My explanations in
Red.
Sumilidon wrote:
I am curious however to see that rarely anyone take Deathmarks when personally I see them as being an outstanding choice:
* They can deep strike (giving you a degree of mobility)
This is okay but rather let down by their mediocre weapons.
* They can "counter-deep strike" allowing you to upset your opponent's plans to drop behind you
This is a niche ability at best.
* They have rapid fire sniper rifles that can cause extra mortal wounds (given, the
AP is terrible for normal wounds but a good choice again high toughness)
From a more pragmatic standpoint, it means that, even if you do land in optimum range, you're only going to get off one shot before you end up dead or locked in combat.)
* You can target characters
Except those Sniper Rifles won't do enough to kill all but the weakest characters (and if you use 100-200pts to kill a 35pt IG character, it's probably not a point in your favour. What's more, 12" means they're quite easy to counter (since it's not hard to bubble-wrap your characters such that they can't land within 12" of them).
* They have reanimation protocols with a 3+ armour
Reanimation protocols aren't going to do much - especially if you don't take full squads. And a 3+ armour doesn't mean much when you have to land within rapid-fire and charge range of your opponent.
* They're relatively cheap when you consider all the above
I don't consider 20pts per model even remotely cheap.
The main issue is that they're a niche unit. A lot of the time, there isn't going to be a good target for them and you'll quickly wish that you'd spent those points elsewhere. What's more, most Necron units are insanely expensive at the moment, so they're rarely going to have points left over to spend on such niche units (especially ones that cost 100-200pts).