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Made in us
Banelord Titan Princeps of Khorne






What would a pure World Eaters army look like that has a little bit of teeth? I know a mish/mash psyker supported Chaos army is alot stronger, but I just love me the World Eaters. What can I take in a pure army (including Khorne Demons) so I can at least hold my own and not get laughed off the board by all the insanity that's out there now.

Most of my opponents play Gunlines and deploy as far back as they can, so that Warp Time that I'm not bringing really hurts. Obviously a Heldrake or two is in order, but aside from that, and several squads of berzerkers, I'm not really sure what else I should be bringing.

Any ideas?

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Longtime Dakkanaut




I have a guy in my store putting together a kharybdys as a berserker delivery device

That with a few helldrakes and some other supports. It's not a list that you'd take to like a gt, but in a casual game, I think it'd work
   
Made in us
Longtime Dakkanaut





There are a few things you're going to want as a World Eater's player. A generous amount of LOS-blocking terrain, and transports.

Khorne Berzerkers are apparently one of the best assault units out there. But how do you get them up into the face of a gunline? If your opponent is deploying really far back, you want those transports to get your models up into the thick of things. Plus, they can block LOS if your opponent is a cheeseball and pulls one of these:

Op: "Y'know, these five buildings look like too much terrain." *Proceeds to remove them, leaving the board bare as a desert.*

Land Raiders, while pricey, also have the benefit of carrying some good anti-vehicle weapons that can pop your opponents stuff so your Berzerkers can get in there and do what they do best. Once those Berzerkers are in combat against most foes, you shouldn't have a problem.
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

Rhinos, Helbrutes, maybe a Landraider, tons of zerkers.

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"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in us
Banelord Titan Princeps of Khorne






So any other tricks we can pull? Any FW units we should be looking at as well?

What about Khorne Demons?

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Bring something big! You need distractions so the party busses can make it across the board, I'd suggest the Lord of Skulls now that it has had a big points drop.

Khorne Terminators are also amazing and pull a lot of weight: their shooting is pretty good and if they get the charge off you are definitely going to destroy whatever you hit.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Longtime Dakkanaut




Combi melts termites are great for opening a transport or popping a tank that the servers would struggle with. You pay out the butt for em though
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

stratigo wrote:
Combi melts termites are great for opening a transport or popping a tank that the servers would struggle with. You pay out the butt for em though

I believe it was shown that plasma is better.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Been Around the Block




For big stuff wouldn't a maulerfiend or two screening your rhinos not be a bad idea? Lots of attacks if you get in. Decently tough and fast.
   
Made in us
Banelord Titan Princeps of Khorne






Mazzyx wrote:
For big stuff wouldn't a maulerfiend or two screening your rhinos not be a bad idea? Lots of attacks if you get in. Decently tough and fast.


I'm not sure what you mean by "screening". The way line of sight and cover work for vehicles means that putting a maulerfiend in front of a rhino just means the rhino starts farther away from where its going and can get shot just the same. Plus the Rhino has smoke launchers anyway so its not really that much of a problem.

Here's what I've tried to run and its failed pretty miserably:

Demon Prince with Talons
Wrath of Khorne Bloodthirster
Helbrute with 2x CCW and Heavy Flamer
Helbrute with 2x CCW and Heavy Flamer
8x Berzerkers in a Rhino with Combi-Melta (Powerfist and Icon of Wrath)
8x Berzerkers in a Rhino (Power Axe and Icon of Wrath)
Heldrake
Renegade Knight with Battlecannon

Against most of my opponents, they set up on the board edge and hammer the crap out of everything I have with Lascannons/Missiles/Artillery/Whatever. My 'thirster and Knight are both either dead or severely degraded by turn 2, and everything else gets gunned down as they round the corner of whatever peice of terrain there is. The heldrake is pretty pillow fisted as well, but it works for tieing up a unit. The "World Eaters" trait doesn't really help in these games anyway because I never actually get to assault. The "Talisman of Burning Blood" helps the demon prince a little bit, but he's the old metal Chaos Space Marine prince model I've had for a million years, and I thought 8" was decent enough movement for him...my mistake. (Actually most of these models I've had since 3rd edition (except for the Heldrake, Bloodthirster and Knight obviously).

I have changed it up a little bit, dropped the Bloodthirster and Knight because they were hot garbage, and ran the army as Black Legion because Abaddon is a much more capable commander than my World Eater's demon prince. Also I changed my Prince out for Belakor because he's just straight up better all the way around. This was the last incarnation of the list I've run and had decent success with.

Abaddon
Belakor
5x Chaos Terminators with Combi-Melta and Icon of Wrath
Helbrute with 2x CCW and Heavy Flamer
Helbrute with 2x CCW and Heavy Flamer
8x Berzerkers in a Rhino with Combi-Melta (Powerfist and Icon of Wrath)
8x Berzerkers in a Rhino (Power Axe and Icon of Wrath)
5x Flesh Hounds
5x Flesh Hounds
Heldrake

This list works so much better than the above list. Abby dropping in with the Terminators is pretty potent, the Heldrake ties up something important, and Belakor casting Warptime is pretty significant in making sure everything makes it for a turn 1 or 2 charge. However, it hurts my soul a little bit to play my red guys (all with World Eaters Rhino doors, shoulder pads and FW Dreadnoughts) as something else, but to keep it "pure", it kinda is what it is. I guess really the only difference between World Eaters and Black Legion in this case is that Abby would be replaced by a Chaos Lord, and Belakor and the Hounds would be in an outrider detachment, but Abaddon is such a beatstick!

Abby gives +2 command points, so even though the army above is a Vanguard detachment, I'd still get 6 command points, where as if I played as world eaters, I could probably squeeze a battalion out of it and have 6-7 command points (for Belakor's outrider detachment) and then have obsec berzerkers, but they tend to never survive long enough for that to make a difference.

Am I missing anything obvious or is there something else I should be seeing that I'm not?

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in sg
Longtime Dakkanaut





You are not. I have tried to make world eaters work as well. Its a challenge. The one turn they need for their Rhinos to move up the board means its a turn two charge at the fastest. In the meantime, you are only playing with whatever else you allocated to the rest of your army who can hit the opponent on turn one.

This means he can concentrate on and wipe out your more threats first and leave your zerkers for later. Plus you have to facter in bubble wrap are becoming very popular these days. So, you spend one more turn killing whatever cheap infantry they used to bubble wrap their most important units, during which they get to shoot you yet one more time.

I have come to the conclusion that pure melee doesn't work. You need a certain amount of shooting or at least first turn strike capability to tie up your opponent until your zerkers get into close combat with who they want to fight. You also need the shooting to destroy transports or vehicles because using your one powerfist champion to destroy a vehicle while the rest of his squad flails ineffectively at T7 or T8 armor is just too inefficient.
   
Made in cl
Fresh-Faced New User





Eldenfirefly wrote:
You are not. I have tried to make world eaters work as well. Its a challenge. The one turn they need for their Rhinos to move up the board means its a turn two charge at the fastest. In the meantime, you are only playing with whatever else you allocated to the rest of your army who can hit the opponent on turn one.

This means he can concentrate on and wipe out your more threats first and leave your zerkers for later. Plus you have to facter in bubble wrap are becoming very popular these days. So, you spend one more turn killing whatever cheap infantry they used to bubble wrap their most important units, during which they get to shoot you yet one more time.

I have come to the conclusion that pure melee doesn't work. You need a certain amount of shooting or at least first turn strike capability to tie up your opponent until your zerkers get into close combat with who they want to fight. You also need the shooting to destroy transports or vehicles because using your one powerfist champion to destroy a vehicle while the rest of his squad flails ineffectively at T7 or T8 armor is just too inefficient.


true, for WE its essential a distraction carnifex of some kind, maybe 1 or 2 heldrakes , forgefiends or better a KLOS , helbrutes are ok for the price but they are not That[b] threatening
and no invul save
   
Made in gb
Ship's Officer



London

The best way to cause people trouble with assaulting armies is to give them lots of problems, all at once.

So don't just put a single bloodthirster in their face. Send a couple of land raiders, some rhinos and tie people up with helldrakes.

Given the cost of transports is be quite interested to see if foot slogging had any merit. To be honest I doubt this would work, but if you really had a lot of zerkers rushing then it just might work.
   
Made in cl
Fresh-Faced New User





Mandragola wrote:
The best way to cause people trouble with assaulting armies is to give them lots of problems, all at once.

So don't just put a single bloodthirster in their face. Send a couple of land raiders, some rhinos and tie people up with helldrakes.

Given the cost of transports is be quite interested to see if foot slogging had any merit. To be honest I doubt this would work, but if you really had a lot of zerkers rushing then it just might work.


i agree, bloodthirsters are great on paper but being over 10 wounds means that they get blown to pieces turn 1 bc they cant hide and with "only" 3+/5+ , that a lot of point with a big target mark on his head/horns.

if you want to go big , use KLOS or renegade knights IMHO

This message was edited 1 time. Last update was at 2017/09/04 15:09:17


 
   
 
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