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If you want to add Terminators that's certainly your prerogative, but they certainly aren't very common or played (in my experience) due to the high cost with the models. If I were to use Terminators, I would probably use the Terminator Assault Squad (or Deathwing Knights, if you go DA). 3+ Invuln Saves and 2+ Armor Saves on a unit that can deep strike and wield thunder hammers is both a threat that has to be answered, and a threat that can stick more easily, due to a 3+ save your opponent may struggle to answer--especially since they have two wounds a piece. I don't know if Codex Terminators have this, but DA terminators have the Option to take a Deathwing Apothecary--meaning you can bring dead terminators back to life. This can get very annoying to deal with.
Beyond that, there's only really one SM transport of consequence, and that's the Razorback. Twin Assault Cannons or Twin Lascannons are really effective weapons, especially when they can get your non jump/terminator infantry closer. Even without that, a TAC Razorback is 5PL or 100 points. That's dirt cheap for what you're getting.
Missile Launchers can kind of be a trap. Yes, they can switch between anti armor (Lascannon), or anti infantry (Heavy Bolter), but it does worse than either of these on average, and costs the same as a lascannon. Given the pure anti infantry power of the Razor's Twin Assault cannons, running a couple of these should allow you to run the Devastators as 4 lascannons. The -3 rend makes such a huge difference.
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