Switch Theme:

[2000] - Adeptus Mechanicus - Stygies VIII Skitarii  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Stygies VIII

HQ
Dominus - Erad Ray, Macrostubber (Autocaduceus)
Dominus - Volkite Charger, Phosphor Serpenta

Troops
Rangers - 5-man, 2x Arquebuses
Rangers - 5-man, 2x Arquebuses
Rangers (or Vanguard, haven't decided) - 10-man, 3x Caliver
Rangers (or Vanguard, haven't decided) - 10-man, 3x Arc Rifle

Elite
Ruststalkers - Blades and Claw on Princeps, Claw and Razor on the rest

Fast Attack
Dragoon - Lance and Phosphor Serpenta
Dragoon - Lance and Phosphor Serpenta

Heavy Support
Dunecrawler - Neutron Laser
Dunecrawler - Neutron Laser
Dunecrawler - Icarus Array

Lord of War
Knight Warden - Avenger Gatling, Heavy Flamer, Heavy Stubber, Stormspear Rocket Pod, Thunderstrike Gauntlet

Per Battlescribe this puts me at 1893 pts. One fairly obvious choice would be to add a unit of Fulgerites, but I am trying to cleave closer to Skitarii only. I could double the size of the Sicarians or add a second unit. The Sicarians work well with the deployment Strategem of Stygies (not as well as Fulgerites, but that's a whole different story). I have quite a bit of long range fire power, so I don't really think adding an Iron strider is all that necessary. I could fit two Enginseers and have them follow the Knight around or camp near the Onagers (which would allow me to turn the Onagers and one of the Dominus into a Spearhead).

Thoughts?

This message was edited 1 time. Last update was at 2017/09/26 03:48:42


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Fresh-Faced New User




I've found you don't need more than one dominus usually, however if this list is splitting up more due to being stygies the reroll bubble may be more useful.

One criticism that I'd strongly advise is infiltrators over ruststalkers. Infiltrators are super good. Ruststalkers don't have a stratagem to trigger extra mortal wounds, infiltrators can trigger their extra hits with the skitarii stratagem. So good.
   
Made in gr
Stalwart Tribune





Greece

1) Crusader knight full dakka
2) one balistarii lasc. One units of 3+ dragoons
3)no rustalkers. Either infiltrators with power swords. Or staffpriests fir counter unit.
4) dont upgrade troops . Loose the icarus onager get some robots with datasmith. Or make it neutron

This message was edited 1 time. Last update was at 2017/09/27 09:56:34


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

The problem with Ruststalkers vs. Infiltrators is I don't HAVE Infiltrators I really wish there was a +1 to Wound Strategem for them. I may end up getting another box to make Infiltrators with. The Taser Goad variant seems to be the version worth going with there.

Ballistarii don't really have any standout features. In the case of Stygies Ballistarii, they don't really offer much over an Neutron Onager.

I haven't finished building my Onagers, so I may still go with a third Neutron Onager over the Icarus Onager.

My Rangers with Arquebuses are already built. And dropping them seems like it would be a mistake. The Arquebus is one of the most legitimately terrifying things we have in our entire army.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Moustache-twirling Princeps





PDX

 casvalremdeikun wrote:
The problem with Ruststalkers vs. Infiltrators is I don't HAVE Infiltrators I really wish there was a +1 to Wound Strategem for them. I may end up getting another box to make Infiltrators with. The Taser Goad variant seems to be the version worth going with there.

Ballistarii don't really have any standout features. In the case of Stygies Ballistarii, they don't really offer much over an Neutron Onager.

I haven't finished building my Onagers, so I may still go with a third Neutron Onager over the Icarus Onager.

My Rangers with Arquebuses are already built. And dropping them seems like it would be a mistake. The Arquebus is one of the most legitimately terrifying things we have in our entire army.


Yep. Tasers for sure. You can toss in Conqueror Imperatives so their Goads trigger on a 5+ to help them really crank out hits in combat.

Arquebus are good - though your 10-man squads aren't so hot. They are a liability due to low leadership. Run a few bare squads of Rangers and throw those points into other stuff.

Crusader is the best Knight variant, so that might be a good spot to pump some points in. Only need another 40-ish to upgrade that Gauntlet to a much more useful Thermal Cannon.

If you invest in anything else, get Kastelans. They are a powerhouse unit.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

The problem with taking off the special weapons on the big Ranger squads is that it puts a lot of pressure on the Onagers to do all the heavy lifting against big stuff. But I am not opposed to it by any means.

The Knight has a fist for fluff reasons. I don't have an extra arm (at this time) to make a Crusader.

If I get some Bots, what variant is the way to go? Seems like the Phosphor Spam is pretty good.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Moustache-twirling Princeps





PDX

Yup. Triple Phosphor.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 em_en_oh_pee wrote:
Yup. Triple Phosphor.
Hmmm. I will need to find the points for two Robots and their controller guy whose name I can't remember.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Moustache-twirling Princeps





PDX

 casvalremdeikun wrote:
 em_en_oh_pee wrote:
Yup. Triple Phosphor.
Hmmm. I will need to find the points for two Robots and their controller guy whose name I can't remember.


Datasmith is optional. Binharic Override does the trick.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 em_en_oh_pee wrote:
 casvalremdeikun wrote:
 em_en_oh_pee wrote:
Yup. Triple Phosphor.
Hmmm. I will need to find the points for two Robots and their controller guy whose name I can't remember.


Datasmith is optional. Binharic Override does the trick.
That would certainly save points. Does the Datasmiths really bring anything to the table beyond robot control? I mean, it heals robots as well, which is nice.

This message was edited 1 time. Last update was at 2017/09/27 23:24:25


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Moustache-twirling Princeps





PDX

That's it generally. Repairs and Protocols, but BO means he isn't vital anymore.

   
Made in us
Quick-fingered Warlord Moderatus






The Warden with Gauntlet and Stormspear is actually one of my favorite setups. I would keep it.
   
Made in gr
Stalwart Tribune





Greece

Knight gatling 6
Icarus 6-7
Arquebus 7

And want also Robots?

We used knights instead of Robots in 7th.

Your list has units but wont perform.

2 neutronagers wont cut it for antitank list.
Dragoon spilt in single models are plain road barricade.
Ranger are few. Increasing unit size does not provide more screen as adeptus mechanicus are build. Maybe with greyfax or other options.

Inflitratord are not just better for buffs etc they are also default deep strike. You ll pay gems in stygies nd your enemy will be aware of all your moves early on.

Ok you got nice seperate units but nothing of a plan.
Where will you use gems? What unit will win for you? If knight focused then what? There are alpha strikes thst will kill your knight whats the game plan?

I dont know what boxes you got i give advice to help not open chat. If you joined forums to play what you got and just present it then say it.

List building does not only mean put units toghether. Even good ones. You need to amswer how i win how i make my game and how i top enemies game.

Snipers rock but 1*5 man 2 snipers omnispex each

You list is above friendly using knights etc. But will not compete with any decent above average lists with a plan.

Rustalkers?
Split dragoons?
10 man rangers?
Knight warden??

Even if your 3 onagers( neutron all must) and the knight do the job you will still have issues with any decent alpha strike , melee heavy ,antitwnk army ,mobile army. What you gonna do gauntlet with 4 attack?.
   
Made in us
Quick-fingered Warlord Moderatus






I sort of agree. The way I see it, Knights lack key synergies with the Forge Worlds. It creates an army that is more parts than the sum of them.

Much like how the rule of thumb is one Brigade for one Forge World and one Battalion and one Spearhead for two Forge Worlds, I think it ought to be two Knights. Never one, nor three.
   
Made in us
Moustache-twirling Princeps





PDX

Suzuteo wrote:
I sort of agree. The way I see it, Knights lack key synergies with the Forge Worlds. It creates an army that is more parts than the sum of them.

Much like how the rule of thumb is one Brigade for one Forge World and one Battalion and one Spearhead for two Forge Worlds, I think it ought to be two Knights. Never one, nor three.


Agreed. Going to try Knights out when I get a chance. Curious if they will take the heat off our gunline and be able to screen.

   
 
Forum Index » 40K Army Lists
Go to: