going to be so much better at wounding nearly all targets that it's better to live with the -1 to hit.
That's not very cool though, is it? Fists should probably have a separate cost for characters. Right now I think they're a bit of a no-brainer.
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![[Post New]](/s/i/i.gif) 2017/08/11 08:55:26
Subject: Force Weapon vs Power Fist on Sorcerer
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Longtime Dakkanaut
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It is not just characters that have this problem. Blood Angel Sanguinary Guard can take Power Fists instead of their signature Encarmine weapons. At the moment they still cost them 20 points as they have to use the Index list but if the points cost gets ported in Chapter Approved or the BA codex comes out soon, there will be the same problem but on the level of an entire squad. It is even more exaggerated for SG as they can reroll all failed Hit rolls if they are close to the Warlord meaning that the -1 to hit is even less relevant.
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I stand between the darkness and the light. Between the candle and the star. |
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