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Better Option: Regular Terminators vs. Cataphractii Terminators?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dakka Veteran






Hey mates. Building a Crimson Fists Army atm and I plan on fielding a 10x-manTerminator Squad to act as a Command Squad for my Captain in Terminator Armor, but I do have a question about that. When it comes to Terminators, are the regular Terminators the way to go or are Cataphractii Terminators the better option in 8th? Plan is either:

* 10x Terminators:
w/2x Cyclone Missile Launchers, SB

* 10x Cataphractii Terminators:
w/4x PF, Combi-Bolter, 5x Lightning Claw, Combi-Bolter

Thoughts?
   
Made in us
Been Around the Block




From what I've been seeing, cyclone launcher has been underperforming. It looks good on paper but I keep hearing people saying they never hit anything
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd go with the Cataphractii since they are more survivable. Termies should enter cc during the game. As a purely shooty unit, its too expensive.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

I like Cataphractii terminators, but their weapon options are fairly limited. I take them to provide a durable shooty unit that can drop with a character to provide a solid defence for them.


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Made in de
Nihilistic Necron Lord






Germany

Termis suck, especially assault. Deepstrike, fail the 9" charge, you do 0 damage. To get closer they need a transport, which might get destroyed before your termis get close. Even if you make the charge and do some damage, everyone will move away from you. And because you are slow, only 5" movement, the catas only 4", you will never reach anything.
   
Made in us
Ragin' Ork Dreadnought




Catas are just too slow. Their movement is lower, their Advance is halved, and they can't get a Teleport Homer to zip home at a moment's notice and defend your back line.
   
Made in us
Decrepit Dakkanaut




p5freak wrote:
Termis suck, especially assault. Deepstrike, fail the 9" charge, you do 0 damage. To get closer they need a transport, which might get destroyed before your termis get close. Even if you make the charge and do some damage, everyone will move away from you. And because you are slow, only 5" movement, the catas only 4", you will never reach anything.

You've not used the Black Templar version then if you're constantly failing the assault.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Omnipotent Necron Overlord






Cats are better it seems.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

p5freak wrote:
Termis suck, especially assault. Deepstrike, fail the 9" charge, you do 0 damage. To get closer they need a transport, which might get destroyed before your termis get close. Even if you make the charge and do some damage, everyone will move away from you. And because you are slow, only 5" movement, the catas only 4", you will never reach anything.


That's not my experience with wolfguard at all they've butchered plenty for me.
   
Made in au
Fresh-Faced New User




hobojebus wrote:
p5freak wrote:
Termis suck, especially assault. Deepstrike, fail the 9" charge, you do 0 damage. To get closer they need a transport, which might get destroyed before your termis get close. Even if you make the charge and do some damage, everyone will move away from you. And because you are slow, only 5" movement, the catas only 4", you will never reach anything.


That's not my experience with wolfguard at all they've butchered plenty for me.


My tactical termies have been performing very well, with your command point re-roll they regularly make the charge, and there's a decent amount of things you can do to further increase those odds. I would say they've made their points back every game I've used them, even as a distraction from other things.

You need to know what targets to use them against though. MCs and vehicles have been the best targets for me, firing them at some chaff, then getting the PF hits on the vehicles or MCs, backed by a chaplain in termie armour kills things dead.
   
Made in de
Nihilistic Necron Lord






Germany

Sounds like you are either very lucky or you always spend a cp to reroll a die for the charge roll. Or can you reroll the entire charge roll ?
   
 
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