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Made in us
Fresh-Faced New User





Hello all! Here is my in progress Raven Guard list. I need help because I want to add terminators to my list (They are my favorite units and I have a bunch I want to paint up and put into play) and possibly turn them into detachment mates for the lord inquisitor so that he doesn't cost me a command point (I can't have him in the same detach because I'll loose chapter tactics obviously).

For Terminators I am thinking 1 of 2 options.

1. Make them Raven Guard and stick them in the main detachment (meaning I will have to pay the command point for Cotaez or move more things around)

2. Make them SW or DA (because they wont loose chapter tactics and they get more tools then codex terminators) and try to fill out a detachment with cotaez (either vanguard or Patrol with a cheap troop choice)

Raven Guard (1,653 out of possible 2000)

Battalion Detachment: +3 CP

HQs:

Chapter Master Shrike
150

Lt.
- Standard Load out with power sword
64

(Considering switching above out with Jump Pack Lt. if I have the points)

Troops:

5 man Scout Squad
- All cloaks/Sniper Rifles
90

5 man Scout Squad -
- All cloaks
- 4 Rifles
- 1 Missile Launcher
101

5 man Tactical Squad
- Plasma Pistol and Plasma Gun
- In Drop Pod
85

(Considering switching out for combi-melta and melta gun not sure?)

Dedicated Transports:

Drop Pod
95

Elites:

Venerable Dreadnought
- Las Cannon and Missile Launcher
165

5 man Veteran Vanguard Squad
- Jump Packs
- Melta Bombs
- 2 guys with Power Swords/plasma pistols
- 2 guys with chainswords/bolt pistols
- 1 guy with dual chain swords
117

Heavy:

5 man Devastator Squad
- 4 missile launchers
- Sgt bolt gun/chain sword
165

Super Heavy Aux Detach:

Lord of War:

Warden Knight
- Gatling Cannon
- Reaper Chain Sword
- Heavy Stubber
- Storm Spear Missile Pod
511

Leftovers:???

HQ:

Inquisitor Cotaez (Needs some friends to make a legal detach so I don't have to pay command points)
100

Thanks I know the list is a bit crazy but I like infantry and deep strike (not the most competitive but I am working with what I can)
   
Made in us
Death-Dealing Devastator




Tampa, FL

I like crazy lists because they are different and can reveal some new good strategies and tactics. There are two things I would change off the bat because they are mostly wasted points. The first are the camo cloaks. You are making them more downside than Tacs here and I have been disappointed in them every time. Second is the drop pod. With only 5 guys going in it you would be better taking a scout squad with a combi-plasma. If you want to keep the drop pod consider 10 Sternguard or two Devastator squads with either Multi-meltas or Grav Cannons. Past that I only have ideas to consider. Dreadnoughts are great with the CCW, so I would think about that one very the missile launcher. Also you are light on Lascannons. Swapping the Missile devs for Las Devs would probably serve you better. Since you are taking Shrike already more VV would do well, and so would keeping the Terminators Raven Guard. I like Cataphractii with dual claws personally, and that looks pretty RG. That being said two Deathwing Termies with a Deathwing Ancient would be great, or two Wolf Guard ones with a Lone Wolf or something to fill in the Coteaz Imperium detachment.
   
Made in us
Fresh-Faced New User





If you want to add Terminators that's certainly your prerogative, but they certainly aren't very common or played (in my experience) due to the high cost with the models. If I were to use Terminators, I would probably use the Terminator Assault Squad (or Deathwing Knights, if you go DA). 3+ Invuln Saves and 2+ Armor Saves on a unit that can deep strike and wield thunder hammers is both a threat that has to be answered, and a threat that can stick more easily, due to a 3+ save your opponent may struggle to answer--especially since they have two wounds a piece. I don't know if Codex Terminators have this, but DA terminators have the Option to take a Deathwing Apothecary--meaning you can bring dead terminators back to life. This can get very annoying to deal with.

Beyond that, there's only really one SM transport of consequence, and that's the Razorback. Twin Assault Cannons or Twin Lascannons are really effective weapons, especially when they can get your non jump/terminator infantry closer. Even without that, a TAC Razorback is 5PL or 100 points. That's dirt cheap for what you're getting.

Missile Launchers can kind of be a trap. Yes, they can switch between anti armor (Lascannon), or anti infantry (Heavy Bolter), but it does worse than either of these on average, and costs the same as a lascannon. Given the pure anti infantry power of the Razor's Twin Assault cannons, running a couple of these should allow you to run the Devastators as 4 lascannons. The -3 rend makes such a huge difference.
   
Made in us
Death-Dealing Devastator




Tampa, FL

I agree that Terminators are expensive for what you usually get. You have to leverage them in the right ways. You want your opponent to use 1 damage shots against them, which means you need to give them better targets for their multi damage shots. I like doing this with Centurions and Dreads. Only Dark Angels have the terminator Apothecary sadly, but it would be great. I like Cataphractii guys with claws because they still have a 4++ and you are getting more killing power for all comers.
   
 
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