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GhostRecon wrote:
 Hollow wrote:
 Retrogamer0001 wrote:
Niiru wrote:
 Quickjager wrote:
I just want to know the thought process of removing SHV of their to hit penalty (which made sense), but then increasing the reliability of their shots on a decent portion of them (of which I am jealous of), WHILE dropping their points.

Why the point decrease? What is the point of Imperial Knights now?


Imperial Knights are still usable alternatives though, even if they're not "quite" up to the same standard.

Meanwhile, in Xenotown, Eldar Wraithknights had their stats nerfed, while having their points cost almost doubled, so they are now totally unplayable.


The entire Tau army barring the Commander and drones would like a word with you.


Total nonsense. All T'au need are a few point reductions. That's literally it.


The markerlight streamlining seriously broke them so they'd also need a rework.

Would need to do a bit more than tweak pts values to create a clear, effective break between Crisis suit squads and Commanders.

Loss of JSJ is a tough pill to swallow.

Pts tweaks would go a long way to fixing Tau, but there are some underlying issues and loss of flavor/theme to address.


My biggest issue is it is increasingly the case that Tau "unique" features have been spread out among other armies, the latest being cadians can replicate the highest impact parts of the markerlight table in a sort of similar manner with their stratagem. I don't really see how they can make their basic rules different to what can be done with other armies to a greater or lesser degree without pulling something out of a magic hat.
 
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