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![[Post New]](/s/i/i.gif) 2017/10/05 20:12:30
Subject: [2000] - Ynari - Corsair/Wytch
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Fresh-Faced New User
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Brigade 1999 points
HQ - 506 Points
Warlock - Reveal + Smite
Yncarne
Yvraine
Troops 475 Points
3 X 5 Corsair Reavers with Braces and Shardcarbines and a dark lance
1 x 5 Corsair Reavers with Braces and Shardcarbines and a Aeldari Missle Launcher
1 x 5 Kabalist with splinter rifles, a blaster, and a blast pistol Sybarite
1 x 10 Kabalist with splinter rifles, a blaster, a splinter cannon, and a blast pistol Sybarite
Elites 225 Points
Beastmaster w/Board and scourge
5 Incubi
5 heckatrix Bloodbrides. Syren has a blast pistol and an agonizer
Fast Attack 96points
3 X 1 clawed fiends (Using Rat Ogres as the CFs are out of print)
Heavy Support 362 points
2 X 1 War Walker with scatter lasers
5 Dark Reapers with the exarch
Dedicated
3 x 1 Raiders with Dark Lances
A flexible gun boat list, intended to form sort of a mobile drop platform, Raiders will most likely carry all the corsairs and the wytches and incubi.
Each raider has a Dark Lance, to hopefully pop open transports for tasty tasty inner meats. Single Clawed feinds and MSU can advance down the map, and provide souls to be consumed for the redemption of the Aeldari.
Edit changed up list, to drop a couple of redundant Raiders, and increase the number of targets for Will of the Pheonix. I was told, that I HAVE to use Dark Reapers, even tho they are wildly over priced. Allowing them to shoot twice is, amazing.
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This message was edited 1 time. Last update was at 2017/10/05 22:28:30
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![[Post New]](/s/i/i.gif) 2017/10/05 21:03:46
Subject: [2000] - Ynari - Corsair/Wytch
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Regular Dakkanaut
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Recommend you swap out the Warlock for a Farseer. Warlock is doing next to nothing in this list other than being a cheap 3rd HQ choice. If you can squeeze the points, Farseer will give you a lot more mileage and Doom will be a huge benefit to you.
Also, unless I'm missing something obvious, Corsairs can't be transported in Raiders as they are not a Drukhari unit. They will have to foot slog, which i am guess by this list is not what they are intended or designed to do..
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![[Post New]](/s/i/i.gif) 2017/10/05 21:27:32
Subject: Re:[2000] - Ynari - Corsair/Wytch
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Fresh-Faced New User
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Warlock casts smite, and can cast Reveal on a unit to mess its cover save up. (Strictly worse then a freaking 15 point astropath, btw)
And If I dropped the 5th Raider, We could upgrade to a farseer.
Well, ill be. Edits incoming, I thought all Ynari could ride in all transports. I suppose, its Just Yvraene and the Visarch.
See pic for snip of the index. Ynnead's will
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This message was edited 1 time. Last update was at 2017/10/05 21:31:45
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![[Post New]](/s/i/i.gif) 2017/10/05 23:26:36
Subject: [2000] - Ynari - Corsair/Wytch
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Regular Dakkanaut
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I agree a farseer with doom is a good addition.
The only units with ynneads will are the two characters. Unfortunately making any unit ynnari doesn't grant them that ability.
You could always go with the jump pack corsairs. Gives them a 16" move at an extra 3 ppm. They hit hard but die very easily unfortunately.
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![[Post New]](/s/i/i.gif) 2017/10/06 08:19:15
Subject: [2000] - Ynari - Corsair/Wytch
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Regular Dakkanaut
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Also, Jimmy, bear in mind that the Warlock can't cast a proper Smite. His version always does just 1 wound. Reveal isn't impactful enough to warrant the inclusion of the Warlock. I would really assess why the Warlock is there and what it brings to the table..
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![[Post New]](/s/i/i.gif) 2017/10/06 20:11:10
Subject: Re:[2000] - Ynari - Corsair/Wytch
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Fresh-Faced New User
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I agree the Farseer is pretty awesome. But, Hes 3 times as many points, and Doom is fine, but, not THAT much better.
Also, Warlocks cast smite, even if a gimped smite. I mean, Ive seen people take 5 of em as a supreme command, in a wave serpent, to smite bomb some one. Tossing out 5 mortal wounds a turn for 170 points is.. pretty amazing.
Here was there a special rule I missed on the warlock data slate?
If We where to cut something for a foot slogging farseer, what would you suggest?
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This message was edited 1 time. Last update was at 2017/10/06 20:12:21
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![[Post New]](/s/i/i.gif) 2017/10/06 20:13:18
Subject: [2000] - Ynari - Corsair/Wytch
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Speedy Swiftclaw Biker
Omaha, NE
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... You're looking right at it. Destructor. "When this model manifests the Smite psychic power, it has a range of 9" rather than 18", and only deals a single mortal wound"... So providing the date slate actually validated WHY Warlock Smite sucks...
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![[Post New]](/s/i/i.gif) 2017/10/06 20:33:04
Subject: [2000] - Ynari - Corsair/Wytch
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Regular Dakkanaut
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Trust me, 170pts for 5 mortal wounds at 9" range which can still fail to be cast/can be denied is not a good return for the points investment.
Would never suggest a Warlock instead of Farseer, only addition to in the right force.
And for the avoidance of doubt, Doom is amazing. Very powerful. The ability to choose a unit in opponents army and have all your attacks re-roll failed wounds is very powerful. Especially on something with a lot of wounds as that means you are getting more points of models impacted by this ability.
With regard what to take out, I'd suggest either yncarne or Yvraine. 1 they are both competing for the same powers which assuming your playing matched play, you cannot attempt to cast more than once per army. 2. You don't want to make your army too HQ heavy and you already have 25% spent on HQs.
As to which one to drop, that is preference. Both really good. Yvraine is the better psyker with her +1 to cast and deny, and she is less points so dropping the Yncarne would free up enough points to add the Farseer and another unit or 2. On the other hand Yncarne has a lot of mobility with the death triggers, and he is a beast in Melee.
Yvraine would combo better with your Dark Reapers with WotP psychic power, but aside from that I actually think in your list you probably need the Yncarne for melee support more.
Leave it to you to decide what you want and need the most.
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![[Post New]](/s/i/i.gif) 2017/10/06 21:34:31
Subject: [2000] - Ynari - Corsair/Wytch
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Speedy Swiftclaw Biker
Omaha, NE
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Yvraine + Farseer + a big unit of Dark Reapers is a lot of fun, if you can protect them. It's expensive, but gooooood lord, the amount of damage they can dish out is nuts.
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![[Post New]](/s/i/i.gif) 2017/10/06 23:17:46
Subject: [2000] - Ynari - Corsair/Wytch
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Regular Dakkanaut
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Very difficult to protect tho. Against any opponent with half a brain they are priority one on the kill list.
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![[Post New]](/s/i/i.gif) 2017/10/07 07:06:46
Subject: [2000] - Ynari - Corsair/Wytch
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Fresh-Faced New User
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One of the things I like about the warlock is Conceal for the Dark Reapers and the corsairs. Sort of a aura, to give bonus survivability.
Its definatly true that this list is HQ heavy. But, With how many models I'm actually fielding, and ther pure efficiency of what I'm taking, I don't think the unit count Is too low.
If I drop the Yncarne, I could run a Farseer in the place of the Warlock, and Max out the Incubi, or brides, and maybe even run Draz or Lilith for my counter assault unit.
In my head, I envision attacking small flanks with huge portions of my army. As the footprint of Raiders are so small. Once that flank is cleared out, Sort of staying put on 2/3 of the objectives, and taking pot shots until the game ends.
VS melee lists, We can kite well, and Corsairs are darn near impossible to charge at a distance from anything but the meatiest of elites. Assault 3 guns, allow me to back up at my whim, and shoot, or Advance away, and usually cause a casualty to 4+ armor, netting a free 3 inches fall back.
I doubt this lists ability to deal with Steel Legion, or Rowboat + Dread Spam Ultra marines, So, hopefully the 8 lances, and 7 Missles, will pop enough to simply sit on objectives, and weather the storm in cover.
I'm VERY confident VS horde, and foot slogging marine/death guard. The troops will put 12 wounds on Mortarion or any other non vehicle, from Splinter fire alone with out doom, or any force multiplier.
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![[Post New]](/s/i/i.gif) 2017/10/07 07:51:20
Subject: [2000] - Ynari - Corsair/Wytch
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Regular Dakkanaut
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I'm pretty sure conceal only effects eldar. Not sure if corsairs have the relevant key word to be affected. I highly doubt they do and don't have the book in front of me to confirm but would be worth checking.
Conceal for the reapers is a good idea. But won't give them enough protection to keep them alive.
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![[Post New]](/s/i/i.gif) 2017/10/07 21:15:14
Subject: [2000] - Ynari - Corsair/Wytch
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Fresh-Faced New User
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Wyldcarde wrote:I'm pretty sure conceal only effects eldar. Not sure if corsairs have the relevant key word to be affected. I highly doubt they do and don't have the book in front of me to confirm but would be worth checking.
Conceal for the reapers is a good idea. But won't give them enough protection to keep them alive.
Ah yeah, Conceal, effects Asuyrani, not Aeldari. That said, having them, and the war walkers in a piece of Terrain is very doable, and smart enough to include him. So, if we drop Yvrane, we could get a farseer and another Clawed Fiend or, a farseer on a bike. Worth?
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![[Post New]](/s/i/i.gif) 2017/10/07 21:43:24
Subject: [2000] - Ynari - Corsair/Wytch
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Regular Dakkanaut
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War Walkers are cool, but just remember Conceal wont work on them either as they are not a biker unit or infantry unit.
Farseer on bike is alway decent, though with your foot sloggers, on foot is just fine in this list too and saves the extra points.
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![[Post New]](/s/i/i.gif) 2017/10/09 05:22:07
Subject: Re:[2000] - Ynari - Corsair/Wytch
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Fresh-Faced New User
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I agree with the earlier posters about the warlock
He's just not doing enough for you, and it's not worth it for the budget smite.
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![[Post New]](/s/i/i.gif) 2017/10/09 16:08:53
Subject: [2000] - Ynari - Corsair/Wytch
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Regular Dakkanaut
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I am playing a "corsairs" Ynnari list in a narrative league that has some similarities to your list, so here are my observations:
Reavers, though cool, are only useful as backfield objective holders. Their 8" movement is great, and their weapons are pretty nice for the price, but with no access to transports they are too squishy and immobile to do anything up the field. They will get shot to death before being charged, if the opponent ever chooses to charge them. And inflicting a single wound/kill with them is harder than it seems against many armies so the 3" move will almost never happen. I assure you. It is nice when it does happen, but a MSU that has lost 1-2 models to shooting will not get off the power very often, and it cannot be counted on to keep them safe. That coupled with the fact that they cannot be affected by any existing powers/bubbles makes them pretty low quality in this edition...which is without a doubt the bubble/bufff stacking edition. Hopefully they will at the very least get access to Venoms at some point (as they had in 7th and previous) through an errata or updated Index...but I wouldn't hold my breath. GW seems to have started the squatting process on the Corsairs.
Conversely, two/three units of Skyreavers to fill out troops slots might not be so bad in some situations. They are a little expensive, but kitted out with shardcarbines and a shuriken cannon their 16" Fly movement makes them much more appealing than their footslogging brethren for creeping up the field from a safe distance to cap objectives and possibly get one good round of shooting off. Still not remotely competitive I don't think...
Those War Walkers need shuriken cannons. Scatter lasers just don't do anything this edition. Being Heavy kills them imo.
I also agree with others that the Warlock is mostly a waste of points in this list. Conceal is powerful in the right list, and is better than nothing on the Reapers, but you could probably spend the points better.
As for the positives, for me Incubi have been worth their points every time. People either don't expect them to be so good, or assume they will be able to mow them down in overwatch. Do not let them, make damn sure their transport charges first every single time. They mow down squads of marines, Chad or otherwise. Might want to fill out a Raider with two squads or one big guy...I don't think you'll regret it.
Just keep in mind that Corsair units can't benefit from anything, transports, powers, buffs, anything at all. They are on their own. This makes them super weak in anything but a narrative game, you might want to just include Kabalites or Wyches at the end of the day...as they are slightly cheaper.
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Currently focusing on Traitor Guard |
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![[Post New]](/s/i/i.gif) 2017/10/09 21:31:22
Subject: [2000] - Ynari - Corsair/Wytch
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Fresh-Faced New User
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Alternate HQs,
-1 Warlock
-1 Yvraine
-1 Blaster from a Kabalite
+ 1 Farseer with a spear
+1 Archon with an Agoniser
I did sort of expect Corsairs to be back line objective holders / deep strike blockers. Other then a leadership bubble, do Kabalites get any buffs? I love wytches in a Fluff manner, and if I didn't suspect them of being wholly terrible. (they are twice the points as a catachan near a priest, with the same amount of attacks, less str, and less armor)
If I went down to like, a Battalion, A Vanguard, and an Outrider, I could cut the war walkers, change the Corsairs over to Kabalites, and up the incubi count.
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This message was edited 1 time. Last update was at 2017/10/09 21:47:03
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