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Made in us
Mauleed




Highly recommend checking out this site for some overall AdMech review, as it may help you decide upon relics/equipment etc.


https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Adeptus_Mechanicus(8E)
Made in us
Mauleed




 Goldenemperor wrote:
If the rumors are true about Armigers being reduced we are looking at 175pts for a full melta variant with his little Chainsword. That's not a bad deal considering how fast they move and how they can be an in your face threat.

I've been looking to replace my Neutron Onagers, even running three I have found people can ignore them and are not punished enough for doing so. With the Armigers and their fast moving, close combat abilities I could see them having a place as anti tank/tie stuff up to support Dragoon/Priest bombs.

Also if you take three you don't have to waste points on our awful HQs and still get +3CP.


I also saw a rumor that the armigers may be getting a better melee option, like the other knights, to help vs numbers. Someone said 8 attacks with their "swipe" attack.....but remain cautiously optimistic until we actually have the book in our hands! If they get more melee attacks, then I think they will be a nice in-your-face factor to help our gunline.
Made in us
Mauleed




 Colonel Cross wrote:
Well Stygies 8 punchy priests were fun while it lasted!


I don't see anything the FAQ which changes the Stygies stratagem, so perhaps you can explain why you see a concern? I may have missed it!

Made in us
Mauleed




 Ideasweasel wrote:
jearrington wrote:
 Colonel Cross wrote:
Well Stygies 8 punchy priests were fun while it lasted!


I don't see anything the FAQ which changes the Stygies stratagem, so perhaps you can explain why you see a concern? I may have missed it!



https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/warhammer_40000_the_big_faq_2_en.pdf

It’s in there. I missed it first as well


Thanks for pointing that out, didn't see that document.
Made in us
Mauleed




Suzuteo wrote:
"Use this Stratagem when you set up a Stygies VIII unit from your army during deployment. At the start of the first battle round but before the first turn begins, you can move that unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can move before the first turn begins, the player who is taking the first turn moves their units first."

I am pretty pissed. This was an entirely unnecessary nerf. I mean, a 9" move without advancing is pretty lame.


I agree with you. If we end up going first, it's not a huge change - further away yes, but we will be able to move and assault before getting shot, though they will see where we deploy and can set themselves farther back. The biggest issue I have is that we no longer get to see who has first turn before deploying our units...which gives us a 50% chance that they'll get gunned/assaulted before we get to use them, even after using the stratagem to deploy them closer.
 
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