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Made in gb
Been Around the Block






Hey everyone,
so I have had 4 games of 8th edition so far, and have been tabled in 3 of them, lost the other too , I play grey knights and my opponent each time was csm, and playes magnus. I really cant figure out how to beat him, as magnus can use warptime to move twice and charge, and can now strip one of my units of my invun and increase his to 3++ reroll ones, and also possibly smite my squads out of existence with his possible d6 or 2d6 smite. Ive tried shooting him with a load of lascannons, ive tried to 'deepstrike' and assault with paladins and dreadknights with auras nearby and so far nothing ive tried works consistently.

If I don't kill him, he can go round the table clearing up pretty easily. I was wondering if anyone had any ideas how I could try to beat magnus early in the game, I was thinking for next time trying to utilise how my smite does 3 wounds against daemons, and hope he doesn't deny?
Sorry for the blob of text,
thanks guys

This message was edited 1 time. Last update was at 2017/08/27 10:01:35


 
   
Made in it
Longtime Dakkanaut




Overwheming him with your smites is the easiest way, he can deny only 3, and after some wounds he will start having problems with that. The real challenge with GSK is tying him down while you do that, you lack cheap fodder.

Your best bet is taking a second detachment, even just an auxiliary detachment of cheap troops. Conscripts are obviously the best choice, but that would be cheesing a bit too much. Maybe 10 sisters of silence? They last 2 turns and also prevent some deny and halts any smites as long as he is in melee.
   
Made in us
Slippery Scout Biker



The Gates of Hell

I play the Crimson King,

MAGNUS THE RED

As Grey Knights you are probally the best to combat him, you have to spam smite and hope your Thousand Sons Opponent doesnt bring Ahiraman (Can Also deny 3 with a +1) or bring Daemon Allies who can deny as T Sons players will just deny all your casting powers. I run Ahiraman, THE CRIMSON KING, Daemon Prince of Tzeentch and the Changeling with Rubes, Tzangoors, Brimstone Horrors, Occult Termies and played Grey Knights, I felt kind of bad, as my deny dice were fire and stomped the GK player. No lie......it's Cheese
Magnus on his First Turn has
T7 3+, 4++/3++ (Rerolling 1s), -1 to Hit, 18 Wounds and can move anywhere he wants and can fight almost any enemy without any problems except for Guilliman and Big Ork Blobs. This is all without Legion Traits, Warlord Specific Traits, Strategems or point decreases/changes. I still think Magnus is apropriatley Priced, especially after seeing Guilliman not change price.


As GK I would spam Smites and hope for no deny, also Alpha Strike him before he has the chance to cast his Psychic Hell upon you. Brimstones are the hard counter to this, so watch out. You vant fight him like a Tank, the best strategy is to fight him like an flyer; like a Stormraven big fast and resistent. GK with Astra Allies seem good, to keep Magnus from immediatley wrecking face, i dont knoe about Sisters of Silence though, they are too soft

He is likley going to be the best Model in the game (Maybe besides Guilliman) after all the codexes droped, people say he got a major nerf but he is still filthy due to how the game has changed in the Psychic and Assault Phase.

I do think GK should have a power like:

Heretical Scourge
Cast 9
"A character may attempt to deny a unit with the DAEMON keyword if rolled on a 5+ the Daemon Unit is banished, If failed the caster suffers D3 Mortal wounds.

Then release a Hyperion model who casts on a 7 instead of 9 and on a 4+ but must be within 12" of 2 other GK models and they cannont Cast powers, as well as any other models within 12" of Hyperion.

This message was edited 4 times. Last update was at 2017/08/28 04:35:27


 
   
Made in us
Regular Dakkanaut




Spoletta wrote:
Overwheming him with your smites is the easiest way, he can deny only 3, and after some wounds he will start having problems with that. The real challenge with GSK is tying him down while you do that, you lack cheap fodder.

Your best bet is taking a second detachment, even just an auxiliary detachment of cheap troops. Conscripts are obviously the best choice, but that would be cheesing a bit too much. Maybe 10 sisters of silence? They last 2 turns and also prevent some deny and halts any smites as long as he is in melee.


I dont think bringing conscripts to fight Magnus is too much cheese at all. If they are taking Magnus, Bobby G, or any other superheavy for that matter, their opponent should bring their A game to respond.
   
Made in gb
Been Around the Block






Thanks guys, ill try spamming him with smite next time, perhaps use a combination of interceptors and deep strike to get as many units up as possible first turn?

This message was edited 1 time. Last update was at 2017/08/28 10:02:25


 
   
Made in ca
Regular Dakkanaut




The 3++ definitely makes Magnus more of a threat. I felt with the 4++ he was a little too easily shot down. He will definitely be a tougher nut to crack now.
   
Made in us
Regular Dakkanaut




try and run out his denies on smites and then cast null zone. Null zone makes his really easy to kill.
   
Made in us
Reading a Book in the Tower of Prospero





Curb stomping in the Eye of Terror!

High rate of fire will bring him down. GK stormraven has plenty of dakka.

6000
Live Ork, Be Ork. or D'Ork!

4000

∞ Chaos Daemons and CSM


 
   
Made in gb
Been Around the Block






stratigo wrote:
try and run out his denies on smites and then cast null zone. Null zone makes his really easy to kill.

I don't think I can use the SM powers without having another detachment of space marines


Automatically Appended Next Post:
 whembly wrote:
High rate of fire will bring him down. GK stormraven has plenty of dakka.

unfortunately I don't have one, could be worth getting one I guess but in the last game he saved all 8 lascannon shots I fired at him with his 3++ reroll 1s with my available shooting

This message was edited 1 time. Last update was at 2017/08/29 10:36:12


 
   
Made in us
Regular Dakkanaut




necronlad42 wrote:
stratigo wrote:
try and run out his denies on smites and then cast null zone. Null zone makes his really easy to kill.

I don't think I can use the SM powers without having another detachment of space marines


Automatically Appended Next Post:
 whembly wrote:
High rate of fire will bring him down. GK stormraven has plenty of dakka.

unfortunately I don't have one, could be worth getting one I guess but in the last game he saved all 8 lascannon shots I fired at him with his 3++ reroll 1s with my available shooting


Storm ravens aren't good against magnus. It's a big high value target he can easily nuke off the table.
   
Made in fr
Fresh-Faced New User




You can spam Smite or a lot lot of shoot.
With ynnari it's possible, serpent shield, 6 or more smite, Executioner, mind war spell, Gaze spell, Word of phenix on 9 Dark reaper.

This message was edited 1 time. Last update was at 2017/12/31 13:55:24


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Minh wrote:
You can spam Smite or a lot lot of shoot.
With ynnari it's possible, serpent shield, 6 or more smite, Executioner, mind war spell, Gaze spell, Word of phenix on 9 Dark reaper.

Smite goes against the nearest model, doesnt it?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut




Yes, smite hits the closest unit.

To hit someone like Magnus you need to hold a lot of deepstriking GK units in reserve, wait for him to do his usual "zoom five feet across the board and use his absurd smite before melee" nonsense, then next turn drop in around him in a circle and cast smite 5-6 times. It's 3 wounds each and you may want to bring a Culexus Assassin to the party, he'll get -2 to his Deny the Witch rolls.

The problem is, of course, when your opponent sees that coming and doesn't play in the typical manner for his otherwise indestructible unit. If he cautiously moves Magnus up the board surrounded by chaff you'll never get your smite window.
   
Made in gb
Regular Dakkanaut





KingLetterman wrote:
I play the Crimson King,


He is likley going to be the best Model in the game (Maybe besides Guilliman) after all the codexes droped, people say he got a major nerf but he is still filthy due to how the game has changed in the Psychic and Assault Phase.


I feel like when the thousand sons get their own codex, the powers in it will make Magnus worse, because the powers currently are just insane. Losing wartime and +1 invuln will change how he is played massively
   
Made in au
Cog in the Machine





Admech wrath of mars and elimination volley with 6 dakkabots, 12 plasma destroyers and cawl.

Not point efficient, but deadly.

God damn slaanesh cultists
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