Tycho wrote:he Death Guard came out of Bioshock (no joke. Poxwalkers are splicers and even the plague marines have some elements of the splicers too).
So wait ... the
DG that existed something like 15 years before BIO-Shock actually CAME from Bio-shcok!? Mind blown ....
lol/jk
In all seriousness, I get what you're saying to a point, but I only see the most vague similarities between Splicers and Poxwalkers. The truth is, both are based on the classic generic zombie template, so there's bound to be similarities. I don't quite see the Plague Marine comparison at all (it's been a while since I played Bioshock though so maybe I'm forgetting something), but you have to remember that a lot of the people you mention (ie. video game designers) all grew up on
40k. You would be shocked how many gaming companies have small in-house
40k leagues. It's inevitable that
40K would influence some of their designs.
It's also inevitable that there would be cross over in the other direction. Like how the original Hormagaunt heads (and several other 'Nid designs) were inspired by Giger. Of course elements of the "Nids themselves would later inspire large portions of the Zerg in Starcraft. It's perfectly natural and it always kind of urks me when people look at this as laziness on the part of the design team. Especially when it's a design like Splicers or Poxwalkers that are both based on a pretty common archetype.
The
DG though I think specifically had a Bioshock influence. Ignoring their similarities to the Big Daddies, a lot of the Plague Marines and Blightlord Terminators have elements that were first popularized by the original Bioshock. THe most notable one is the one Blightlord who looks like he's going all insectoid, which is one of the most notable pieces of unused art for Bioshock. In addition, the mutant tentacles, flesh bloating out of armor/fusing to armor and clothes, and makeshift fixes were all things rather unique to bioshock (still is, to a lesser extent) as generic zombies tend to still go towards the "desiccated rotting corpse" side of things rather than "hideously disfiguring mutations). This also applies to the
AoS and End Times nurgle figures too (which is where the actual inspiration came from). The brass-looking piping some of the marines have going on also evokes that steampunk feel.
As for the poxwalkers and the splicers, certain sculpts reminds me of certain splicers. Like the guy in the orange jumpsuit and mask reminding me of Spider Splicers and one guy with really fat hands (from the easy to build ones) reminding me of the "Yamhand" guy (also an unused design). The Rictus grin doesn't help either.