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Made in us
Fresh-Faced New User




Are imperium lists pulling on multiple armies too hard to beat right now? Imperium has so many options to take that i get run off the board. They can pull from so many armies and primaris i am having trouble winning. They can outshout, melee, and hold objectives better. Chaos are GOOD but i dont see any options right now to beat imperium players who are pulling from the entire army lists they have access too.

I have allot of experience with chaos this edition and last. It looks like all armies will be good at some point in 8th. Dont get me wrong - most armies will be fun to play but i dont see how anyone can beat imperium unless some major things like AM, Primaris, or aura limitations get nerfed.

Any advice?
   
Made in us
Oozing Plague Marine Terminator





Chaos does well when spamming heavy weapons.

Anti horde is a bit tougher, unless you rely on Berzerkers.

And most characters are built for CC.
   
Made in us
Utilizing Careful Highlighting





Augusta GA

When everyone starts getting their own codexes it will ease up a bit. None of the army specific buffs will work with each other, so people will be less likely to send in the superfriends.
   
Made in us
Monster-Slaying Daemonhunter





This whole superfriends alliance stuff is rather, well, unbalanced. With regards to standing up to Guard + Marines + Sisters + Mechanicus + Talons + Inquisition:

Tyranids + Genestealers + Guard stands up okay
Chaos + Daemons + Renegades probably can stand up, haven't seen it though, since Renegades are Forgeworld.
Eldar + Dark Eldar + Harlequins doesn't cover its bases.

The Tau, Orks, and Necrons cannot make alliances.


Ideally, it will stop when codecies introduce actual benefits for not being a grab-bag alliance. As a side note, I think each extra sub-faction keyword after the first should cost -1CP.

This message was edited 1 time. Last update was at 2017/08/24 04:29:42


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Yea I feel superfriends lists will taper off soon, going off what the codex releases you get very powerful bonuses from staying mono faction in detachments.

Unfortunately it still is very cheap to have a battalion of IG conscripts, giving you lots more CP, while only reducing your main army's points by >400. :(

12,000
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 Inquisitor Lord Katherine wrote:

Ideally, it will stop when codecies introduce actual benefits for not being a grab-bag alliance. As a side note, I think each extra sub-faction keyword after the first should cost -1CP.


What about Imperial factions that cannot actually be represented on their own? Assassins, Sisters of Silence, and Custodes require outside factions to even be playable (not to mention that they are very clearly designed to not be independent). Then there's other ones like Inquisition and Astra Telepathica, which are also meant to be supplementary (and the last thing Inquisition needs is yet another reason not to take them. The fact that using them is a handicap should be punishment enough).

Plenty of factions would require some serious restructuring for such a resolution to be reasonable.

What the real problem constantly comes down to is using cheap and easy conscript spam to add a ridiculous degree of protection and survivability to everything that should not have that degree of bubblewrap.

This message was edited 1 time. Last update was at 2017/08/24 06:14:31


 
   
Made in de
Regular Dakkanaut




I agree on the superfriends-problem.
There are too many imperial sub-factions and halve of them are really not necessary. Some (tempestus, orgryns, ratlings, commissars, valkyrie and also the astra telepathica without SoS) of them should be just incorporated in an AM codex while others (Assassins, SoS, Custodes and even Knights; not sure what about the Inquisition) should be available as "imperial allies".
And then in matched plays everyone has to stick to one codex and maybe such allies.

This message was edited 2 times. Last update was at 2017/08/24 08:33:52


 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

What lists have you been using? What kind of lists are you going up against?

With my WE, I've rofl stomped most SM players I've played against (though I haven't played a parking lot yet, that'll be a fun day) and I've been going about 50:50 for games I play against IG.

Unless you're in an area where people are only taking StormRaven spam, Scion Spam, Parking Lots, etc. there are many builds that work for chaos.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Fully-charged Electropriest





Primaris are rubbish, what problems are you having with them?



“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
 
   
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Fresh-Faced New User




I haven't lost a game yet against an Imperium army and I play chaos. I also haven't seen anyone running conscript spam or stormraven spam so maybe my area is just less douchebag heavy than other places.
   
Made in us
Fresh-Faced New User




I do think in general for Tourney style play TO's and even GW might want to start looking into requiring some sort of "Super battle forged" army like requiring 2+ keywords in common, and giving the 1 off sects like sisters of silence, assassins, and custodes some special rule stating that they adopt a keyword from the imperial faction taking them or something to make them useable. But even that isn't the real problem. No ones going to complain if you take a detachment of SM and a detachment of Sisters of Battle, its the battalion of AM in non AM armies making the imperium look so strong right now. 3-5 conscript swarms backed up by a couple of commisars are just too good universally. Even with the SM codex encouraging cohesion within a detachment there is no reason not to take an AM detachment of conscripts to back it up.

I'm also not sure how you fix it easily without a wholesale change like above without making AM as a stand alone force garbage. Even upping the conscripts a couple of points would be unlikely to make anyone less keen to take it, and at a certain point you say okay I will just take a couple normal units of guard troops instead for almost as cheap. Without making the AM troops completely unusable its hard for it not be worth it for a lot of SM lists.


Edit: please note that I am not saying it is unbeatable, just that it is definitely an unfair competitive advantage similar to the stormhawk spam (That luckily has been swiftly beaten down) excepting that I don't think the solution is as easy or obvious as that one since the problem is coming from the troops slot of a major army.

This message was edited 1 time. Last update was at 2017/08/24 13:33:44


 
   
Made in us
Longtime Dakkanaut






Firefox1 wrote:
I agree on the superfriends-problem.
There are too many imperial sub-factions and halve of them are really not necessary. Some (tempestus, orgryns, ratlings, commissars, valkyrie and also the astra telepathica without SoS) of them should be just incorporated in an AM codex while others (Assassins, SoS, Custodes and even Knights; not sure what about the Inquisition) should be available as "imperial allies".
And then in matched plays everyone has to stick to one codex and maybe such allies.


The inquisition is basically 4 models now. All of which suck. By all means they're less an army than ever.
   
Made in us
Dakka Veteran





I play Eldar of all varieties as well as Chaos and have yet to have an issue with Imperium armies (including the new SM/GK codex).

I don't find their ability to pull from multiple sources all that damaging or difficult to deal with. I build with the idea that I'll see around 90-120 conscripts + assorted other strong options. I understand what they can field and I build to deal with it - I haven't found any issues in bringing the correct tools to deal with various soup lists.
   
Made in us
Monster-Slaying Daemonhunter





 Fafnir wrote:
 Inquisitor Lord Katherine wrote:

Ideally, it will stop when codecies introduce actual benefits for not being a grab-bag alliance. As a side note, I think each extra sub-faction keyword after the first should cost -1CP.


What about Imperial factions that cannot actually be represented on their own? Assassins, Sisters of Silence, and Custodes require outside factions to even be playable (not to mention that they are very clearly designed to not be independent). Then there's other ones like Inquisition and Astra Telepathica, which are also meant to be supplementary (and the last thing Inquisition needs is yet another reason not to take them. The fact that using them is a handicap should be punishment enough).

Plenty of factions would require some serious restructuring for such a resolution to be reasonable.

What the real problem constantly comes down to is using cheap and easy conscript spam to add a ridiculous degree of protection and survivability to everything that should not have that degree of bubblewrap.


Astra Telepathica isn't really a faction. It consists of 3 units, all of which are Imperial Guard units.

Talons of the Emperor can easily be their own army with all the trappings thereof. Even assuming Jenetria Krole and Constantin Valdor don't exist anymore, there are still 2 HQ Options [Oblivion Knight-Centura and Shield-Captain], 5 Troop options [Prosecutors, Vigilators, Witchseekers, Custodians, Sentinels], and at least a few suitable heavy support options, even if you consider all the grav-tank things to have ceased functioning.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Consigned to the Grim Darkness





USA

As a note, unless GW changes it, Prosecutors/Vigilators/Witchseekers are elites, not troops. .

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Elite Tyranid Warrior




Pennsylvania

tripchimeras wrote:
I'm also not sure how you fix it easily without a wholesale change like above without making AM as a stand alone force garbage. Even upping the conscripts a couple of points would be unlikely to make anyone less keen to take it, and at a certain point you say okay I will just take a couple normal units of guard troops instead for almost as cheap. Without making the AM troops completely unusable its hard for it not be worth it for a lot of SM lists.
The fix would actually be to update the interaction between conscripts and orders and conscripts and commisars. If you make it harder to give them orders and change how the commisar's morale ability works with them, you can bring down their power easily.

   
 
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