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Yup, models are no longer in production, but they are rather easy to make on your own using tau bits.
The variants (basically just gun options these days, maybe when actual codex comes out there will be some sort of rules difference)
x2 High Yield Missile Pod
"Twin Heavy Burst cannon" (16 S6AP1 shots at 36")
"Twin ta'u plasma cannon" (4 S7AP3 shots at 48" with 2 damage)
"Twin Fusion cannon" 2 S8AP4 shots at 24" with D6 damage, at 12" roll damage twice and take highest)
Fusion is good at tackling heavy armor, but too short ranged, burst cannon is pretty handy when it comes to taking down infantry up to MeQ (and is efficent enough against TeQ with a storm shield),, plasma only useful against TeQ and missiles practically only worth the trouble against high T bad save models (ork trukk?) or things that rely mostly on invul anyway.
Basically, unless you want a dedicated point-blank anti-tank tank (wierd setup as hell, but on really dense terrain cities of death it might be useful?), or a horde cleaner tank (he's not quite as efficient as drones, but far harder to take down)-you'd probably prefer to take the ion cannon, with rail being an option if (and only if) you factor in longstrike bonuses.
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