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Genestealer Cult 8th Edition Index Tactics - The day of Ascension draws near.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in fr
Dakka Veteran






the_scotsman wrote:
Maybe skip the relic then, iconwards are hot garbage in my experience. Besides, 36 odd wounds on average vs 54 isn't going to matter unless you're fighting a warlord titan.

I think 4-8 hammerants is a nice handy tactical option to include in your list alongside a couple other units that could use the same Primus+stratagem depending on what you're up against. If you see a Land Raider, Knight, unit of dakkastelans, etc, send in the mutant gorillas to take care of them. horde of infantry, maybe the Primus brings in some Purestrains instead.


My calculations say the following for 8 Abberants with Hammers against T8 3+ Save.

Normal:
13.4 wounds

With might from beyond:
20 wounds

With might from beyond and Primus +1 to hit:
26.7 wounds

So unless I am mistaken they need massive support to kill a Baneblade equivalent in 1 phase.
Made in fr
Dakka Veteran






 Niiai wrote:
Remember that you multiply before adding S, in 8th edition.


Yes, but in the case against T8 models this is no difference, if you have S10, S11 or S12.
Made in fr
Dakka Veteran






C4790M wrote:
 Astmeister wrote:
the_scotsman wrote:
Maybe skip the relic then, iconwards are hot garbage in my experience. Besides, 36 odd wounds on average vs 54 isn't going to matter unless you're fighting a warlord titan.

I think 4-8 hammerants is a nice handy tactical option to include in your list alongside a couple other units that could use the same Primus+stratagem depending on what you're up against. If you see a Land Raider, Knight, unit of dakkastelans, etc, send in the mutant gorillas to take care of them. horde of infantry, maybe the Primus brings in some Purestrains instead.


My calculations say the following for 8 Abberants with Hammers against T8 3+ Save.

Normal:
13.4 wounds

With might from beyond:
20 wounds

With might from beyond and Primus +1 to hit:
26.7 wounds

So unless I am mistaken they need massive support to kill a Baneblade equivalent in 1 phase.


1 psychic power and 1 HQ unit buff that they need to get in range isn’t exactly huge support, and you sound like you aren’t impressed by the ability to OHKO a baneblade. Remember you also don’t have to one shot it, crippling it is good enough


You need 8 Abberants for 297 points, the primus and the magus in range. Most likely at least the Abberants and the Primus are dead after they hit the Baneblade, since they are super exposed.
Isn't it more clever to just ignore the LoW, since they don't have enough Dakka to matter against mass infantery GSC anyway?
Made in de
Dakka Veteran






The stop sign looks so cool that it does not make sense to not include them!
Made in de
Dakka Veteran






Kelermorph Gunslinger Preview:

https://www.warhammer-community.com/2019/01/25/25th-jan-warhammer-40000-new-charactersgw-homepage-post-1/?fbclid=IwAR1Vmz_qRg5feanNY6rqoHcqyXiWh0-7-R-yY4XST0xugqcib3S_l061UOU

I just math hammered that he does 4.58 damage on a T4 3+ guy and 6.11 damage on a T3 3+ guy. So he will be appearing from ambush and shooting a space marine commander dead.
Made in de
Dakka Veteran






 Niiai wrote:
Do we have any units that really benefit from shooting twice? Not that I cna think of of the topp of my head.


Automatically Appended Next Post:
Do we have any units that really benefit from shooting twice? Not that I can think of of the topp of my head.


The gunslinger. The bike also look shooty.
Made in de
Dakka Veteran






 Red Corsair wrote:
It also has a 16% shot at an impossible (more then 12") charge as well as near impossible coming in off odd board edges 33% of the time.


I think the 3 CP strat is priced correctly. Something that was tough prior was stackng buff auras. Abberants wanted to come in with a primus for consistancy, but also wanted a psycher for buffs/debuffs and the abomanant for exploding attacks. Had to choose one or risk rolling separately and daisy chaining which sucked.

With the consistant 9" arrival I can easily drop 10 aberrants or 20 purestrains and get all the buffs I want guaranteed and still get a 3d6 charge off for 3cp. Only it's better because since 1 D6 of that movement happens in the movement phase it gets me closer for declaring charge targets within 12" meaning if/when we get a fight again stratagem we can really gut a flank.

The more I think of tactics with the blips the happier I am, there are going to be some really filthy redeploys you can get on your opponent, and depending on mission, forcing them to remain over 9 from your deployment can be a major swing in missions.

BTW blips will really shaft supersonic fliers lol.


The 6 inch move also has one drawback. You can get into flamer range.
Made in de
Dakka Veteran






Maybe flamers will have a revival after the GSC codex. They are in general very useful against squishy melee armies.
 
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