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Made in gb
Dutiful Citizen Levy




This is my overall 3000pt army, i just whant to know what people think and if they can give me any pointers.

Lords:

Highborn 145 (Amras)

Laith-kourn 35

The bow of Loren 35

Hagbane arrows 35

Annoyance of nettlings 25

Additional hand weapon 6

Light armor 3

Talisman of protection 15

264

<?  

Heroes:

 

Noble 75 (Satrea)

Way watcher 35

The hunter?s talon 25

Arcane bodkins 25

160

 

Noble 75 (Alda)

War dancer 30

Blades of loec 35

140

 

Core:

 

16 glade guard

Musician

Standard

Lords bowman

Banner of the springtide

241

 

16 glade guard

Musician

Standard

Lords bowman

216

 

16 glade guard

Musician

Standard

Lords bowman

216

 

 

8 glade riders

Musician

Standard

Horse master

228

 

20 dryads

Branch nymph

252

 

20 eternal guards

Standard

Musician

Eternal

270

 

8 scouts

Lords bowman

Musician

Standard

The banner of the zenith

185

 

8 scouts

Lords bowman

Musician

Standard

160

 

Special:

 

10 war dancers

Musician

Blade singer

201

 

Rare:

10 way watchers

Shadow sentinel 8

248

10 way watchers

Shadow sentinel

248


3000pts
probably 
   
Made in us
Regular Dakkanaut





Looks pretty good. You could lose a unit of gladeguard in lew of some fast cavalry. I would split up that unit of dryads as you do not gain any bonuses for rank. You could use two or three small units to protect the flanks of your Eternal guard or glade guard, and set up countercharges in your enemies flanks to take away there rank bonuses. You have given the Waywatcher noble the Hunter's talon and arcane bodkins. The hunter's talon is a great sniper weapon, but you can not use arcane bodkins or any magic arrows in conjuction with it to pick out an enemy model. Also using magic arrows negates your killing blow special ability. I would give the arcane bodkins to your Highborn and use a pageant of shrikes instead. You can use its STR 4 attack with 18" range and hits on 3+ to pick out enemy characters.
   
Made in us
Fresh-Faced New User




I have yet to understand what the use of a 20 man unit of Dryads has over 3 - 8 man units, or failing that, 2 - 10 man units.

Like Heavy said, the talon, bodkins, and waywatcher abilities *minus his scouting* are contradictory. If you want a sniper, take talon and shrikes. If you want the KB, I'd say you have enough with your 20 waywatchers *more about that later*.

I'm not a fan of the hagbane arrows, they really don't affect as much as bodkins/starfire would, and the armies that neither of these effect (vamp counts, trollslayers) won't be hurt anymore by the hagbanes. As for the 2 hand weapons, he'll just kill more with a great weapon or Sword of Might.

You NEED magic defense. At 2000 points this list can get massacred by a magic heavy high elf/vamp counts list. At 3000 pts, you may as well lay down a quarter of your army on the first enemy turn. I'd add a spellweaver with wand of wych elm AT THE MINIMUM, not to mention a scroll-caddie (low level, 2 scrolls). There's lots of room to play here, but you can't go in with 2 dispell dice and expect to win at this level. Well, against slayers/khorne maybe, but that's a different story...

All of those standards in your units beg to be ran-down by a flank cav charge. There's 700 pts in standards ALONE in your list, and the banners in the scouts/glade riders are almost guaranteed to the enemy. The +1 combat res won't help - drop them in those units at least.

The large blocks of bowmen will be unwieldly at best, and they can only shoot in one rank. I'm not sure how large the tables are where you play, but I would never be able to find room to plop 3 units 16x1 or even 8x2 on hills with good areas of fire. You're better off with more fast cav, more units of dryads, or some wild riders.

Shadow sentinels on the waywatchers - what's BS 6 going to do over BS 5 when you're at short range anyways? Drop em. Two units of 10 is HUGE. As it stands now, they will be eaten alive by magic, and that's nearly 500 points down the drain. I'd like to at least see one treeman. If you love waywatchers try it out, but you'll need to be an amazingly careful general for them to be effective without dying.

There's a few other nit-picky things going on in my head, but I don't want to accidentally change your list into my standard list, something that helps nobody's army. I have not tried the large blocks of archers, but it seems to me that Eternal Guard would be better at it with only a loss of about 8 shots the whole game. Main point - get magic. It's not going to be fun to play with this army when any mediocre magic list can control it.
   
Made in gb
Dutiful Citizen Levy




thanks for the feed back guys, you have been really good help, i just have one last question, what would you cut the glade guard squad sizes down to, and would you take the full command

3000pts
probably 
   
Made in gb
Dutiful Citizen Levy




Here is my updated list, im thinking of getting rid of somthing to put in sum more magic resistance, if you can think of anything i dont need please tell me.

Lords:

Highborn 145 (Amras)

Laith-kourn 35

The bow of Loren 35

Starfire arrows 25

Arcane bodkins 25

Annoyance of nettlings 25

Great weapon 6

Light armor 3

Talisman of protection 15

314

<?  

Spellweaver

Wand of wych elm

270

 

Heroes:

276

Noble 75 (Satrea)

Way watcher 35

The hunter?s talon 25

Pageant of shrikes 25

160

 

Noble 75 (Alda)

War dancer 30

Blades of loec 35

140

 

Core:

 

16 glade guard

Musician

Standard

Lords bowman

216

 

16 glade guard

Musician

Standard

Lords bowman

216

 

 

 

8 glade riders

Musician

Horse master

228

 

8 glade riders

Musician

Horse master

228

 

8 dryads

Branch nymph

108

 

8 dryads

Branch nymph

108

 

20 eternal guards

Standard

Musician

Eternal

270

 

8 scouts

Lords bowman

Musician

148

 

Special:

 

10 war dancers

Musician

Blade singer

201

 

Rare:

8 way watchers

192

 

Treeman

285

 


3000pts
probably 
   
Made in us
Regular Dakkanaut





Well, the gladeguard command would be useful in determining combat resolution, but the goal is to keep your gladeguard out of hand to hand. I would only put them into combat to charge an enemy flank or to sacrifice them for the greater good. Units of 16 gladeguard seem to lend itself better to static lines of 16 archers or two ranks of 8 (if on a hill). I think I would use units of ten. These are small enough to move around. Remember with wood elves you have no penalties for moving and shooting and you need to be within 15 inches to get the STR 4 hits. I would want to use them more like scouts. Surge forward, fire your bowshot, and fall back from enemy charges. This will mean fleeing as a charge reaction, so a musician to give you +1 to rally will be useful. Some will say this is cowardly but lets face it, there is no point in elf archers with no armor to go toe to toe with a unit of Chosen Chaos Knights or big units of scary Black Orcs (A guy I play regularly never uses a unit smaller than 30). If you play this hit and run strategy you may not need full command. I do not use gladeguard full command in my army. Someone else better at the game than me maybe able to find a reason to use them.

Alanir is probably right about the extra scroll caddie. I do not play many magic heavy oponents, but I lost badly to a force of High elves using a dogs of war army with weak magic. Magic dominated the game and was the major cause of my loss. I don't know where you will get the points though. It is easy to shoot holes in someones list, but having enough points to cover all the goodies is the biggest challenge. You could use another unit of 8 dryads in place of one unit of gladeriders. This would free up some points. A good strategy would be to use your waywatchers to target enemy mages early in the game. Waywatchers can start within 12 " to enemy lines. If you kill the enemy mage, he cannot hurt you.

Your lack of rank and file troops is a weakness so you will have to concentrate on surrounding your opponents to eliminate rank bonuses. Many lists I have seen use Wild Riders instead of gladeriders because if used properly, Wildriders are scary. But if points are tight gladeriders are very good mobile archers and still get +1 str on the charge. I use both in my army. You will need them to hunt war machine crews if you are using Waywatchers as character assasins.

You could free up a few more points by using three or four tree kin instead of a treeman. They are tough, but personally I like treemen. It just does not seem like a wood elf army without one. Besides, you could get the points difference between four tree kin and a treeman by dropping a magic item.

Ultimately the goal is to have fun. You have changed your list alot. Hopefully it still one which you will enjoy playing with.

Good Luck.

   
Made in gb
Dutiful Citizen Levy




thanks for the advice on getting rid of a glade rider unit for an extra dryad unit, i managed to get enough points to take 2 dispell scrolls take my spell weaver as a glamourweave with elven steed, thanks to all of you who helped

3000pts
probably 
   
 
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