Well here it is guys, my Alpha Legion 2k 8th Ed army, feedback appreciated!!
First up the Battalion Detachment:
HQ
Warlord
Daemon Prince
Two Malefic Talons, Tzeentch Daemon, Diabolical Strength, Warp Bolter 165pts
Chaos Sorceror
Prescience, Warptime,
MoT, Eye of Tzeentch, Bolt Pistol and Forcesword 102pts
TROOPS
20 Chaos Cultists
2 heavy Stubbers, 17 autoguns, champion w/ shotgun 88pts
10 Chaos Cultists
1 flamer, 8 assault weapons, champion w/ Assault weapon 49pts
15 Chaos Space Marines (No Mark)
12 Marines w/ Boltgun, 2 Marines w/ Plasmagun, Champion with Boltpistol and Powersword, Icon of Vengeance 235pts
Rhino w/ Combi-bolter and Havoc Launcher 83pts
FAST ATTACK
11 Chaos Raptors
8 w/ Chainsword and Boltpistol, 2 w/ Meltaguns, Champion w/ 2 Lightning Claws, Icon of Vengeance 243pts
Spearhead Detachment:
HQ
Warpsmith
Combi-bolter 78pts
ELITES
Chaos Helbrute
Two Helbrute Fists w/ Heavy Flamer 186pts
HEAVY SUPPORT
Chaos Land Raider
Havoc Launcher 367pts
Chaos Predator
Twin Lascannon Turret, Lascannon Sponsons 190pts
Chaos Defiler
Twin Lascannon and Havoc Launcher 213pts
And there you have it guys, a solid armoured foundation that generally plods forward destroying everything at range, the Lascannons target armour, Raptors drop in and target artillery pieces or big monsters and assault from the rear/side/where ever the hell they can, infantry holds objectives/battle line, with distraction Cultists running up front to engage early chargers, Daemon Prince generally just diabolical strength wrecks face and tends to stay out of gun line sights steam rolling units one after another/character assassinations/battle line tank splatter, Helbrute follows a similar idea to the
DP. Hide behind bigger tanks or (or as I call it mobile cover) rhino till they can get the charge off safely. Sorceror acts as a infantry jumper/buffer, the whole idea of buff n boost works well for an initial charge (Cultists hitting on 3s drastically increases their weight of fire feel whether it's shooting or slapping) oh and if you didn't figure it out already the warpsmith is pretty much boxed in by the mobile fire base of tanks and walkers, repairing as he sees fit or popping that last few wounds on an enemy bawkes with a curse (after 10 Lascannons have usually failed to kill it)
Ok now feel free to shred the list...
EDIT1: Very much aware of supa-splosions killing all metalbawkeses and Warpsmith in one fell swoop, I've seen it happen, luckily not been on the receiving end but am aware it does happen, my usual tactic is see which tank they shoot at first then run all the others in the opposite direction to it, gradually abandoning the splody box bit by bit as tanks get damaged/dangerously menacing looking to the rest of my army....