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Their armour save would become a 7+ and they wouldn't roll. Some units have a base 7+ save, like Poxwalkers, which means they get a 6+ in cover (because cover gives a +1). The reason it works this way is because of modifiers (like cover, or the Psychic Barrier psychic power) which can give a save +1. So if you shot, say, an Ork with a -2 AP battle cannon, he'd have an 8+ save. But if he somehow got two or more +1 modifiers, he'd be back to a 6+ or better. So it's important to keep track of what save value they're at even if it's impossible to get on a D6. Though a simple way to do it is just cancel out -1s and +1s, and then add/subtract whatever remains.
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