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Made in us
Boom! Leman Russ Commander








What are the official rules for charging through walls? Both a building and ruins. Direct path to the chargee or do they have to go around?

Overwatch...I seem to remember in 7th you considered the enemy being in short range for double tap purposes, now you measure out the range? Was I playing it wrong in 6th/7th?


Oh and another.....opponent declares a charge against 2 targets. ( Single Model, don't know if it makes a difference). There's no way he makes the charge to one of the targets, but gets within 1 inch of the other. Weird rule since I believe you only need to end up within 1 inch of one of the targets. So you can ensure a model gets into HTH, even if the charge failed against one of the targets. ( I.e. you declare 2 charges, one to a target 10 inches away and another to a target 5 inches away. YOu roll a 6, so you make it to the second target only. )

Not sure if I like that rule.

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in gb
Executing Exarch






General Hobbs wrote:
What are the official rules for charging through walls? Both a building and ruins. Direct path to the chargee or do they have to go around?
Going to have to leave this one as I don't have references to hand.
General Hobbs wrote:
Overwatch...I seem to remember in 7th you considered the enemy being in short range for double tap purposes, now you measure out the range? Was I playing it wrong in 6th/7th?
You were playing it wrong. Overwatch always used the ranges and LoS as they actually existed when the charge was declared, with the exception of Template weapons (which ignored the range - although they've lost that in 8th).
General Hobbs wrote:
Oh and another.....opponent declares a charge against 2 targets. ( Single Model, don't know if it makes a difference). There's no way he makes the charge to one of the targets, but gets within 1 inch of the other. Weird rule since I believe you only need to end up within 1 inch of one of the targets. So you can ensure a model gets into HTH, even if the charge failed against one of the targets. ( I.e. you declare 2 charges, one to a target 10 inches away and another to a target 5 inches away. YOu roll a 6, so you make it to the second target only. )

Not sure if I like that rule.
Pretty sure that's correct (again, no references), and that it was the same or similar in 7th. Both targets will get to Overwatch at the charging model, but it means that if the charging model can get to the second target using the Pile In move it can allocate attacks to it (charging models can only attack units they declared against).
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

1. If they are infantry it's a direct path through. everything else has to go around or over.

2. Overwatch is a normal shooting attack that hits on 6s. Charges over 9 inches are out of range of flamers. Bear in mind, you can charge units you can't see. So even though you're charging a model you can't see, you are still charging and they can't fire overwatch back. This is great for charging at units on the other side of solid walls.

3. Both targets of the charge get to overwatch. If the charger rolls a 10, he can choose which unit to assault. If he rolls a 5, he can only reach the closest one.

This is all pretty cut and dry in the rulebook.

 
   
Made in us
Lord Commander in a Plush Chair






#1 depends on whether you are using core or advanced rules.

Core rules force around or over in all cases.

Advanced rules battlefield terrain further break down into types of wall: barricades/short walls do 1 thing, obstacles do a second thing, and ruins do a 3rd.

First, barricades: let you fight over them increasing fighting distance to 2".

Second, obstacles: depend on type and unit type as to whether they hamper movement or not.

3rd, ruins: as deviant duck says.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Fixture of Dakka




Vanished Completely

Getting tired complaining about the lack of Terrain Rules...
If using Advanced Rules I highly recommend creating Datasheets for each piece of Terrain you own. Just don't create obvious broken Rules and the people who play against you are not going to shy away from using these Datasheets. Anyone who questions using them at all should be pointed to Scratch Built Terrain, page 251, where it shows Game Workshop has given up on more then an introductory to Terrain. It even singles out 'Buildings' as an example of Terrain we will have to make our own Datasheets for anyway. For a chunk of solid wall lacking a connected to an obvious "Ruin," and clearly solid Buildings, I prefer to have Datasheets that use 'Hills' instead of 'Ruins' myself.

This message was edited 1 time. Last update was at 2017/09/11 20:57:39


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Crazed Savage Orc



Saginaw, MI

 Quanar wrote:
Pretty sure that's correct (again, no references), and that it was the same or similar in 7th. Both targets will get to Overwatch at the charging model, but it means that if the charging model can get to the second target using the Pile In move it can allocate attacks to it (charging models can only attack units they declared against).


The way I read pile in. You have to end the pile move closer to the closest enemy model. If you charge a unit you pile into the closest model, so you wouldn't be able to into the other target. Now if you changed a single model, you can move around them.
   
 
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