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![[Post New]](/s/i/i.gif) 2017/10/05 20:14:55
Subject: Having some trouble with damage weapons and wounding.
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Thunderhawk Pilot Dropping From Orbit
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I do not know if I simply cant wrap my mind around this but...
Do multiple damage causing weapons do damage to multiple models?
For example, if I am shooting space marine primaris with an autocannon. Lets say one primaris was wounded before. I cause 1 wound after the armor saves. Because it is a 2 damage weapon, does that one primaris die and another wounded or does strictly 1 model take all the damage of the weapon even though he does not have enough wounds to take all the left over damage?
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![[Post New]](/s/i/i.gif) 2017/10/05 20:25:02
Subject: Having some trouble with damage weapons and wounding.
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Grim Dark Angels Interrogator-Chaplain
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One dies really badly. :-)
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/10/05 20:25:50
Subject: Having some trouble with damage weapons and wounding.
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Monster-Slaying Daemonhunter
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Damage does not spill from model to model.* In your example, the first Parine would die, and the second would be completely unaffected.
*The exception to this is mortal wounds, which continue through a unit until they are exhausted.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2017/10/05 20:56:45
Subject: Re:Having some trouble with damage weapons and wounding.
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Lieutenant General
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As GW has put it, if a one-wound model dies from a lascannon shot five of his friends don't die from sympathy pains. You've just hit that one model with major overkill.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/10/05 22:31:31
Subject: Having some trouble with damage weapons and wounding.
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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For a rules reference, this is covered in the last sentence of step 5 in the 'Resolve Attacks' part of the Shooting phase rules:
"If a model loses several wounds from a single attack and is destroyed, any excess damage inflicted by that attack is lost and has no effect."
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![[Post New]](/s/i/i.gif) 2017/10/08 22:06:16
Subject: Having some trouble with damage weapons and wounding.
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Longtime Dakkanaut
Glasgow
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This rule is modified and roles over only if the damage is mortal
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![[Post New]](/s/i/i.gif) 2017/10/08 22:26:11
Subject: Having some trouble with damage weapons and wounding.
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Fixture of Dakka
Vanished Completely
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Which opens a Pandora Box that I looked too deeply into once... lets not bring up Mortal Wounds and rolling over "damage" please.
It is still too soon, Tzeentch still has that portion of my mind....
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This message was edited 1 time. Last update was at 2017/10/08 22:27:27
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2017/10/08 23:27:38
Subject: Re:Having some trouble with damage weapons and wounding.
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Powerful Phoenix Lord
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Weapons with more than one Damage (2, 3, D6 etc.) are representing extremely potent single shots. Think a powerful laser beam, or a large caliber shell from an autocannon, or an anti-tank RPG round. They hit one target and do serious damage to it.
A weapon with multiple shots, shown in its weapon type "Heavy D6", "Rapid Fire 2", etc. represents a weapon spraying an area or creating a large explosive blast - inflicting damage on multiple models (or indeed single models if no one else is around).
If you're familiar with historical weapons...consider a light machine gun vs. an anti-tank gun. The light machine gun might mow infantry down (Heavy D6, etc.)...whereas the anti-tank gun would put a clean hole in a single enemy vehicle. Now consider firing the anti-tank gun at an infantry soldier. The anti-tank shell would put a beer-mug sized hole in the soldier and keep going...overkill on a single model.
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