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Made in us
Giggling Nurgling





So with the drop of the new DG dex, it's left a bit of a bitter taste in my mouth. I love all the models, rules, and combinations, but as I read the codex, I just couldn't seem to wrap my mind around a list that I could run comfortably. I love the idea of an army slowly moving forward with mortal wounds spread across the board like mold on cheese, but in a list, it would have required me to buy a bunch of new models that weren't in my collection, and footslogging chaos marines which always felt weird to me. I do, however, own close to 200 zombies...but they are slow. So here's a fun idea:

Take close to 500-600 points of Alpha Legion in a brigade detachment. You can take two daemon princes with them, deploy a dark apostle with them, deep strike a chaos lord with them, it doesn't really matter; all you need are the 60-120 bodies and the initial distraction. Use your brigade three command points to deploy them 9 inches away from the enemy, and daisy chain/conga line them back towards your original deployment zone while leaving the bulk of them in the front to block/rapid fire into the enemy. On your first turn, use the Dead Walk Again and Cloud of Flies on a poxwalker squad so that they are within 7 inches of the end of those three conga lines connecting to the squads (move them up closer too of course). Then shoot like crazy and assault with the cultists to tie up units

Now, the enemy has to make a choice...

1.Do they ignore the cultists that are now assaulting and tying up their units/rapid firing into their lines and attempt to kill your other units? All the while your slow zombies are still walking up.

2. Do they shoot at the cultists and kill as many as they can while you add a model to your poxwalker squad for every cultist that dies? Think about it, for every cultist that dies, you add a model 2 inches up. If they kill 10 models, that's 20 inches up. Now, that's extreme and you wouldn't want to move up that fast since the bulk of the poxwalkers are to the back, but still. If they kill 20 cultists? 30? 40? All of a sudden those zombies are appearing right outside the enemy's deployment zone. If you take Typhus, a Surgeon, and some supporting heavy hitters, this will be a very difficult list to kill off and very easy to deny deep strikers.

Some cons of course are that it is very CP heavy, but you really only need maybe 5-7 points, so its manageable. I don't really use the other stratagems anyways. It's also reliant on going first, but most lists out there rely on going first, and tbh, even if you go second, having 90 cultists appear in the front of their deployment and having two or three squads of zombies in the back is still hard to kill.

   
Made in us
Longtime Dakkanaut




Don't forget you can use the chaos stratagem after one of those cultists squads are almost gone to revive them on a table edge for even more zombie goodness.

I read this list idea somewhere else, honestly if I played dg I may think about this list but it seems very "one trick" like. Even 100 pox walkers can be delt with.
   
Made in us
Giggling Nurgling





Azuza001 wrote:
Don't forget you can use the chaos stratagem after one of those cultists squads are almost gone to revive them on a table edge for even more zombie goodness.

I read this list idea somewhere else, honestly if I played dg I may think about this list but it seems very "one trick" like. Even 100 pox walkers can be delt with.


I've seen some list ideas like this but I needed to see it on paper and fully fleshed out before I could visualize it lol I also felt like zombies are awesome, but too slow, and this was a great way to tie up the enemy in assault with cultists/move the zombies up the board in a really fast way. Sure, I can think of some lists that can deal with this, but the thing is how fast they can move up the board, and that most lists don't usually bring the amount of firepower needed.

I'm excited to give it a try.
   
 
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