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So with the drop of the new DG dex, it's left a bit of a bitter taste in my mouth. I love all the models, rules, and combinations, but as I read the codex, I just couldn't seem to wrap my mind around a list that I could run comfortably. I love the idea of an army slowly moving forward with mortal wounds spread across the board like mold on cheese, but in a list, it would have required me to buy a bunch of new models that weren't in my collection, and footslogging chaos marines which always felt weird to me. I do, however, own close to 200 zombies...but they are slow. So here's a fun idea:
Take close to 500-600 points of Alpha Legion in a brigade detachment. You can take two daemon princes with them, deploy a dark apostle with them, deep strike a chaos lord with them, it doesn't really matter; all you need are the 60-120 bodies and the initial distraction. Use your brigade three command points to deploy them 9 inches away from the enemy, and daisy chain/conga line them back towards your original deployment zone while leaving the bulk of them in the front to block/rapid fire into the enemy. On your first turn, use the Dead Walk Again and Cloud of Flies on a poxwalker squad so that they are within 7 inches of the end of those three conga lines connecting to the squads (move them up closer too of course). Then shoot like crazy and assault with the cultists to tie up units
Now, the enemy has to make a choice...
1.Do they ignore the cultists that are now assaulting and tying up their units/rapid firing into their lines and attempt to kill your other units? All the while your slow zombies are still walking up.
2. Do they shoot at the cultists and kill as many as they can while you add a model to your poxwalker squad for every cultist that dies? Think about it, for every cultist that dies, you add a model 2 inches up. If they kill 10 models, that's 20 inches up. Now, that's extreme and you wouldn't want to move up that fast since the bulk of the poxwalkers are to the back, but still. If they kill 20 cultists? 30? 40? All of a sudden those zombies are appearing right outside the enemy's deployment zone. If you take Typhus, a Surgeon, and some supporting heavy hitters, this will be a very difficult list to kill off and very easy to deny deep strikers.
Some cons of course are that it is very CP heavy, but you really only need maybe 5-7 points, so its manageable. I don't really use the other stratagems anyways. It's also reliant on going first, but most lists out there rely on going first, and tbh, even if you go second, having 90 cultists appear in the front of their deployment and having two or three squads of zombies in the back is still hard to kill.
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