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Wulfey wrote: EDIT: to the above, yes, Elysians are currently the answer. If they aren't nerfed by the socal open I am going to run them. But they are up for a nerf if you follow the facebook pictures. The forgeworld facebook team says that there will be some kind of rules fix for them soon.
Unfortunately, having a Tempestor Prime in one detachment doesn't let you take a Command Squad in the other.
It's an interesting list, kind of all over the place in terms of short and long range, mostly short ranged? Have you been playing with this list so far?
Today I came up with what I believe will by my TAC 2000p:
8 command points, recycles command points 5+ when you or opponent use one. 7 points remaining. Any glaring weaknesses? I have tested a similar list to great effect, but have not tried the new Imperial Guard and Elysians in place of Tempestus Scions yet.
This message was edited 3 times. Last update was at 2017/10/04 06:26:29
Volkmair wrote: I've been running Adeptus Mechanicus in an a series of escalation events at my local store, with the first being 500 points of a Dominus, 10 Vanguard with Plasma and Arc, 5 Fulgerites and a Eradication Dunecrawler and adding 5 Infiltrators and 9 Rangers with arquebus' for 750. While when they actually get to shoot or assault things it tends to go well they just keel over if anything looks at them. The worst being a Repulsor and Redeptor getting the first turn and just killing everything. Is there any point in trying to add some durability with things like either version of Kataphrons are people just going all in on who can alpha strike first?
There are many bad units in Adeptus Mechanicus to avoid:
Large units of Skitarii are bad, morale destroys them.
Eradication Beamer on the Dunecrawler is bad. I would rip it off and replace with Neutron Laser.
Kataphrons are just bad, don't take any.
Cadian commander, warlord, regain a CP you spend on a 5+, gain 1 CP on a 5+ when enemy uses stratagem 30
Cadian Earthshaker battery 80
Cadian Earthshaker battery 80
Cadian Earthshaker battery 80
Iron Warriors finished deploying first, I failed to seize, Iron Warriors went first, they killed a couple robots and got first blood from some Rangers. Warptime failed to cast leaving the Maulerfiend in the open to get killed the next turn by robots and Neutrons. Mechanicus shooting turn 1.5 destroyed a large amount of the Iron Warriors army, deep striking Elysians prevented Obliterators and Raptors from having good places to enter. The Iron Warriors player forgot to deep strike half of his Obliterators and all his Raptors turn 1, which hurt him.
After starting to lose the shooting war, Iron Warriors were still ahead 3-0 or 3-1 on victory points as it was Maelstrom of war, so they backed up away from the stationary robots. Objective cards were more in my favor near the end of the game and I ended up getting a couple points to bring me back in line with the Chaos player's points, at which point he was stuck with bad cards and not enough objectives controlled to get more from the mission. Chaos conceded turn 3.
Wulfey wrote: That is a savage list ph34r. How would you rate the cadian heavy artillery battery in terms of damage output? Relative to the ONagers?
Onagers have much much more reliable damage, what with 3+ to hit reroll with Cawl, vs the Earthshakers having only 4+ to hit rerolling 1s.
-4 AP instead of -2, d6 damage minimum 3 instead of d3.
Then again Earthshakers are 80 and Onagers cost a full 75% more at 140.
The Earthshakers were good, maybe not necessary to have 3. Basically I used them at the end of each turn to kill things I was hoping my other units would kill, which they had failed to manage. They are unreliable themselves, but by using 3 of them they managed to fix SOMETHING each turn. Might go down to 2 in the future.
Having Indirect Fire is no joke though. Robots are powerful but super stationary. When the Iron Warriors backed up away from 36", the only things I had to get me back in the game from being down 2 victory points were my Earthshakers and Elysians. Earthshakers can reach things that are bubble-wrapped off and safe from Deep Strike.
gendoikari87 wrote: here's a question how does the regaining CP thing work? if you have both? do you roll independently? can you potentially get back two for one?
One only works on yourself using a stratagem, one only works on your enemy using a stratagem. There is no overlap possible.
That said, I found that warlord trait and relic to be extremely useful. I gained back 4 or 5 command points maybe.
Once per battle, you can re-roll a single hit roll, wound roll or damage roll made for your Warlord. In addition, if your army is Battle-forged and your Warlord is on the battlefield, roll a D6 each time you or your opponent use a Stratagem; on a 6, you gain a Command Point
My bad, I was using pre-release rules summaries. I must have got it wrong.
EDIT: No, I was right?
This message was edited 1 time. Last update was at 2017/10/09 23:21:54
Build the Dunecrawler legs like normal, and then cut off the entirety of the hemisphere on top so you have a flat surface.
I like to then also cut just the claw part off of each foot and reposition them so they are more splayed out to the side, instead of vertical like a walking Crawler.
I also used magnets to let the cannon move around.
Automatically Appended Next Post:
em_en_oh_pee wrote: Jesus... Absolutely Savage list man. I swear, I might build this. Though I might skip the Eversor for some Conscripts and a Commissar maybe.
Thanks man. And because I can't resist showing off my conversion (painting is WIP) here is my 3 armed, Adeptus Mechanicus Assassin. Inspired somewhat by this image of,
Korial Zeth, Dark Mechanicus Assassin from the Horus Hersey:
Spoiler:
And my conversion:
Spoiler:
This message was edited 4 times. Last update was at 2017/10/10 02:35:39
Unfortunately GW gave us a book where a solid Half of our units and the majority of our Forge World Dogma are just cold garbage. So, we must make use of the tools we have! For me this means including allied Guard units, and building them with conversions to make them all Adeptus Mechanicus.
I mean, sure whatever. Fun is fun, people will have fun in whatever weird way they want. Just seems like garbage to me. Dominus shooting is just terrible.
Marius Xerxes wrote: Since, apparently, using a Stratagem overrides having to have your Warlord be from a specific army to get access to their Relics. Helps with the CP management a bit.
Is that true? Very interesting.
If your army is led by an ADEPTUS MECHANICUSWarlord, then before the battle you may give one of the following Arcana Mechanicum to an ADEPTUS MECHANICUS CHARACTER. Named characters such as Belisarius Cawl already have one or more artefacts and cannot be given any of the following relics.
Note that some weapons replace one of the character’s existing weapons. Where this is the case, if you are playing a matched play game or are otherwise using points values, you must still pay the cost of the weapon that is being replaced. Write down any Arcana Mechanicum your characters have on your army roster.
ARCHEOTECH SPECIALISTS
Adeptus Mechanicus Stratagem
Within the techno-vaults there lie many mechanised wonders that can be requisitioned during times of war.
Use this Stratagem before the battle. Your army can have one extra relic from the Arcana Mechanicum for 1 CP, or two extra relics for 3 CPs. All of the relics that you include must be different and be given to different ADEPTUSMECHANICUS CHARACTERS. You can only use this Stratagem once
The question is, does "one extra" imply that you could only take "one extra" if you "may give one of the following Arcana Mechanicum to an ADEPTUS MECHANICS CHARACTER" in the first place?
EDIT: I guess ultimately the answer doesn't matter to me because my warlord is an Astra Militarum Company Commander and all the Mechanicus relics are Complete And Utter Trash so I have no reason to want to give my Mars Battalion's Enginseer any relic at all.
This message was edited 3 times. Last update was at 2017/10/11 22:31:03
Wulfey wrote: What do you think about taking the 'laurels of command' as your second relic via 1CP? On a 4+ you get a second order on a target. Over the course of the game that is like 5 times 1 unit gets to reroll 1s to wound. Hmmm seems kinda lame.
I'm definitely in favor of it at this point. This is the list I will be running this weekend:
Aaranis wrote: Wow GW screwed so much with the Stratagems thing I can't believe it. Since the start of 8th they tell us "we will reward fluffy, themed armies" and then they make doctrinas Detachment-wide instead of army-wide, so we're stuck with Imperial soup forever, and now they allow us to use Stratagems that clearly weren't meant to be used in another armies, because they probably balanced these for their own codex, not half the game's codices. This just feels like badly written rules in an amateur indie game, not GW. Seriously what the hell ?
Aaranis wrote: now they allow us to use Stratagems that clearly weren't meant to be used in another armies
It is extremely clear to me that GW intentionally, deliberately made "Take Cover!" able to be used on non-Astra-Militarum units. The other 20 or so Stratagems in the Astra Militarum book specify keyword restrictions very clearly. This is intentional.
Now, as to the "we will reward fluffy, themed armies"....... well, all the Doctrinas are Garbage LOL. The only real Doctrina is "Doctrina: you can take Cawl so your army doesn't suck".
I fully expect to NEVER EVER see a Graia, Metalica, Lucius, Agripinaa, or Ryza army in real life. It's a fething disgrace to be sure.
EDIT: Remember guys, we might get a new Dogma for Forge World: Cyraxus. As long as Fires of Cyraxus hasn't come out yet, it could be anything! It could fix all our problems!
This message was edited 1 time. Last update was at 2017/10/12 06:03:02
gendoikari87 wrote:Phobos and no grey knights allies? For for shame sir for shame.
Also anyone have any details on what forces get sent out when the phobos tech guard accompany the grey knights? I can't imagine they'd use skitarii I'm assuming servitors and bots
The Grey Knights got given Deimos, Mars still has Phobos I'm pretty sure!
em_en_oh_pee wrote:I think you mean 6 Robots, not 2x3, right?
In my last game I ran 6 in one unit and had a hard time getting them proper lines of sight. My gaming group might use more terrain than the average 40k player. The robots extremely overkilled everything they were shooting at, and then were left with not a ton of great targets, and the Iron Warriors fell back away from 36" range. Worth noting it was the deployment zones where you fight long-ways across the table, and it was a Maelstrom objective mission.
So, next game I will probably have one unit move forward for 1 turn while the other unit stays stationary and immediately opens fire.
Wulfey wrote:-ph34r
Where are you taking that list out? I am taking a similar list to Game Empire in Pasadena California.
This is what I was thinking. I still don't have a good earthshaker proxy. Maybe next week in time for SoCal Open. I have more screening units and special weapons and dragoons. You have those cannons and an extra special weapons team.
em_en_oh_pee wrote:[The issue would be that your list is then illegal, because you have four Heavy slots.
For that specific deployment, you might want to spend a turn in Aegis and advance up. Depending on the mission and whatnot. If they are coming to you or to the center of the table, maybe just make sure you can cover that before going for the BO.
Conflabbit you're right. For whatever reason I was thinking Battalions could have 4 or something, but they just get 6 elites.
Danny slag wrote:Sad that there's more talk about imperial guard in this thread than ad mech.
Yeaaaaahhhhhh :/
It's the hand we've been dealt. There are just so many units in our book that are straight up awful. Our Dogmas, once thought to possibly show up and make our bad units viable, are basically all terrible, and did not fix this problem.
This message was edited 1 time. Last update was at 2017/10/12 16:16:35
Danny slag wrote: Maybe its just me, but I don't feel the need to try and find some really scamy unintended rule abortion to try and shoehorn in goofy army compositions just to have a 2% better chance of winning. I'd rather play warhammer 40k than play list cheese 40k.
Same thing with trying to come up with a way to have 20 detachment each from a different forge world, just make them all the same forge world. It's goofy.
If you don't want to play ad mech them don't play ad mech. Collect a guard army instead.
I would love to play only pure Adeptus Mechanicus but we are a bit restricted by the business side of things and GW's bad rules. Fluff-wise, adeptus mechanicus are extremely diverse and should be able to use basically any sort of military unit that a forge world would make for the rest of the imperium at large. Rules wise we will never get those things in the mechanicus book unless they get their own special models, and as most of them would overlap hugely with Astra Militarum there is little incentive to and we basically just won't get those in our codex ever. For me to field a force that I think is fluffy, I need access to miscellaneous artillery, cannon fodder servitor infantry, guard vehicles with mechanicus upgrades, etc etc etc.
The fact that the Dogmas don't really incentivize you to take a pure army is a bummer if you want a no-custom-models, or an advantage if you want a bunch of custom counts-as Mechanicus units that GW will never give us. If all our units or dogmas were good I would try to go for pure Skitarii/cult units, but that's not how the cookie crumbled so I have embraced the custom conversions path.
Back when mechanicus were not an official faction, I spent years and years admiring the extensive conversions people did to have their Imperial Guard army be an "Adeptus Mechanicus" army. I love all the creativity and vision that went into these and I want to be able to bring a wider range of units into my army in the same manner.
I like the spirit of your port idea, but Fires of Cyraxus is coming out Soon (tm). By the time you have gone through all the drudge work, not to mention get it popular enough to become wide spread, Fires of Cyraxus will come out the next week or something.
For my Elysians I use Vostroyans, chop off and drill out the necks, and give them Pig Iron Productions helmets. The Special Weapon Squad guys get helmets, the Command Squad guys all get peaked caps, to set set them apart clearly. The lasguns have been shortened and the winged skull removed as these guys are fluff-wise Mechanicus aligned, not part of the Astra Militarum. In the broad sense fluff-wise my Elysians would be Skitarii of my forge world.
Elysian commander is a Vostroyan sergeant with a bolter replacing the regular laspistol hand, and a peaked cap.
My Cadian Commander with Grand Strategist and Kurov's Aquila is a Master of Ordnance with a Ranger head, tech priest's backpack, radar dish, and a servo arm holding his bolter.
Painting is very much work in progress, but I've been going a weird route with my order of painting and nothing much is really done yet, just the base colors blocked in so it looks okay on the table:
Spoiler:
This message was edited 1 time. Last update was at 2017/10/13 16:02:03
Played a game Friday, ended up running out of time in an uncertain position: I had shot the Iron Warriors mostly off of the board, but he was significantly ahead on victory points with something like 5 or 7 to my 2. Honestly not sure who would have won. The end of the game saw my Elysian Command Squads try and fail to kill his daemon prince, who promptly ate them before being killed in turn. Both Maulerfiend and Forgefiend closed on the Robot Cawl Wall though they were killed as well. Victor: uncertain.
I had a go at recording this game, though my phone ran out of battery part way through, the Proof Of Concept was a success. Got the camera to a good angle and had it record a time lapse. As I said it cuts off before the end, but the game didn't really conclude anyway, so here is my first go at making time lapses of the games I play. You can speed up or skip around because I put it at 1 frame per second:
This message was edited 1 time. Last update was at 2017/10/16 00:56:13